The Five Samurai - Sengoku Scenario (Deity)

Sir Bugsy

Civ.D.
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Samuri_5.JPG

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Five Samurai have decided to rule feudal Japan. The Five Samurai are:

Dmanakho
grahamiam
Gator
Bede
Bugs

Here are our instructions:
Five_Sam_-_Opening_1.JPG


A random deity start gives us:
Five_Sam_-_Opening_2.JPG


We start with a settler, a worker, an ashigaru (1.1.1 - essentially a warrior), and Daimyo Hojo Ujiyasu (2.2.2 - our king unit).

Here is the science tree:
Five_Sam_-_Opening_Science.JPG


80% science can get us a tech in 14 turns.

And the start:

Save: http://www.civfanatics.net/uploads9/Five_Sam,_Jan.,_1450_AD.SAV

The roster will be on who can grab it. Our standard honorable samurai SG rules will apply. If anyone has any questions on those they can PM me.
 
lurker comment: best of luck - a deity win in that conquest would be quite the accomplishment. You may want to make some determination regarding the unbalanced monk dude, as well.

I was planning a deity conquest series (starting with Mesopotamia, where I've failed in three tries with the Phoenicians.) once Bez1 is done, so I'll be watching to see if I can pick up any tips. :thumbsup:
 
Got it.

Standard twenty depending on total turn count.

Pottery first?
 
Nice land, lots of riches....

Moved the daimyo to the north along the river and found such nice land decided to move the settler three times to get cattle, game and a bunch of bonus grasslands.

I think it will work out. Founded Tsuchiuru and started an Ashigaru.

Sent the daimyo north and the Ashigaru south. Set research to pottery at the fastest possible rate. Irrigated the cow then mined and roaded a bonus grass, then sent the peasant into the forest.

Then this happened:

5Sam_01_1457_00.jpg


Daimyo whacked an Ainu camp then made two new friends.

5Sam_07_1457_00.jpg


No deals were made at this time. But when we met the Mogami got all the tech and all the money and another peasant.

5Sam_07_1458_00.jpg


We can build Barracks now.

Started research on Alphabet, also at the maximum rate. All those riversides are a big help.

Nice land we have here, lots of luxuries and rivers.

FiveSamuraiMap.jpg
 
reporting for duties and it looks like Bede put a nice start to this game...
So what's the roster Sir???
 
Checking in and put me towards the bottom of the roster. I'm closing in on the end of tax season and have to watch my civ time, but we're almost caught up at work so it shouldn't be a problem playing.

I haven't had the honor of playing with G-man and D-man before so I look forward to it. I think G-man was on the other team in Bugs2.
 
SGL is sitting by the fire thinking great thoughts.

Rota shall be order of check-in:

d-man
g-man
Bugsy
'Gator
Bede
 
I have played this scenario many times and have some advice.
The map is never random, but the civ is. The map is always the map of Japan.
Keep your SGL for the Oracle or The Great Wall. Either one will be really useful in this scenario.
You could try and keep him all the way to Sun Tzu's analog at Feudalsim, but I really like to use them early.
The other thing that might be worth an SGL rush is the Izumo shrine. The Shrine is very useful as it gives all sea tiles +1 food, commerce and shields.
Good luck gents.
 
It looks like i am up, so i have it...

@Romeo: Thanks for the advice. ;)

@team: So what do we want to do with SGL? There are no pyramids in this scenario, are there?
 
i thought maybe bede and bugs extracted the rules and put them on to a random map. this is something i'm in the process of doing with the WW2 scenario :)
 
I have a feeling you might wish you had modified the biq to prevent the yambushi from pillaging - but we'll see...
 
I would not worry about the Yamabushi as the Hojo. They are in the middle of the map, and there will be enough AI warring to prevent them getting pillaged. Pillaging by Yamabushi is really the pits when you are at one end of the map. Also Yamabushi die very easily to bombard stacks.
You don't want to remove yamabushi pillage as the game wouldn't count in your top scores. :)
It is not listed in the civilopedia, but Geisha houses in addtition to nice happy help are factories in this scenario. They are the buildings you want to get up. I will lurk and kibitz quite a bit if that is ok.
 
When I played this many moons ago I had lots of Warrior Monks and they did a good job of dealing with the invisible pillagers. It was fun watching the neighbors get put back in the Stone Age though, almnost as good as nukes.

I was thinking the Izumo Shrine for the leader as well as we have a nice coastal spot to the east of the capitol.
 
Another key thing. Freshwater builds are even more important as you do not need hospitals to go over size 12.
One of the next orders of business for you guys might be to locate iron and Jade. IMO Jade is even more important as it lets you build Ninja's.
 
Everybody was kung-fu fighting
Those cats were fast as lightning
In fact it was a little bit frightning
But they fought with expert timing
 
pre-turn: All clear

T1. 1460AD. Worker to chop game. It looks like workers have PTW speed. Takes 10 turns to chop; granary is build switch to ashigaru.
T2. Jan 1461AD
T3. July 1461AD Ashigaru -> settler
T4. Jan 1462AD
T5. Jul 1462. Alphabet comes, switch to Mysticism on max in 5. I wanted to do sword-smithing 1st. But then figured AIs will beat us to it and we will have better chances to get Myst and trade it around.
But then again i never played this conquest and have no idea what i am doing with tech research.

T6. Jan 1463AD. We grow to pop 5 settler in 1. Lux slider up a notch

T7. Jul 1463AD. Settler->Ashugaru. Sending settler with escort on Silks. Meanwhile we meet another tribe - Dates. It turned out ok i didn't go after sword-smithing. These guys have it and i trade it +10 gold for alphabet and pottery

T8. Jan 1464 Barbarian moved on top of silks. I fortified settler and escort on top of hill next to it and have to wait a turn.

IBT. Barb attacks and dies.

T9 Jul 1464 We met yet another tribe. I sold them pottery in exchange of slave and 10 gold. Settler finally arrives to the designated city area

T10. Jan 1465AD Founded SilkCity on top of those silks. Assigned slave to connect our 2 towns.
Wood chop will be completed next turn. That should shave an extra turn off settler build and bring us to 5FPT. I guess we want to mine that game.

We have one worker and 2 slaves, but those slaves are so slow. We might want to pair them together once they finish currently assigned task

5sams-1465.JPG


...save...
 
Looks like your instincts were pretty sound on the research path. If I remember correctly AI prioritizes troops and wonders with lower cost as the tie-breaker. And it looks like it hasn't changed here

The Rota:
g-man
Bugsy
'Gator
Bede
d-man
 
Looking good.

I just loaded up a monarch level game because I have never played this Conquest. Interesting units, seems to be geared for warfare. I think this is going to be fun. I'll stop my monarch game and just experience this as it plays out.
 
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