The Immortal Aztec – Walkthrough

Nice game rusten! I finished my shadowgame so I could read your game here. I must say, it was very easy. Taking out izzy leaves you with such great land you can do anything.

Vassalizing zara, hatty, darius and fred (in this order) got me domination.
Hatty was strange though. She capituated after 2 turns of war and the loss of one small city. Maybe having 5 times her power (and she being second strongest) and those 100+ rifles 20+ cannons in her land convinced her... Even though she was the best of the AIs.
This game (ended round 1500ad) yielded me a score around 240k, not bad.
BTW like in your game, mao was no factor. In my game he didn't get any religion. I think that really slows AIs down.


I'm already waiting for the next one... Monty on deity, right?
 
Tired of the Aztec already? :( Playing a different civilization feels like betrayal, but maybe I'll make an exception.
No, no, another run with the Aztecs please! :)

Perhaps you can demonstrate in (even greater) detail how to get the most out of that UB?
 
Dier said:
No, no, another run with the Aztecs please!

Perhaps you can demonstrate in (even greater) detail how to get the most out of that UB?
I'd really like monty again.

RE UB: I think that's kinda situational. With several strong food sites (madrid, FP-city, wheat + fish, stone + fish + rice site, probabely barça) CS is very strong and so makes you unable to exploit the biggest benefit of the UB. However if there aren't many foodrich sites and you use a CE, the UB really shines.

Well my game was quite special in this regard. After killing off spain i had the usual hole in my finances. I partially built the henge for that purpose, 1 turn before completion and wanted to do the same with the mids (I didn't really believe to get it). Somehow, with stone and a few chops I got 'em and so slavery was out for me mostly.
 
That's the plan. :) Don't expect it too soon though, I have enough on my hands for at least a week.

Are you declaring war on real life? I thought about doing that, but they have a lot of units, even if some are obsolete.
 
Are you declaring war on real life? I thought about doing that, but they have a lot of units, even if some are obsolete.
Yes, my university has gone too far, it needs to be dealt with right away.

Aztecs/Moctezuma II on deity it is then. Be aware that I can't promise a certain win for the next installment, but at least it should be exciting until the end. :)
 
Rusten said:
Aztecs/Moctezuma II on deity it is then. Be aware that I can't promise a certain win for the next installment, but at least it should be exciting until the end. :)
WOOT :woohoo:
 
Yes, my university has gone too far, it needs to be dealt with right away.

Aztecs/Moctezuma II on deity it is then. Be aware that I can't promise a certain win for the next installment, but at least it should be exciting until the end. :)
Do you have a link?

Sorry, but I am teh noob and have really little time to look around and the search engine and me are not the best of friends. :(

Anyway, as I am having trouble playing Aztec - just made the move from monarch to emperor - I am wondering how you can wage war so fast. When my armies go mental on a city I typically lose lots of units, and after taking 2 or so out, it becomes really a neccesity (sp?) to heal up.

When I look at your screenies in the game you seem to have no such trouble as you march on through the land, not needing much time to heal up and you simply smash the opposition into submission. Will you share your secret with me, o king of kings? :D
 
Do you have a link?

Sorry, but I am teh noob and have really little time to look around and the search engine and me are not the best of friends. :(
I haven't started the game yet.
Anyway, as I am having trouble playing Aztec - just made the move from monarch to emperor - I am wondering how you can wage war so fast. When my armies go mental on a city I typically lose lots of units, and after taking 2 or so out, it becomes really a neccesity (sp?) to heal up.

When I look at your screenies in the game you seem to have no such trouble as you march on through the land, not needing much time to heal up and you simply smash the opposition into submission. Will you share your secret with me, o king of kings? :D
It really shouldn't be a problem to keep units alive with siege and CR promotions--all you'll lose is 1-2 catapults if you bombard. As mentioned before, you can heal your units while bombarding the next city's defenses to save time. Once you're at city #2 you should have a medic of some kind (woody3 Jaguar if you're playing the Aztecs) in addition to CRII swords and axes and cities can't handle those.
 
Shurdus said:
Anyway, as I am having trouble playing Aztec - just made the move from monarch to emperor - I am wondering how you can wage war so fast.
This is exactly the point: Fast army buildup, especially early.
Whipping units usually creates lots of :mad: as it takes 10 turns (normal) for the anger to fade - with the altar, it's only 5 which nearly clears your cities from whippinganger.
This way you can get a big army in a very short amount of time.
 
This is exactly the point: Fast army buildup, especially early.
Whipping units usually creates lots of :mad: as it takes 10 turns (normal) for the anger to fade - with the altar, it's only 5 which nearly clears your cities from whippinganger.
This way you can get a big army in a very short amount of time.
Fair enough, but the early game is usuallty not my weak point.

Some people manage to finish the game as soon as riflemen are available. they draft an army... Ok I can do that. Then they blast away one city after the other, and this is usually my problem. My units do not take cities like mad, and if they do, they are almost dead so I need to heal which takes a lot of time. Of course you can get a healer, but still I fail to take cities as fast as some players here do.

Healing while bombarding seems to take care of most of the trouble, but still I seem to be unaware of how to wage a fast war.

Also, I have encountered problems because of the AP countless times. When I am at an advantage, the AI decides to use it to end the war, and I am binded by the voting even when I do not have the same religion as the voting members. That menas I cannot wage war fast at all, and I am a bit puzzled as to what to do against this.
 
@Shurdus:
I'm sure Rusten can explain better but I would imagine most of your problems come down to 2 things.
First, how much of a tech lead do you have? Using rifles against LBs is no sweat, especially with siege. If, however, you are facing other rifles then you will need a ton of siege and losses will slow you down. Getting that tech lead is complicated and results from optimizing play way before attacking with rifles but Rusten's game is a good example of how to do it.
Second, simply, build more units and quicker. Notice how Rusten's power graph suddenly spikes when he gets rifling and upgrades/whips/drafts a massive army. The numbers mean you can more easily absorb losses and garrison captured cities while the speedy build-up prevents the target AI from effectively matching your force. With a gradual build-up the AI tends to match you.
Also, Rusten sped things up enormously bu using two stacks: the main one included all the rifles and siege and went for the heavily defended cities. The other, full of cavalry took down the marginal cities where defenses were weak enough that siege was not needed. That way, his slow rifles didn't have to mop up all those little cities.

As for the AP, I agree it can be really annoying, especially when you are trying to warmonger. Others who know more about the AP might have better advice but I often find myself defying resolutions. The unhappiness sucks but sometimes pressing the advantage in war is worth bumping the culture slider up a bit or trading at a disadvantage for luxuries.
 
@Shurdus:
I'm sure Rusten can explain better but I would imagine most of your problems come down to 2 things.
First, how much of a tech lead do you have? Using rifles against LBs is no sweat, especially with siege. If, however, you are facing other rifles then you will need a ton of siege and losses will slow you down. Getting that tech lead is complicated and results from optimizing play way before attacking with rifles but Rusten's game is a good example of how to do it.
Second, simply, build more units and quicker. Notice how Rusten's power graph suddenly spikes when he gets rifling and upgrades/whips/drafts a massive army. The numbers mean you can more easily absorb losses and garrison captured cities while the speedy build-up prevents the target AI from effectively matching your force. With a gradual build-up the AI tends to match you.
Also, Rusten sped things up enormously bu using two stacks: the main one included all the rifles and siege and went for the heavily defended cities. The other, full of cavalry took down the marginal cities where defenses were weak enough that siege was not needed. That way, his slow rifles didn't have to mop up all those little cities.

As for the AP, I agree it can be really annoying, especially when you are trying to warmonger. Others who know more about the AP might have better advice but I often find myself defying resolutions. The unhappiness sucks but sometimes pressing the advantage in war is worth bumping the culture slider up a bit or trading at a disadvantage for luxuries.
K, for example my last game.

I was battling the vikings and took 2 cities without breaking a sweat. Then the AP ruined it all. This was with macemen against beserkers. Then I got the first to Lib and picked steel. I timed it so I had a GM for the gold and upped my cats to cannons. I researched military science next.

After finishing that, another GM arrived in place for an upgrade of my macemen to grenadiers. As soon as I did this, Ragnar DoW'd me and pretty much destroyed my stack on two turns, even though he still had beserkers.

Due to culture problems I hadn't been abled to reinforme my stack, but still it was not small in any way. I lost it, Ragnar marched on and I stopped playing there. I really like to wage war in Civ but I am so horrible bad at it. :lol:
 
@Shurdus:
OK, a few points but it is hard to tell the problem for certain without seeing a save.

1) You should keep in mind that, generally speaking, warring in medieval times is a little dicey. This is often a period when you are on tech parity with the target AI and wars can quickly turn into a slog-fest. OFten, this era is better spent preparing for a renaissance war when you have a tech advantage. I rarely war in medieval times except to grab a quick city or two.
2) By "the AP ruined it all" I assume you mean that a resolution came up to end the war. Without knowing the specifics of the situation I don't know what the best vote would have been. If you were close to grens anyway maybe voting yes would be fine. You got two cities out of it at least. The 10 turn peace can be used preparing for the gren attack. If you were insistent on continuing just defy and suck up the unhappiness. Conversely, if it doesn't pass you have no problems. If the AP members are consistently voting for resolutions you don't want then it is probably the result of not managing/manipulating diplomacy and religion to your advantage earlier on.
3) Upgrading cats to cannons is a horrible waste, IMO. It is ridiculously expensive. Try a few turns of whipping instead.
4) I'm not sure how you managed to get a stack of grens and cannons destroyed by berserkers but this should not happen. Are you allowing his stack to attack you in your city with CR promotions? Attack his SoD when it is outside your city, use mounted units to flank siege, etc. If your units heavily lean toward CR promotions you can even retreat from a city, then counterattack when the AI moves its stack in (bear in mind this has consequences, including the loss of a lot of buildings in the city).

I hope this helps but if not you may have to post a save. (If you do, start a new thread. )
 
@Shurdus:
OK, a few points but it is hard to tell the problem for certain without seeing a save.

1) You should keep in mind that, generally speaking, warring in medieval times is a little dicey. This is often a period when you are on tech parity with the target AI and wars can quickly turn into a slog-fest. OFten, this era is better spent preparing for a renaissance war when you have a tech advantage. I rarely war in medieval times except to grab a quick city or two.
2) By "the AP ruined it all" I assume you mean that a resolution came up to end the war. Without knowing the specifics of the situation I don't know what the best vote would have been. If you were close to grens anyway maybe voting yes would be fine. You got two cities out of it at least. The 10 turn peace can be used preparing for the gren attack. If you were insistent on continuing just defy and suck up the unhappiness. Conversely, if it doesn't pass you have no problems. If the AP members are consistently voting for resolutions you don't want then it is probably the result of not managing/manipulating diplomacy and religion to your advantage earlier on.
3) Upgrading cats to cannons is a horrible waste, IMO. It is ridiculously expensive. Try a few turns of whipping instead.
4) I'm not sure how you managed to get a stack of grens and cannons destroyed by berserkers but this should not happen. Are you allowing his stack to attack you in your city with CR promotions? Attack his SoD when it is outside your city, use mounted units to flank siege, etc. If your units heavily lean toward CR promotions you can even retreat from a city, then counterattack when the AI moves its stack in (bear in mind this has consequences, including the loss of a lot of buildings in the city).

I hope this helps but if not you may have to post a save. (If you do, start a new thread. )
@JBossch
thanks for the tips!

I understand what you are saying, it is just that I lack a lot of the experience to come up with this stuff when playing.

I also have no clue on how to deal with intricate diplomacy or religion early on, but as you suggested, that is probably better left for a new thread.

thanks for the replies! it is much appreciated!
 
Nice victory, well done. A great score.

A few things you didn't mention. What happened with the AP, you must have become the Resident? Did you switch to Judaisim? Were there any AP votes? Did religion play much part in the later game apart from giving a nice amount of gold? Presumeably you built guilds and banks in both the shrine cities and maybe Wall Street. Where was Sushi founded?

Why didn't you use frigates to reduce the defences on coastal cities? Most of Darius' and Hatty's cities were coastal and a few frigates could have knocked their defences down in a couple of turns and that would combine nicely with your flying columns of cavalry. I know you can use spies but they are only about 75% likely to succeed, frigates are certain.

Berlin looks to have been a beautiful city, with so many useful buildings for the rest of your expansion plans. Sistine Chapel was probably the best wonder you captured, giving so much extra culture in any newly captured city. Although SoL, Scotland Yard and Angkor Wat and 3 settled GPs must have been good too. When you can capture a city like that it makes warfare very worthwhile.

I look forward to your next adventure :)

Hi Uncle JJ,
I always enjoy reading your thougthful comment. How come you never do a walkthrough?

Rusten,
Nice Game!

JBocch,
Congradulation for finishing master
 
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