The Height of Level 9 - Songhai, Asia map, mod Marathon, mod difficulty

Hey, I finally got civ v installed, where can I find modbuddy?
 
Sorry for the late response. We just got a baby in the family. :crazyeye: (I'll update my profile picture with his pic.)
I have all the pictures of the story made, so I think I still have the time to finish the story. But it will just happen very slowly. :p
 
Thanks! Here comes the current versions of the two MODS:

1. Triple HP for Marathon
2. Level 9 Difficulty X

(See links at the end of this post)

Summary of the 9th Difficulty MOD:

(1) AI requires 50% of the flasks of the human player to research a new tech. (On Deity the AI requires the same amount of flasks as human players.)

(2) AI has 3 startup combos consisted of a Settler, Worker, and Warrior. No free Scout. After extensive testing I find that half of the AIs simply FAIL without startup workers. (On Deity the AI only has 2 startup combos. Dieyt AI Workes at 200% efficiency of human Workers. Now they are at 225%!)

(3) Cancel most of the AI's explicit advantages, such as the bonus against barbarians, population growth bonus, 4 free startup techs, and the notorious unhappiness discount. The AI WILL do very well despite many players' worries because they don't have huge population anymore.

(4) AI's discount on training and purchasing units are enhanced to 25%(up from 50% in Deity).

(5) AI's gold is purposely largely reduced to slow down human's growth. AIs now pay the same maintenance fee as humans on buildings and units (they have 50% discount on Deity).

(6) AI can afford 60% more units without affecting their cities' production (50% more on Deity).

(7) Barbarian range increased linearly from Immortal and Deity to 9 (land) and 22 (sea).

All other settings stay the same as Deity.

Welcome to give it a try! :D

Some quick instructions on how to install:

First, put the mod folders into your game's MOD folder, such as:
C:\Documents and Settings\My name\My Documents\My Games\Sid Meier's Civilization 5\MODS

Spoiler :
hiawatha_000.jpg

Enter the game and go into MODS. Activate these mods and start a new game.

Spoiler :
hiawatha_001.jpg

In Advanced Setting, Difficulty, go the bottom and choose "Difficulty X".

Spoiler :
hiawatha_002.jpg

If you go back to the simple menu, the "X" icon should correctly appear.

Important - must read:
When you LOAD a game under this mod, you have to load the game AFTER ENTERING MODS from the game's main menu. You should see that the save's difficulty icon correctly displays "X". If you load the game without entering MOD, the game will only display a "?" for the save's difficulty, and will suffer a very serious crash on loading.
 

Attachments

Not at the moment, unfortunately. And I doubt it will ever be uploaded since I am too busy with the baby to worry about it. :crazyeye:
 
So the benefits are basically
1. Tech
2. Unit production(gold or hammers)
3. Building Production (regular deity)
3. Workers (starting+faster)

Seems good.

I'd like to see them making this the model for all the difficulty levels

PS congrats and God Bless on the kid
 
Shouldn't deleting your first settler count as losing your original capital?

Come to think of it, I don't know what effect that would have. They didn't put what happens in the manual, possibly thinking "No one would be stupid enough..."

You have to turn on "complete kills" in the startup screen, otherwise you lose when you delete the settler.
 
Thanks so much for all your help.

The Level 9 MOD is officially operating following an unofficial release of V2 Beta. I am also running a blog site just to host this MOD and challenges for all of you to enjoy. :)

http://lv9civ5.blogspot.com/

The first Level 9 Challenge is Persia in Mesopotamia on standard speed!

Welcome to take a look and tell me if I have missed anything here and there.
 
since you would know, how do you load screenshots? I know all screenshots go into the folder and I've looked in teh folder but they're in a different format. I'm planning on making a forum game and maybe some stories.
 
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