Zemlainin
Chieftain
- Joined
- Mar 21, 2017
- Messages
- 35
I am a bit confused. It is an all of history simulator, from the tribe to space. Okay. But, it also has characters that age?
Timing wise, how will the early game even fit such an aspect? The way of Civ is to show those core early techhes developing over centuries by simply making the first few turns go over decades to a century at once.
will the character system only unlucky last the ancient age or will the characters are by turn no matter if said turn is supposed to be decades long, making it so a king may see the first fire, first wheel, first bronze age weapons and the rise of agriculture all within his lifetime?
Thanks for the great question — this is something we’ve spent a lot of time thinking through.
The Great Tribes uses a mixed-time progression model. In the early game, turns do cover large spans of time (sometimes decades), but characters do not age proportionally to turn duration. Instead, they age by a fixed rule — usually about 1 year per turn.
This allows us to keep the character system consistent across all eras. So no — a single king won’t witness the entire technological tree of early human development in one lifetime.
But: while the world evolves faster in the early game (just like in Civ), personal lifespans still unfold on a more realistic human scale. This creates interesting gameplay tension — your tribe may be discovering fire and agriculture rapidly, but your leader is still just one person, and might not live to see what comes next.
We use this dynamic to show how generations shape and inherit decisions over time. In the later eras, the turn length shortens, so the pacing of world events gradually synchronizes more closely with individual lifespans.
Let me know if you want more details on how this is balanced — happy to share more!