The Great War

you've really got your hands full with all these historical scenario's nokmirt. I like it ;) Perhaps once ACW is in a playable state I can lend more time helping with some mods like yours. We're not too far, I just finished merging RevDCM earlier today (it took me 3 tries:lol:, but the 3rd try only took like 2 hours), including all the python, so maybe I could help you on some of those fronts as well.

Shiggs in civ 3, coastal bombardment could destory buildings, like the coastal fortress, is this possible in civ 4? I love Ranged Bombardment, but my ironclads, or ships period, rarely get a hit. Which is realistic, but there should be a chance a building gets destroyed, or set on fire, triggering an event. This is possible isn't it? It would improve the game greatly. Just food for thought.

I surely could use some help. I have alot to learn, but it is alot of fun. Basically, I have been taking older mods and trying to make them better. These are some of my suggestions.

1.) I have some issues with our 1861 AD mod. My partner Ben added new civics, and he says the game loads, but crashes at the diplomacy window, some bug problem, we cannot figure out. The Bug version is 3.6, for that mod. I would love to upgrade it to 4.2. I am playtesting an earlier version of the mod now, and it is going well. I have checked all my logs, and there are some errors, but they do not crash the game. Things like sound files are missing, for some civilizations leaderheads for example. Minor things that should be addressed before repairing Ben's update, and adding that to the mod. I think if my playtest goes well I am going to release a Beta version.

2.) I would love to either update the Great War mod to BTS 3.19, RevDCM, BUG 4.2 etc. Or we could look into making some scenarios to fit Snafusmith's Blood & Iron mod. Blood & Iron would be the better choice in my book. It is full of great ideas and an awesome trench system, that was in the works last time I checked. In fact he requested I help him with a scenario. I think it would be a great idea.

3.) I have a Napoleon mod that was created on Warlords, I would love to bring this up to BTS as well, with all new python events, and so on.

4.) I love the RoM mod. I was thinking of creating a scenario or stand alone mod set in Ancient Times, perhaps Alexander the Great or something like that. I want it based on the possibility that Alexander could possibly invade China. Far fetched yes, but interesting. So we would have to use a Giant Earth Map. I don't know Shiggs there are so many possibilities.

I cannot wait for your ACW mod to come out. 1861 AD would fit nicely with it. You also know the time period very well, and Python. I would be honored to have your help. :D :)

Oh by the way Shiggs, if you would like a playtester to help you with ACW, I again, would be honored. I would give you some very useful feedback. Talk to you again soon.
 
Disregard the previous post, I solved the graphic issue. I instaled the file at Atomic Gamer first then patched it with the one at Civ fanatic and all work fine. Will now start to play and keep you updated.

I was a fan of the great war on civ 3, I am sure I will enjoy this one.

Yes let me know. I have had a few issues with it. I have not played it in a long time. Lately I have beeb busy with other things. However, I want to transfer this, or later on make it for Civ 5.
 
Ok, while I am waiting for Gods and Kings to come out I decided to mess around with this mod a bit. First off, I still do not know python so I was thinking of just downloading the original mod, and placing Jon Shafer's python back into it.

The other thing I would like to do is somehow make all the civs in the game more aggressive. This is a war so there must be a way. The AI seems to not care about building military units fast enough after their initial forces are destroyed.

I increased the unit build probability for all WWI Leaders. This should help the AI add more units to the map.
 
I will playtest with Russia see how things go.
 
nokmirt

hi

Can you start the game in 1878? or when Triple Alliance , Entente starts?
1900 ? many years to prepare for Great War?

Weekly turns?

Hello ashley26ph2003,

That would be a great idea except that the vanilla version is really old. The AI is not very good either. I am so used to hexes now, and I am finding it hard to play with squares anymore.

Do you play CiV at all? With the new Gods and Kings expansion, I am going to learn how to mod, and create a new mod, based on WWI. However first, I was thinking of starting in 1870 and do the Franco Prussian War first, as a mod scenario. This way the scope is smaller and I can readily learn how to mod, without tons of complication.

From there I can make a Great War mod, probably starting around 1900. Giving time like you said to have the buildup and tech race before war breaks out.

Some other ideas I had for scenarios would be the 2nd Boer War, and the Russo-Japanese War.

Let me know what you think.
 
hi nokmirt

I played Civ 2 and 3

The 4 is better

I hope in this Scenario like 1936 Pacific and Europe would have Scenarios and Auto Alliance
From Franco Prussian War , Bosnian Crisis ,Balkan Wars
Alliance systems, July 14 Ultimatum
 
hi

I ask anyone to explain events on how to fire events on joining Italy, Romania, Greece to Entente
and Bulgaria to Central

in my recent games as Austria Hungary only Italy while Bulgaria didnt not join Central even if 1916
 
hi

I ask anyone to explain events on how to fire events on joining Italy, Romania, Greece to Entente
and Bulgaria to Central

in my recent games as Austria Hungary only Italy while Bulgaria didnt not join Central even if 1916

It has been so long since I modded Civ 4, I don't remember. I haven't even played Civ 4 for years now. I heard snafusmith made a mod called Blood & Iron. I wonder if he finished it and added events?
 
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