The Domestic Plan

Under mobilization, you can only build "militaristic" improvements. (barracks, harbors... I think that's it at this stage - factories maybe). You can't even build wonders.
 
Since it is only 8 turns long, and we really do need workers, settlers and harbours for our coast cities I support this plan. But I dont think we should over build rifleman. We have lots that we can upgrade with the saved GPT! :)
 
i didnt say the plan was all bad. but id prefer to leave the mobilization out. And my plan does allow for workers as i said we need to triple the workforce. Besides this is a plan that the domestic department needs to follow with a few modifications, im not saying my plan or yours is bad it will be a great plan combined, ive never been a huge fan of mobilization
 
I understand that, and I would not support mobilization for military purposes at this time either. I am talking about only 8-10 turns of mobilization, after which we can build whatever improvements we want without having to worry about where we are getting workers from.

@CT- I don't think we can build wonders under mobilization. But I would only be asking for 8-10 turns, which I would use to help achieve your stated goal of at least 2 workers for every city. Plus we could get harbors in every coastal city for growth.

Not to mention the chance to have our current food producing cities help our less-fertile cities maximize their population by sending settlers there to increase the pop by 2. The faster-growing city would quickly return to form while helping another city get to size 12 faster than it ordinarily would have.

Everybody, please read beyond the term "mobilization." As I have stated here several times, my uses for it would be primarily for domestic purposes. It could give us the advantage we need to catapult ourselves beyond our rivals in the Industrial Age. I really don't think we should pass this up.
 
Hey DZ. As far as I remember (I never use Mobilization, cause it's so restrictive), you can't decide how long you're going to use the mode of Mobilization. You must broker a peace deal with the nation you're at war with to end it. At least that's the way it was, maybe they changed it. A foreign country can keep you in Mobilization as long as they want be refusing to speak with you or refusing to sign a treaty. Like I said I haven't done it in a long while. Have the guidelines for Mobilization changed?
 
Originally posted by Donovan Zoi
I understand that, and I would not support mobilization for military purposes at this time either. I am talking about only 8-10 turns of mobilization, after which we can build whatever improvements we want without having to worry about where we are getting workers from.

@CT- I don't think we can build wonders under mobilization. But I would only be asking for 8-10 turns, which I would use to help achieve your stated goal of at least 2 workers for every city. Plus we could get harbors in every coastal city for growth.


I know. That's what I said. :)

Not to mention the chance to have our current food producing cities help our less-fertile cities maximize their population by sending settlers there to increase the pop by 2. The faster-growing city would quickly return to form while helping another city get to size 12 faster than it ordinarily would have.

I really hope we have our workers efficiently working on rails. If we group our own workers together, and our foriegn workers together, I think we can pull it off.

For rails (and I'll post a thread on it), it would be something like this:

On grass/plains 1 indeginous worker can build it in 6 turns, 2 in 3, and so on. (just divide turn 1 over the number of workers and round up). Foriegn takes twice as long. I haven't tested mixing a combination though.. For forests, it would be 12 turns for 1 indeginous worker, and 24 for 1 foreign.


Everybody, please read beyond the term "mobilization." As I have stated here several times, my uses for it would be primarily for domestic purposes. It could give us the advantage we need to catapult ourselves beyond our rivals in the Industrial Age. I really don't think we should pass this up.

I think a better "mobilization" would be a railroad "backbone", which would get our troops out to the front quicker (or rush extra troops to defend our cities), and increase food (must be on irragation tiles), or production (must be on mined tiles).
 
Originally posted by Cyc
Hey DZ. As far as I remember (I never use Mobilization, cause it's so restrictive), you can't decide how long you're going to use the mode of Mobilization. You must broker a peace deal with the nation you're at war with to end it. At least that's the way it was, maybe they changed it. A foreign country can keep you in Mobilization as long as they want be refusing to speak with you or refusing to sign a treaty. Like I said I haven't done it in a long while. Have the guidelines for Mobilization changed?

Cyc, you are absolutely right. That is why I mentioned earlier that I would start mobilization with about 8-10 turns left with our alliances against Babylon. Once those alliances are up, we go to Hammy. We make peace. We end mobilization.

Of course, a wrench could be thrown into the plan should another country declare war on us before then. Should that happen, we should try to forgo alliances in that war and wait until their envoy will listen to our request for peace. Of course, during the delicate period of mobilization, we should be as cordial to other nations as possible. I do not want mobilization going beyond 10 turns if possible.

@CT- I am all for linking our far reaches by rail. In my first post in this thread, I mentioned Kyoto to Bremershaven as a starting point.

Now, think how quickly we could get a "rail backbone" with a host of new workers to start with. In our current situation, it would still take quite a long time to build that railroad, leaving no workers for important irrigation and mining projects. Let's recruit some workers quickly now so we could achieve your objectives even more quickly thereafter.
 
I understand DZ. My problem is usually once you switch to Mobilization, other countries do join in the war and refuse to talk to me. The first nation at war with you will sign a peace treaty for a hefty sum, and then you just move down the line (hopefully within another10 turns - depending on when they'll speak with you) paying all the other nations everything in the bank and giving up consessions left and right. It just gets way too expensive.
 
Maybe only when we're coming down the home stretch could we consider it. (i.e., when/if we control everything in our half of the world, and are invading the other half).
 
Chieftess, by that time it would be pointless for domestic purposes and we would certainly be using it in its proper function.

I am willing to budge slightly. Maybe we can limit it to the last 4-6 turns of our alliances vs. Babylon. That would give us more time to prepare for it by building marketplaces, aqueducts etc. while closing the window of opportunity for something to go wrong. Even 4-6 turns of increased production could help our workforce immensely. We would just have to play nice for that amount of time.

I just don't think we should turn our back on a chance for increased productivity, especially where our inadequate workforce is concerned. Without this, we will find ourselves reacting to a continued worker shortage for most of the term, putting needed improvements like marketplaces on the back burner while we scramble to find the help to keep our cities prosperous and eventually, pollution-free.
 
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