Optical
The Fall of the Eleventh
You know how I tried to start a realpolitik a couple months ago? You know how I announced its death earlier this week? And how I said I might start something new?
Well, maybe not, but this is what I meant. Here, I have for your perusal and entertainment an entirely (well, sort of) new form of IAAR. Why sort of? In my mind, this comes in somewhere between a regular AAR where everyone wants a character named after them, a realpolitik, a Feud and an anarchy game. Without further ado, here it is.
I, General "Evil Dictator" Olaf, am the Despot. I am the sole ruler of this tribe at the dawn of time. But it's getting harder to rule my village with an iron fist. This is where you, the people, come in.
As I, General "Evil Dictator" Olaf [from now on referred to as GEDO], grow older, it has become harder for me to make the most efficient decisions for the tribe. In order to lighten my workload, I have decided to select from the tribe's ranks a group of advisors.
GEDO controls exactly one thing in our small civilization: the build queue of the capital city. Everything else is controlled by other people. The list, from most important to least:
-GEDO (me). Whaddaya expect? I'm a dictator not a fluffy bunny. DEFINITELY TAKEN
Tech advisor: Controls the tech queue. TAKEN
-Foreign Policy Advisor: Controls every decision in relation to other civs (i.e. resource trades, demands et cetera). Exception is declaring war. TAKEN
-Military Advisor: Controls declarations of war and troop movements, but not unit builds. TAKEN
-Slider advisor: controls the sliders. TAKEN
-Governors of each city (besides the capital). Controls build queue, plot working/specialists and naming of said city. Post can be taken by somebody who is also an advisor (i.e. the Foreign Policy advisor can also govern exactly one city) GOVS 1,2,3,4 TAKEN
-Expansion advisor: Controls the workers and settlers. TAKEN
-GP advisor: controls what GPs do. TAKEN
-Espionage advisor: controls EP distribution between civs and the destinations/missions of spies. TAKEN
-Missionary/Executive Advisor: controls where executives/missionaries go. TAKEN
I think that's it, I'll add more if needed. Conflicts of interest will, obviously, be resolved by GEDO (R). We'll be playing as Ethiopia, a civ that needs more love (and anarchy) on a Fractal map.
<GEDO> Oh, and I'll be updating in Comedic style for added awesomeness. Feel free to choose an alias for me to use for your character.
Any questions? (FAQ)
List of advisors:
Governor of Olafburg: General "Evil Dictator" Olaf
Foreign Policy Advisor: Akbarthegreat
Military Advisor/Gov. city 2: METY
Tech Advisor: SouthernKing
Missionary/Executive Advisor: Civ'ed
Governor of city 3: Brougal
Slider advisor: Radio Noer
Expansion Advisor: brandon.herren
Espionage Advisor: Tycho
GP Advisor: Dumanios
Governor of city 4: JamesCaesar
Governor of city 5: CELTICEMPIRE
Governor of city 6: thecaesar
Table of Contents
N/A
Current Year: 4000 BC
The Nation:
Well, maybe not, but this is what I meant. Here, I have for your perusal and entertainment an entirely (well, sort of) new form of IAAR. Why sort of? In my mind, this comes in somewhere between a regular AAR where everyone wants a character named after them, a realpolitik, a Feud and an anarchy game. Without further ado, here it is.
The Despot's Advisors
I, General "Evil Dictator" Olaf, am the Despot. I am the sole ruler of this tribe at the dawn of time. But it's getting harder to rule my village with an iron fist. This is where you, the people, come in.
As I, General "Evil Dictator" Olaf [from now on referred to as GEDO], grow older, it has become harder for me to make the most efficient decisions for the tribe. In order to lighten my workload, I have decided to select from the tribe's ranks a group of advisors.
GEDO controls exactly one thing in our small civilization: the build queue of the capital city. Everything else is controlled by other people. The list, from most important to least:
-GEDO (me). Whaddaya expect? I'm a dictator not a fluffy bunny. DEFINITELY TAKEN
Tech advisor: Controls the tech queue. TAKEN
-Foreign Policy Advisor: Controls every decision in relation to other civs (i.e. resource trades, demands et cetera). Exception is declaring war. TAKEN
-Military Advisor: Controls declarations of war and troop movements, but not unit builds. TAKEN
-Slider advisor: controls the sliders. TAKEN
-Governors of each city (besides the capital). Controls build queue, plot working/specialists and naming of said city. Post can be taken by somebody who is also an advisor (i.e. the Foreign Policy advisor can also govern exactly one city) GOVS 1,2,3,4 TAKEN
-Expansion advisor: Controls the workers and settlers. TAKEN
-GP advisor: controls what GPs do. TAKEN
-Espionage advisor: controls EP distribution between civs and the destinations/missions of spies. TAKEN
-Missionary/Executive Advisor: controls where executives/missionaries go. TAKEN
I think that's it, I'll add more if needed. Conflicts of interest will, obviously, be resolved by GEDO (R). We'll be playing as Ethiopia, a civ that needs more love (and anarchy) on a Fractal map.
<GEDO> Oh, and I'll be updating in Comedic style for added awesomeness. Feel free to choose an alias for me to use for your character.
Any questions? (FAQ)
Well, I've just about got the hang of Prince, but since this is going to be controlled by a lot of people, probably Noble.BTW, what difficulty?
List of advisors:
Governor of Olafburg: General "Evil Dictator" Olaf
Foreign Policy Advisor: Akbarthegreat
Military Advisor/Gov. city 2: METY
Tech Advisor: SouthernKing
Missionary/Executive Advisor: Civ'ed
Governor of city 3: Brougal
Slider advisor: Radio Noer
Expansion Advisor: brandon.herren
Espionage Advisor: Tycho
GP Advisor: Dumanios
Governor of city 4: JamesCaesar
Governor of city 5: CELTICEMPIRE
Governor of city 6: thecaesar
Table of Contents
N/A
Current Year: 4000 BC
The Nation:
Spoiler :
