Metal Bunny
Chieftain
I have a question and couldn't find an answer, so I'm asking it here.
I realize that the AI, much like the player, (most of the times) has a happy cap first, and then a health cap, and later on, depending upon whatever civics/buildings/resources the AI has, it will become interchangeable.
My question is basically, at what point (to give the AI a far less of an advantage) is exporting a happy resources for gpt actually preferred over exporting a health resource?
I know, especially in the higher difficulties where the AI has a (comparative to the player) higher happy cap than normal, that when hereditary rule, or representation with the pyramids, is used, that health becomes more important than happiness.
But is this always the case? The AI tends to only have 4 units in a city, along with any happy buildings, but also has the grievances, such as war weariness and whip anger.
Should I look at city size and what resources the AI itself has? Or should I look more closely at civics and religion?
And what about resources like spices, which give both a happy, and a health if the appropriate buildings are made.
I ofcourse, realize that if you have enough esp. points, that I should just investigate, but still, it is handy to know, especially when emancipation anger just starts to kick in with the slightly more backwards AI.
I realize that the AI, much like the player, (most of the times) has a happy cap first, and then a health cap, and later on, depending upon whatever civics/buildings/resources the AI has, it will become interchangeable.
My question is basically, at what point (to give the AI a far less of an advantage) is exporting a happy resources for gpt actually preferred over exporting a health resource?
I know, especially in the higher difficulties where the AI has a (comparative to the player) higher happy cap than normal, that when hereditary rule, or representation with the pyramids, is used, that health becomes more important than happiness.
But is this always the case? The AI tends to only have 4 units in a city, along with any happy buildings, but also has the grievances, such as war weariness and whip anger.
Should I look at city size and what resources the AI itself has? Or should I look more closely at civics and religion?
And what about resources like spices, which give both a happy, and a health if the appropriate buildings are made.
I ofcourse, realize that if you have enough esp. points, that I should just investigate, but still, it is handy to know, especially when emancipation anger just starts to kick in with the slightly more backwards AI.