The Easiest Victory to Archieve?

Which victory is easiest?

  • Conquest

    Votes: 4 2.0%
  • Space Race

    Votes: 72 36.4%
  • Domination

    Votes: 29 14.6%
  • Diplomatic

    Votes: 30 15.2%
  • Cultural

    Votes: 35 17.7%
  • Time

    Votes: 19 9.6%
  • Other (WTH?)

    Votes: 9 4.5%

  • Total voters
    198
I've only been playing for 3 weeks but I think I've played enough to say that this is completely dependant on individual playing styles.
I've managed space race, cultural and diplomatic victories on noble and a cultural victory on prince so far. Been trying very hard to get a warmonger victory but so far my attempts haven't been succesful and I often find myself resorting to space race wins.
That doesn't mean culture or space race are "easier" necessarily though, I'm sure more experienced military leaders would find domination the easiest (in fact this is probably the case for anyone playing Huayna Capac).
 
Diplomatic. Get a global religion, give kisses and techs to everyone, and the vote you in for diplo victory. (AP of course)
 
I voted cultural as well. But obviously it depends on if you mean Multiplayer or Single, since you pretty much can't get a cultural victory in MP without getting ganged up on.

Cultural seems a lot easier and faster to acheive than Space Race in single player/Monarch, if you have at least three religions present in your civ and 6+ cities. If you can beeline to Radio, use Cathedrals, Wonders, etc. to get ~2-300% culture from buildings, focus specialists/GP farm on Artists, you can get your big 3 cities near 700-1000 culture/turn when you switch to 100% culture. This mean you only need 50-80 turns to finish the game, quite a bit less if you are doing well for Great Artists. If you are near the top tech civ when you hit Radio, there is no way other civs are going to win a space race before you. They will have to invade to have a chance, but you can produce lots of units while you generate culture so that wont slow things down too much. My last game I (Darius) was third in overall tech when I hit Radio, the fastest techer (Mansa), only just arrived at Combustion/Industrialism when I got the cultural victory. Only had one war n the BC and captured a city that founded Hinduism/Judaism.
 
Diplomatic is easy. Take out a couple civs and build the cities up. ABout 18 cities or so, and you've got yourself a win. As far as war mongering victories they are pretty tough, but domination would be hardest. COnquest could be done because you don't have to kill your economy to do it. Cultural is the hardest to me because I always try and finish fast so I am behind in tech usally, and end up getting ganged up on because my army isn't as big as it could be. Luckily china has some good traits.
 
I would say Space Race followed by Diplo. By far the hardest would be Time, because you have to prevent all the AIs from launching.
 
Diplomatic, UN or AP, is the easiest win for me to achieve. Under 3.13, you have to make friends so no cheesy early AP win (which is the fastest win other than a tiny-size duel conquest).

The key requirements are: build the AP/UN so you control it -- though that isn't an absolute requirement. If you don't build it, though, you should be #1 in votes.

Getting to be #1 in votes is just a matter of expansion. There are lots of strategies to pull off that, but conquest is generally a good one.

The last trick, and it isn't so hard once you know how, is to make friends. If your friend asks you for something, give it -- unless you'd be seriously harmed doing so. Even then, consider whether the negative diplomacy is an even worse problem.

Change civics and religions to establish alliances and trades. Once you have enough positive modifiers, you have a fairly good shot at getting the vote to win from an AI.

One more tool for winning is the mutual struggle modifier. If your opponent in the vote is at war with you and your allies, this boosts your relationships with your allies.


I think that the diplomatic victory is easiest because the conditions to achieve it come up often in normal play sooner than the others. The AP is way, way earlier than space race, and even the UN comes along sooner. Domination/Conquest requires that you can beat everyone. On many maps, this just isn't practical early in the game. You need enough size and a tech advantage in order to pull it off. Diplo doesn't require superior technology, though it can help. I've won UN victory with way inferior technology, by establishing an alliance against the tech leader for the votes.

Cultural can be easy with the right setup but still takes time, and the AP comes along sooner. The AP is actually pretty good for a cultural win attempt, as if the diplomacy fails you can still win without being huge or having a major tech lead.

Space race is pretty easy if you can hold a tech lead but what if you don't? The only way to win is to play catchup in tech, or beat down the leaders in war. Neither is easy.


Successful early warmonging helps out most strategies. There is nothing like having two civs worth of empire and a rival taken out to give you a commanding lead in the game. But domination/conquest gets harder when the travel distance is greater. You need the right techs in order to truly handle a global empire. Otherwise, you get what I call the Mongol crunch. I do it often as Ghengis -- conquer a lot, then struggle on building wealth and perhaps pillaging in order to stay solvent.
 
Cultural. That's why it's disabled. You're on a large warpath and all of a sudden you win a cultural victory. ARRRGGGHHHH!!!!

Domination would be easy as well. In fact, I only leave Space Race, Diplomatic and Conquest enabled in all my games
 
Cultural. That's why it's disabled. You're on a large warpath and all of a sudden you win a cultural victory. ARRRGGGHHHH!!!!

Domination would be easy as well. In fact, I only leave Space Race, Diplomatic and Conquest enabled in all my games

That's exactly what I do, too.
 
SET THE NUMBER OF TURNS TO 10, ON SETTLER DIFFICULTY. BUILD A CITY FIRST. RESEARCH A TEN-TURN TECH. WIN TIME VICTORY!

THEN TURN OF THE CAPSlock
 
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