[continued from the previous page]
As the war began, we got our next GP from Madrid, and he was a prophet. Well, nothing for him but to build our second shrine:
On hindsight, I should have saved him for a Golden Age when we are building up a huge army of Panzers. Oh, well. A shrine has its uses too.
On the war front, Washington fell quickly to our SOD, which now included a full force of cannons (and a veteran catapult):
It was a little too close to the Celtic border for comfort, but a solution came shortly after:
I did cringe on getting a second GA, but I guess it meant we can better secure the American capital. He did not arrive in time to shorten the period of revolt, but the culture bomb did make the presence of our culture in the area comparable to the Celts'.
As you can probably tell from all those knights Brennus was sending, our AI ally was having a very characteristic pillage-fest. It's almost as if they did it to spite us. Not even the roads remained when we captured Seattle:
Anyway, as Washington was emerging from revolt, we made a civic switch:
This did push up unhappiness to new heights, requiring 70% on the cultural slider to appease, but it was necessary if we were to have a good shot at keeping Washington productive and revolt-free. The unhappy, starving population of the former American capital could be whipped to build a library and a temple instantly, which would produce some useful culture quickly. Seattle could use the whip on its starving citizens as well. All in all, I think the switch was worth our while. Unfortunately, due to the size of our empire, we could not switch two civics with one turn of anarchy. Otherwise, it would be the perfect chance to switch to Free Religion when we switch out of Slavery again.
The last of the main American cities, Philadelphia, feel soon after:
The last American city that we could see, Los Angeles, was a fishing town stuck in the northwest corner of our continent. There was no point in going after that city, especially since Washington might capitulate to Brennus anytime, so we drew up a peace agreement with the American leader:
As usual, the AI still wouldn't give us any techs to save its life
With the end of WW, we could resume normal research speed. In fact, I raised the slider to 100% to get to Assembly Line asap, which we did 3 turns later.
The tech situation doesn't look too good at this point:
We only have Assembly Line on the most advanced AIs (and Democracy on Washington), even poor isolated Louis, who seemed to have caught up remarkably well. This worries me. I don't know what stage of development Brennus would be in by the time we get Panzers rolling. Knowing the AI's love for gunships, our UU might prove to be nearly useless. We have several key techs to aim for: Industrialism for the ability to build Panzers, Combustion for oil, Flight and Radio for bombers and maybe Artillery for SoD-combatting (we also have a few veteran cannons to upgrade). We would probably want to get Biology at the side as well. By the time we get all of these, who knows if the Celts wouldn't already have won the space race?

That's a bit of an exaggeration, of course, but the AI tech pace is quite ridiculous.
The power graph isn't too encouraging as well:
Can anyone say 'cheat' with me? The AI is able to maintain and upgrade huge, useless armies and still progress so quickly. Still rooting for better AI with no reduction to their sick bonuses? It's bad enough now.
The map of our continent:
It may just be big enough for a domination win, assuming we vassalize a much-reduced Brennus (if we can beat him) and Huayna.
And the map of the other continent, now seen in comparison to ours:
Yes, there's the small and pointless American city of Portland up there, and the one-tile Inca city of Vitcos. It's amusing to see where the AI would settle when there's almost no land left.
So, where do we go from here? I think researching Railroads first makes sense, since it leads to Combustion anyway and would allow us to begin railroading our rather large empire, which also has the side effect of giving a production boost to mines and lumbermills. After that, we would have to begin another long trudge, this time to Industrialism. That should be followed by Combustion, and then Flight and Radio. I don't know where to place Biology. Maybe it can be researched in the middle of the road to Industrialism, right after Scientific Method.
And, since we're in Slavery, should we whip out some infantry units to give our power rating a quick boost before switching out? They would be needed for the coming war anyway.
The showdown with Brennus will be another challenging phase in the game, and probably the last. If we get through it, the game is ours. Hopefully, we would be able to outproduce Brennus and win by brute strength. At least our UB, the quick-building Assembly Plant, helps with that.