Doc, great work on these mods, I'm really enjoying all of them - even the religions and the soundtrack, really helps with immersion.
I have noticed some bugs though - the first is with the dalish - it seems that keepers don't naturally spawn from accumulated points, you only get them from free general/great person events.
I looked into it and solved it -- all Great General replacements must have PROMOTION_GREAT_GENERAL set in the Unit_FreePromotions table to spawn from earned XP. So just add this line above the Mythal Enaste promotion in the Dalish Civ5units.xml:
<Row>
<UnitType>UNIT_DALISH_KEEPER</UnitType>
<PromotionType>PROMOTION_GREAT_GENERAL</PromotionType>
</Row>
That solved it for me
The other thing I noticed was when using the Dragon Age religions mod - the AI didn't seem able to start their own religion. Can't say it's a bug for sure as I only played for about 150 turns, but usually that's enough for them to found at least 1 religion. Will look into it some more.
Anyways, great work, keep it up! And I hope I helped with the Keeper comment.
I have noticed some bugs though - the first is with the dalish - it seems that keepers don't naturally spawn from accumulated points, you only get them from free general/great person events.
I looked into it and solved it -- all Great General replacements must have PROMOTION_GREAT_GENERAL set in the Unit_FreePromotions table to spawn from earned XP. So just add this line above the Mythal Enaste promotion in the Dalish Civ5units.xml:
<Row>
<UnitType>UNIT_DALISH_KEEPER</UnitType>
<PromotionType>PROMOTION_GREAT_GENERAL</PromotionType>
</Row>
That solved it for me

The other thing I noticed was when using the Dragon Age religions mod - the AI didn't seem able to start their own religion. Can't say it's a bug for sure as I only played for about 150 turns, but usually that's enough for them to found at least 1 religion. Will look into it some more.
Anyways, great work, keep it up! And I hope I helped with the Keeper comment.