Rebel Fighter
Chieftain
- Joined
- Jul 17, 2012
- Messages
- 94
Introduction
In Civilization 5, there has always been several leaders that had a slight edge over their opponents in most situations. On the other hand, there were other leaders that were flat out handicapped in most situations severely (I'm looking at you, Ghandi ಠ_ಠ ). Still, all of the leaders were generally balanced with their own unique advantages and disadvantages. Gods & Kings, however, has crossed the line. There are 2 particular leaders that are "overpowered" (at least in multiplayer): Spain and the Huns.
[NOTE: All text in red shows what needs to be patched]
Let's get into the breakdown.
The Problem With Spain
First, here's the basics about Spain:
- - -
Leader: Isabella
Unique units: Tercio (replaces Musketman), Conquistador (replaces Knight)
Unique building: N/A
Ability: Seven Cities of Gold - bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). , , and tile yields from Natural Wonders doubled.
- - -
People who haven't even used Spain yet know that her ability is mostly a hit or miss. Sometimes you'll find a lot of wonders, sometime you won't find any for quite awhile. It's a gamble. But the thing with gambling is that someone is going to eventually win the lottery, and this is where it gets game breaking. You see, when Spain finds a Natural Wonder after someone else has already found it before them, Spain gets a decent +100 . This isn't overpowered at all as Natural Wonders are Spain's only real bonus. However, if you are the first to discover a Natural Wonder, you get +500 . Hasn't sunk in yet? Let me repeat myself: +500 . That's insane. When you also consider that every map will have many Natural Wonders to find, it becomes ridiculous. On Standard or longer game speeds, this isn't too bad, but if you play on Quick, you might as well start paying the Queen taxes because you won't last much longer. If you find the Great Barrier Reef, for example, (which is the only Natural Wonder that consists of 2 adjacent tiles), you'll get +1000 if you are the first to find it because for some reason the designers thought it would be a good idea to make one Natural Wonder count as 2. Now, +1000 sounds insane for finding the 2 tiles that make up this Natural Wonder, but surely the designers wouldn't make a single tile Natural Wonder give more than +500 , right?
Right???
WRONG!!!
Remember El Dorado? Well, if Spain finds it they'll get +1000 instantly. How can other civilizations compete against that? That's the point. They can't. If you win the lottery with Spain (and winning the lottery here happens quite often), you'll be unstoppable if you're a remotely decent player. So how can this be fixed?
I believe that this can be fixed if the bonus for finding a Natural Wonder first is only +150 or +200 . Is it still a lot? Of course. Can it still break games? Possibly. But we need the amount of earned for first discovery lowered in order to balance Spain's ability. And this is the best way I see fit.
The Problem With the Huns
First, take a look at the basics of the Huns:
- - -
Leader: Attila
Unique units: Battering Ram (replaces Spearman), Horse Archer (replaces Chariot Archer)
Unique building: N/A
Ability: Scourge of God - cities at double-speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 from Pasture.
- - -
Right from the start, I'll say it straight: this civilization is not as overpowered as Spain can be. But they do have a ridiculously unfair advantage in the early game over other civilizations. Now, if you play on Singleplayer, you may not have noticed. But if you play Multiplayer, it's impossible to miss: if you play as the Huns and spawn near someone else, they have a 99% chance of not surviving a war against you. Why? Well, because the Hun's unique units are so powerful. Their Horse Archer, for instance, is a strong unit that is mobile and does not require Horse [strategic resources]. Let me say that again: it does NOT require Horses! Now, if it did, I wouldn't mind it much. It would be fairly balanced. But because it doesn't, it's really powerful. However, the Horse Archer alone isn't enough to warrant it an "overpowered" civilization. Oh no, there is another, more dangerous unique unit that the Huns have: the Battering Ram (which for some odd reason replaces the Spearman, making it available even earlier than say, a Catapult). Although quite primitive in design, it packs a huge punch against cities. While it is a siege unit, it can actually melee attack against cities. Yes, that's right. It can melee attack. I know it makes sense when considering its use in real warfare back in the day, but giving it a 300% bonus against cities as well (vs. the normal 200% that ranged siege units get) makes it way too powerful (not to mention the Cover bonus it has vs. enemy fire from ranged units). If you can manage to get 2 Battering Rams and a couple of Horse Archers early on, you're almost assured a victory against your nearest opponent.
And if an enemy Hun rush has ever happened to you in Multiplayer, I'm sure you know the feeling.
So how can this be fixed? Simple. Make the Horse Archer replace the Horsemen instead. That way, at least you'll be limited to how many you can make. As for the Battering Ram, lower its bonus vs. cities down to 200% instead of keeping it at 300% and/or make it replace the Catapult rather than the Spearman (this way other civilizations will have a chance). I'm sure these little changes will go a long way in keeping balance among the leaders.
TL;DR Conclusion
I think the Huns and Spain are overpowered and need fixing! So get to it, Firaxis!
Also,
Y U NO FIX CIV 5 MULTIPLAYER CRASHES?!
In Civilization 5, there has always been several leaders that had a slight edge over their opponents in most situations. On the other hand, there were other leaders that were flat out handicapped in most situations severely (I'm looking at you, Ghandi ಠ_ಠ ). Still, all of the leaders were generally balanced with their own unique advantages and disadvantages. Gods & Kings, however, has crossed the line. There are 2 particular leaders that are "overpowered" (at least in multiplayer): Spain and the Huns.
[NOTE: All text in red shows what needs to be patched]
Let's get into the breakdown.
The Problem With Spain
First, here's the basics about Spain:
- - -
Leader: Isabella
Unique units: Tercio (replaces Musketman), Conquistador (replaces Knight)
Unique building: N/A
Ability: Seven Cities of Gold - bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). , , and tile yields from Natural Wonders doubled.
- - -
People who haven't even used Spain yet know that her ability is mostly a hit or miss. Sometimes you'll find a lot of wonders, sometime you won't find any for quite awhile. It's a gamble. But the thing with gambling is that someone is going to eventually win the lottery, and this is where it gets game breaking. You see, when Spain finds a Natural Wonder after someone else has already found it before them, Spain gets a decent +100 . This isn't overpowered at all as Natural Wonders are Spain's only real bonus. However, if you are the first to discover a Natural Wonder, you get +500 . Hasn't sunk in yet? Let me repeat myself: +500 . That's insane. When you also consider that every map will have many Natural Wonders to find, it becomes ridiculous. On Standard or longer game speeds, this isn't too bad, but if you play on Quick, you might as well start paying the Queen taxes because you won't last much longer. If you find the Great Barrier Reef, for example, (which is the only Natural Wonder that consists of 2 adjacent tiles), you'll get +1000 if you are the first to find it because for some reason the designers thought it would be a good idea to make one Natural Wonder count as 2. Now, +1000 sounds insane for finding the 2 tiles that make up this Natural Wonder, but surely the designers wouldn't make a single tile Natural Wonder give more than +500 , right?
Right???
WRONG!!!
Remember El Dorado? Well, if Spain finds it they'll get +1000 instantly. How can other civilizations compete against that? That's the point. They can't. If you win the lottery with Spain (and winning the lottery here happens quite often), you'll be unstoppable if you're a remotely decent player. So how can this be fixed?
I believe that this can be fixed if the bonus for finding a Natural Wonder first is only +150 or +200 . Is it still a lot? Of course. Can it still break games? Possibly. But we need the amount of earned for first discovery lowered in order to balance Spain's ability. And this is the best way I see fit.
The Problem With the Huns
First, take a look at the basics of the Huns:
- - -
Leader: Attila
Unique units: Battering Ram (replaces Spearman), Horse Archer (replaces Chariot Archer)
Unique building: N/A
Ability: Scourge of God - cities at double-speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 from Pasture.
- - -
Right from the start, I'll say it straight: this civilization is not as overpowered as Spain can be. But they do have a ridiculously unfair advantage in the early game over other civilizations. Now, if you play on Singleplayer, you may not have noticed. But if you play Multiplayer, it's impossible to miss: if you play as the Huns and spawn near someone else, they have a 99% chance of not surviving a war against you. Why? Well, because the Hun's unique units are so powerful. Their Horse Archer, for instance, is a strong unit that is mobile and does not require Horse [strategic resources]. Let me say that again: it does NOT require Horses! Now, if it did, I wouldn't mind it much. It would be fairly balanced. But because it doesn't, it's really powerful. However, the Horse Archer alone isn't enough to warrant it an "overpowered" civilization. Oh no, there is another, more dangerous unique unit that the Huns have: the Battering Ram (which for some odd reason replaces the Spearman, making it available even earlier than say, a Catapult). Although quite primitive in design, it packs a huge punch against cities. While it is a siege unit, it can actually melee attack against cities. Yes, that's right. It can melee attack. I know it makes sense when considering its use in real warfare back in the day, but giving it a 300% bonus against cities as well (vs. the normal 200% that ranged siege units get) makes it way too powerful (not to mention the Cover bonus it has vs. enemy fire from ranged units). If you can manage to get 2 Battering Rams and a couple of Horse Archers early on, you're almost assured a victory against your nearest opponent.
And if an enemy Hun rush has ever happened to you in Multiplayer, I'm sure you know the feeling.
So how can this be fixed? Simple. Make the Horse Archer replace the Horsemen instead. That way, at least you'll be limited to how many you can make. As for the Battering Ram, lower its bonus vs. cities down to 200% instead of keeping it at 300% and/or make it replace the Catapult rather than the Spearman (this way other civilizations will have a chance). I'm sure these little changes will go a long way in keeping balance among the leaders.
TL;DR Conclusion
I think the Huns and Spain are overpowered and need fixing! So get to it, Firaxis!
Also,
Y U NO FIX CIV 5 MULTIPLAYER CRASHES?!