Le Sage
Emperor
INSTALLATION AND PLAYING
The Hundred Years' War is a mod for Civilization IV; Beyond the Sword. It was created on my system patched to the latest 3.19 version of Civ. Please tell me if it is not compatible with other versions.
To install, simply put the Hundred Years War folder in your Beyond the Sword Mod folder. The correct path for the installed folder should be C:/ProgramFiles/2KGames/FiraxisGames/CivilizationIV/BeyondTheSword/Mods.
To update Version 1 or 2 to the latest Version 3, just overwrite the old Hundred Years' War game-folders with the new ones. Choose "overwrite" where asked.
Start up Civilization as usual, and from the main menu choose "Advanced". Then choose "Load a Mod" and select "The Hundred Years' War" from the menu. The game then restarts, and when it has done so, select "Single Player Game", and "Play a Scenario" in the menu. You can then choose between the five different starting positions for the Hundred Years' War in the menu, all slightly different historical situations for you to tackle. Then you choose which side to play as.
If you want to play the bigger Campaign Map, choose Campaign 1337-1453 in that menu.
GAME NOTES
This Civilization IV mod is based on the epic conflict between France and England during the late Middle Ages (1337-1453). This war saw the end of the era of chivalry as the knight lost his superiority on the battlefield to infantry. The war also saw some great personalities; like the Black Prince, Charles V, Betrand du Guesclin and Joan of Arc. They are all present in this mod as well.
The five periods for the scenarios portray five different exciting periods during the Hundred Years' War. See the Historical Background part of this ReadMe below to choose your own period for play.
The Duchy of Burgundy as well as the Kingdom of Navarre have been included, but are not playable, except Burgundy in it's own scenario (1435). These two powers often took part in the Hundred Years' War on the side that suited them at the moment, with rapidly shifting alliances, and as such they played a vital role. The Hundred Years' War was a long conflict and was often interrupted by peaceagreements and cease-fires between England and France (Such as Brétigny 1360). Therefore, I have not removed the option to make peace with the enemy. Victory conditions are Domination. These may be changed in the future, after more extensive playtesting.
There are several new unit types for you to explore. These units constitute the Medieval armies of France and England and have been tweaked with great care to portray their real life counterparts as correctly as possible. The French Nobles are heavily armoured, strong and deadly dangerous French Knights. The English Longbowman is a tough opponent to cavalry. Both sides have access to light cavalry and artillery weapons. The English Swordsman is a standard offensive unit, while the Genoese Crossbowmen are the standard unit for France. There is also a Recon Scout unit that can travel about the map and enter opponents' territory. This one was specifically designed for the Burgundy Scenario 1435 to give Burgundy a chance to explore, however, the unit is available to all players.
Forts have become castles in The Hundred Years' War. These are the homes of the great noble knights of France and England and are great bastions and bases. To reflect this, castle tile improvements have a heightened defence bonus. Calais is under English flag by 1345. This is not purely historically correct, since in real history Calais was taken after the battle of Crécy in August 1346. Many things are not strictly historical, since I am trying to make an interesting game and not write a history book. For more on the Hundred Years' War in general, I recommend Jonathan Sumption's books.
The big camaign map supplies a different challenge than the smaller scenarios. The Campaign is played on a large map with more towns and possibilities. All the four countries are playable on that map and France and England start out at war with one another. There is no founding of cities, still, but the map is dotted with small counties (represented as Barbarians), so to expand his kingdom, the player need to persuade those counties to join his cause. Of course, in Medieval times, such persuasion was done with the sword. France and England both start out with a Great General each as well as a bit more troops than the other nations, but need to build their nations to achieve the adequate forces to attack. No nation is ready for war and they all have to be built. There are also some technologies to be researched.
CREDITS AND USEAGE NOTES
This mod is freely distributable and you may modify it however you like, use it as you wish or have it as a foundation for your own mods. Just give me proper credit if you use it. The following modders resources were used in the making of this mod and proper credit is of course asked for there as well. The leader portraits were taken from Wikimedia Commons. My thanks go out to the thriving and lively Civ modding community, and specifically our artists who make the units and other artwork availabla to modders.
*SeZereth made some excellent collections of medieval soldiers (Medieval Unit Construction Kit 1 and 2) that are easily put together in many combinations (http://forums.civfanatics.com/downloads.php?do=file&id=237). The English Longbowman comes from there.
*The French Nobles (Paladin with Lance) were made by Chamaedrys (http://forums.civfanatics.com/downloads.php?do=file&id=4270). A beautiful unit that I couldn't let go unused. Chamaedrys is also the artist responsible for the updated forts in the landscape (http://forums.civfanatics.com/downloads.php?do=file&id=2902).
* The French Light Cavalry, English Swordsmen, English Cavalry as well as the Great General all come from Danrell's excellent work (http://forums.civfanatics.com/downloads.php?do=file&id=6311). So do the Pikeman, Recon Scout, common Archer and the Swordsman. The Lancer unit was also made by Danrell and makes its appearance on the Campaign map. It looks German, but that's quite OK. All sides in the Hundred Years' War used German mercenaries and many of the French nobles returned from Germany, where they had been engaged in the Teuton wars and Crusades, to fight for their country. It's a beautiful unit.
* Joan of Arc herself, in all her beautiful glory, comes from Achilleszero's Great Generals Volume 1 (http://forums.civfanatics.com/downloads.php?do=file&id=13369). She was just too suitable for this mod to go unused.
* The Bombard Unit was designed by Walter Hawkwood (http://forums.civfanatics.com/downloads.php?do=file&id=11288).
* The Warship is the design of AchillesZero (http://forums.civfanatics.com/downloads.php?do=file&id=13276).
* The map of France was created using a vanilla Civ map and Gr3yhound's excellent MapView 2.0 (http://forums.civfanatics.com/downloads.php?do=file&id=11554).
* Jdog5000 has created an excellent addition that lets you stop research progress in a Civ mod, permitting me to keep these scenarios within the Middle Ages (http://forums.civfanatics.com/downloads.php?do=file&id=10424).
* Thanks to cool3a2 on the Civ Fanatics forum for sending me in the direction of his excellent tutorial on making those civ flags (http://forums.civfanatics.com/showthread.php?t=315966). I was tearing my hair out before. The same thanks goes to Deanej, who helped me solve the issue with the respawning Jeanne d'Arc. One Jeanne is quite enough. Thank you also to Shiggs 713, who graciously helped me to insert new castles instead of the old forts in the landscape. Thanks also to Jeelen and AnotherPacifist for testing the scenarios and supplying some valuable suggestions. Thank you all.
* Thanks also to my sweetie. She lets me nerd on with stuff like this for hours-on-end without complaining.