Originally posted by Donovan Zoi
I understand that, and I would not support mobilization for military purposes at this time either. I am talking about only 8-10 turns of mobilization, after which we can build whatever improvements we want without having to worry about where we are getting workers from.
@CT- I don't think we can build wonders under mobilization. But I would only be asking for 8-10 turns, which I would use to help achieve your stated goal of at least 2 workers for every city. Plus we could get harbors in every coastal city for growth.
Not to mention the chance to have our current food producing cities help our less-fertile cities maximize their population by sending settlers there to increase the pop by 2. The faster-growing city would quickly return to form while helping another city get to size 12 faster than it ordinarily would have.
Everybody, please read beyond the term "mobilization." As I have stated here several times, my uses for it would be primarily for domestic purposes. It could give us the advantage we need to catapult ourselves beyond our rivals in the Industrial Age. I really don't think we should pass this up.
Originally posted by Cyc
Hey DZ. As far as I remember (I never use Mobilization, cause it's so restrictive), you can't decide how long you're going to use the mode of Mobilization. You must broker a peace deal with the nation you're at war with to end it. At least that's the way it was, maybe they changed it. A foreign country can keep you in Mobilization as long as they want be refusing to speak with you or refusing to sign a treaty. Like I said I haven't done it in a long while. Have the guidelines for Mobilization changed?