Currently it's way too easy to demand, because civs become Afraid too easily.Another thing we played with at one point was giving Attila some sort of bonus for afraid civs, or a bonus when successfully demanding something from another civ. Maybe trigger a golden age if you manage to make a demand. This would be a reference to his bullying of eastern and western Rome, and the treaty of Margus
I don't like this gamble. I don't think this game need any more randomness.Alright, what about this.
+100% Flanking Damage. 50% Chance to Capture defeated Enemy Units, and 50% Chance to inflict Surrounded Status Effect on enemy Land Units through melee, reducing their Healing by 10 and Vision by 1.
So either you capture them, or you 'poison' them. We keep the UA as I had it above, so there's no double-dipping versus barb camps.
Seems fair?
G
Both capturing units and reducing their movement are interesting, but I like the former better as it feels more unique.
How about:
-Keep capturing units
-No war weariness from loosing captured units
-No maintenance cost and supply needed for captured units
Would that be OP? UP? Balanced?