I was going to respond to your post with more direct quotes, but I think just one will suffice:
But hey, if someone made a game where I had to cut myself to win I wouldn't play it.
In regards to your analogy of the chess computer being hard for one and easier for another: well yeah, people have different skill levels and I thought that was obvious without being mentioned or taking an analogy to describe. The thing you aren't realizing is that this game is incredibly easier than previous titles because the AI cannot handle the 1upt combat even remotely close to how well it could handle SoD combat. Even on Deity it acts moronically but it's difficult simply due to pure numbers advantage. You even admit the AI sucks later in your post:
Some people like cutting themselves; it's their taste.Just like pineapple in a pizza, somebody likes long building times.. err I mean pineapple in a pizza and someone hates pineapple in pizza. Its a matter of taste.
But hey, if someone made a game where I had to cut myself to win I wouldn't play it.
In regards to your analogy of the chess computer being hard for one and easier for another: well yeah, people have different skill levels and I thought that was obvious without being mentioned or taking an analogy to describe. The thing you aren't realizing is that this game is incredibly easier than previous titles because the AI cannot handle the 1upt combat even remotely close to how well it could handle SoD combat. Even on Deity it acts moronically but it's difficult simply due to pure numbers advantage. You even admit the AI sucks later in your post:
At the end of the day I must say (and I really have said this a million times) that civ5 has its flaws, it is not perfect and it needs a better AI, not only for the combat but also for the rest of the game. Critics is good, but fighting over things that are simply "just a matter of taste" is stupid.