The Immortal Aztec – Walkthrough

I decided to take it to the end as there isn’t much to talk about when the game is clearly won. I’ve won back the wine tile nearby my capital so I cancel the rice deal with Zara.

Turn 169 / 1090 AD
Make the expected shrine—already at 15 gpt even though I lack Judaism in most cities.

Turn 171 / 1110 AD
Finish MT. I decide to head for mercantilism next now that I have representation. I speed it up by giving Darius a very good deal. He’s too small to be of any threat so I can afford it (Fred/zara has the tech already anyway).

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Turn 172 / 1120 AD
Start on the GT in Goth.
Lose the Taj Mahal to Germany. Not a big loss for me as I’m spiritual and mostly running specialists, but Germany has the MoM, a lot of windmills and the colossus thus they benefit a great deal from it so I was hoping to deny it—oh well.

Turn 173 / 1130 AD
Banking is in, I change my civics.
- pacifism -> OR (I want jails/grocers and 6 banks for WS)
- decentralization -> merc
- bureaucracy -> nationhood

Some turns after finishing banking Fred is now willing to trade PP despite it being a monopoly tech (have him at pleased). That’s very interesting; I guess PP has some specifics to it.

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Espionage shows that Darius and Zara have almost completed education, so I make a trade.

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Turn 179 / 1190 AD
Zara demands gold (resource) -> granted.
I forgot all about economics and the free GM at this point and was almost done with RP before I suddenly noticed the AIs had started on it. Fortunately my science rate outmatched them by several turns so I got there first anyway (4 turns to research).

Finish RP 1250 AD and set research to rifling (6 turns). I also get a world map showing that the remaining civ is the Chinese. Their land mass is too small to be of any threat though, I’ll just ignore them.

Turn 192 / 1320 AD
My jails and nationhood are starting to make a significant difference, I can now see most of Fred’s lands and his city builds. I caught a glimpse of him constructing the SoL in Berlin the turn before, but it disappeared again. Thanks to the religious shrines I’m currently only losing 23 gold at 100% science.

Turn 198 / 1380 AD
Zara has agreed to become a vassal state of Hatty. Currently ETA 1 on steel for cannons.

Declare on Fred 1420 AD, his SoD "scares" me.

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The gathering of an army has been through whipping cavalry (mostly in my HE city—Barcelona) and drafting rifles. As you can see below this won’t be a very challenging endgame so don’t expect as much detail for this final set of turns, it’s just too easy.

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Take Frankfurt 1440 AD. As planned I have 1 mobile unit of Cavalry to pick off easy cities and 1 main stack of Rifles and siege. On the first turn of the war I took Essen with my cavalry, and then they proceeded south to take Stuttgart. Not having to send my rifle stack down there saves some time. I sent my rifle stack to Frankfurt and then onwards to Munich and at last onto Berlin. That way it could take out 3 of his biggest cities in a matter of 8-10 turns while my cavs took care of the peripheral ones—this enabled a speedy war.

Turn 208 / 1480 AD
Capture Stuttgart and Munich.

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Turn 212 / 1510 AD
Capture Berlin with my rifle division and steal Astronomy (Fred) as I won’t need EPs on him anymore. Berlin holds a lot of sweet wonders; especially the SoL is great.

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Take Hamburg as well the same turn (holds the hanging gardens and the MoM) and decide Fred’s had enough, it’s time to accept his capitulation—his last 2 cities are of no use to me.

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I get corporation for the deal and it’s painfully obvious on this screenshot below but not to me when I played—I misclicked and took a peace treaty instead of capitulation. *sigh* Funny thing is I didn’t even notice until about 10 turns later, that’s how focused I was on the game at this point.

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Biology is in and I decide to adopt caste system for more specialists and better workshops, no more slavery this game.

Turn 217 / 1535 AD
Routed my army down south to Darius and declare war. He’s revolted to Taoism so he deserves a good beating. I didn’t have enough time to utilise spies properly in the previous war, but vs Darius I have it planned out ahead and make use of the incite city revolt option and easily take out his cities with cavalry.

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It’s all over turn 224 / 1570 AD.

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As you can see Hatty is researching AL (but lacks rifling) so I should make her my next target. She did have time to get some infantry before I had the her beat, but cavalry are decent attackers against them so it didn’t really matter. I just had so much production I could throw outdated units on her Montezuma style. Could’ve teched to tanks, but I just wanted to end this mop-up. After taking out Darius I went into a double MoM-powered golden age (great spy and great spy+scientist)

Turn 229 / 1595 AD
Get Sid’s Sushi in Madrid with the economics GM.
I declare on Hatty (and Zara) the same turn.

Take Heliopolis 1615 AD (Hatty started on Rifling but it didn’t help her much).

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I'm doing a 2-stack strategy in this war as well. I'm using cavalry and spies to the south-west and my rifles/cannons (some artillery) move into the core.

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I’m going to spare you of any details of that war because it was simply right-click without much thinking. Hatty is ready to capitulate 1675 AD and I accept. I actually had enough land for domination at this point (once cities come out of revolt) but I wasn’t sure so I started preparing for Zara.

I took 2 Ethiopian cities, but on turn 253 (1715) it’s finally over.

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Power throughout the game, as you can tell the ending wasn’t very exciting.

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The score—not too bad.

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Hope you enjoyed the game. I didn’t include much detail as to the finish, but I don’t enjoy finishing won games that much so you’ll have to forgive me. The early stages are better suited for discussion on strategy. There isn't that much advice to give and tricks to be made once you're in a clearly won position so I didn't have much to put down.
 
Whohaaa over 200,000 points, on Imortal. That is mighty impressive. Thanks a lot for a great write up, I learned a bunch from it. A lot of work for you i guess but if you write another one I'll be there reading my eyes out.

Det var grejt!
 
:goodjob: Nice game! I understand about the end so don't worry about lack of detail. Like you said, the earlier part is when the detail is important.
I learned a lot about keeping those renaissance wars short. I have really avoided cavalry too much lately. I guess I just am struggling a little more on tech at this point in most of my games and forced to choose between techs like MT, steel, rifling, etc.
One Q:
Where did you get your siege? It seemed like a real short time between steel and DoWing Fred. Did you whip cannons? Use trebs?

P.S. I just passed my thesis defense so I am back on some Civ4! You're talking to a Master of the Arts! Recognize! :lol:
Seriously, your write up was a fun and needed distraction during this last hellish week.
I'm about to change my sig.
 
One Q:
Where did you get your siege? It seemed like a real short time between steel and DoWing Fred. Did you whip cannons? Use trebs?
Whipped cannons in 6-7 cities. I only had 2 for the first city, but cover-promoted riflemen was enough after 1 turn of bombarding.

P.S. I just passed my thesis defense so I am back on some Civ4! You're talking to a Master of the Arts! Recognize! :lol:
Seriously, your write up was a fun and needed distraction during this last hellish week.
I'm about to change my sig.
Congrats :)

Mack_Jagger said:
A lot of work for you i guess but if you write another one I'll be there reading my eyes out.
I was planning on only doing 1, but it's not that much work once you get the hang of it. If a lot of people want to see more I might find time for a follow-up.
 
Thanks a lot for this spectacular game! As an emperor-immortal level player I really enjoyed reading this impressive game.

I was planning on only doing 1, but it's not that much work once you get the hang of it. If a lot of people want to see more I might find time for a follow-up.

I can't wait to see the next one!
 
Rusten said:
I was planning on only doing 1, but it's not that much work once you get the hang of it. If a lot of people want to see more I might find time for a follow-up.
Yes... we want another one. Can you please do it on Deity? I know some maps on Deity are un-winnable, but even that can be interesting to see.
 
I for one would be hugely grateful for another walkthrough such as this, while still a few difficulty levels below this skill level (monarch) any thoughts this good and written this well are a pleasure to read and learn from.
 
I second the motion for a Deity write up. If you feel so inclined. Feel free to stack the odds in what ever direction you care to.

And thank you for this one. It was very interesting. I liked the early detail.

Shadowkx
 
Nice victory, well done. A great score.

A few things you didn't mention. What happened with the AP, you must have become the Resident? Did you switch to Judaisim? Were there any AP votes? Did religion play much part in the later game apart from giving a nice amount of gold? Presumeably you built guilds and banks in both the shrine cities and maybe Wall Street. Where was Sushi founded?

Why didn't you use frigates to reduce the defences on coastal cities? Most of Darius' and Hatty's cities were coastal and a few frigates could have knocked their defences down in a couple of turns and that would combine nicely with your flying columns of cavalry. I know you can use spies but they are only about 75% likely to succeed, frigates are certain.

Berlin looks to have been a beautiful city, with so many useful buildings for the rest of your expansion plans. Sistine Chapel was probably the best wonder you captured, giving so much extra culture in any newly captured city. Although SoL, Scotland Yard and Angkor Wat and 3 settled GPs must have been good too. When you can capture a city like that it makes warfare very worthwhile.

I look forward to your next adventure :)
 
DMOC said:
I, too, would be interested in another immortal game. Perhaps one where you intentionally pick a below-average starting location? You're clearly skilled enough to take on Immortal with average and above starts.
The problem is I don't know how good the start is until I actually play it. :) Sure, I could choose a horsehockey capital, but in the end it's the surrounding land that matters unless you get one of those 3-gem and similar capitals.

Nice victory, well done. A great score.

A few things you didn't mention. What happened with the AP, you must have become the Resident? Did you switch to Judaisim? Were there any AP votes? Did religion play much part in the later game apart from giving a nice amount of gold? Presumeably you built guilds and banks in both the shrine cities and maybe Wall Street. Where was Sushi founded?
Rusten said:
Turn 229 / 1595 AD
Get Sid’s Sushi in Madrid with the economics GM.
Yea I switched to Judaism but as I went for domination diplomacy just wasn't there. I did win the AP indeed, but I didn't get any votes except for "stop the war against Aztec" (:lol:) just before capitulating Hatty. As you hinted, religion was just a great source of income in this game, I didn't get to use it to my advantage this time--maybe next game.

Grocers in most cities as it adds to health and banks in cities dedicated to merchants (and of course the ones with shrines).

UncleJJ said:
Why didn't you use frigates to reduce the defences on coastal cities? Most of Darius' and Hatty's cities were coastal and a few frigates could have knocked their defences down in a couple of turns and that would combine nicely with your flying columns of cavalry. I know you can use spies but they are only about 75% likely to succeed, frigates are certain.
Mostly laziness I'm afraid. Frigates would definintely have worked out great, but I didn't have the motivation to make a navy when I could just break through by numbers. War tactics are quite unnecessary with such a massive advantage. Good that you mention it though, because it would've been a very good move in a more even situation.

UncleJJ said:
Berlin looks to have been a beautiful city, with so many useful buildings for the rest of your expansion plans. Sistine Chapel was probably the best wonder you captured, giving so much extra culture in any newly captured city. Although SoL, Scotland Yard and Angkor Wat and 3 settled GPs must have been good too. When you can capture a city like that it makes warfare very worthwhile.

I look forward to your next adventure :)
Berlin was great. I can understand why Fred beat me to the Taj Mahal seeing as he had all of those hills, a settled engineer, 2 settled prophets and the AW for priests.
 
Thanks Rusten, that was a mighty impressive game with good insight, strategy and great performance overall!

I also would like to sign the "we want more" petition. :lol:
 
theres a petition going for more walkthroughs?
where do I sign?

@Winth: the capital of Assyria is A (or maybe Ashur)
 
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