Sulla's "Final Analysis" is a sensationalist article full of half-truths. Since people like to hear "bad news" no matter how ridiculous they sound, no wonder he has so many zealous followers. Yes, there are still bugs in the game and it feels unfinished. JUST LIKE VANILLA CIV4 DID.
What nonsense. No matter how often it's repeated or how much you yell, it remains nonsense. You seem not to have read the article at all. Sullla said nothing about bugs, except to decry the abominable state of multi-player in this game.
You can dissemble about minor points like Hiawatha not expanding (and the article barely talked about that). You can talk about the unfinished aspects this game like the atrocious UI or the lack of any kind of eye candy such as victory screen (and the article barely brings them up either). But, you see, these are minor points and those of us who have given up on the game don't obsess about them. In fact, the only people who bring them up are those who makes excuses about it.
The bottom line is this: instead an empire-building game, we got a war game - and a second-rate war game at that. There are fundamental flaws at the core of this game which can never be corrected. No amount of "finishing" will save it. It is hopeless. Sullla has done an excellent job of explaining why. If you want to understand yourself, you might actually read it and address his five points instead of side-tracking into a discussion of a failure to expand or dissembling about the state of Civ 4 on release.
BTW, that was a superb game right from the beginning. I happened to go through the first two patches and the only significant change to game-play was making horses invisible until AH in order to provide some balance in multi-player. That's it. Somehow, it didn't seem to need "finishing". The bugs with ATI and memory leaks needed to be taken care of it, certainly. And they were.
In truth, there were fewer game-play changes between Civ 4 Vanilla and Warlords than there are between the first release of Civ 5 and this latest patch, which was quite clearly a panicky attempt to redress some of the enormous exploits which were quickly found in this game.
Unfortunately, if predictably, their solution to the problem was completely wrong. Instead of toning down the overpowered GS and beefing up the other GPs, they destroyed the specialist game. Instead of making big cities an attractive option, they attacked ICS. Result: even less choices. Even more boredom.
Instead of "just... one... more... turn...", it's "Oh Lord, yet another end of turn".
The game is fundamentally hopeless. It will never be fixed or "finished" because the core game mechanics are simply badly designed. There may well be more patches. They will probably continue until DLC ceases to be worthwhile.
I'll make a prediction right here: this is the first game in the Civilization franchise which will never have an expansion pack. There is nothing to build on.