The Immortal Challenge 4: Flight of the Phoenix

I would settle 1S, for the extra resource with no real downside.
There is a downside, a whole turn. If you are going to burn a turn before settling, I would DEFINITELY go to the 2W + 1S spot, grabbing 2 of the floods, another hill at least, and still keeping the pigs, wheat and silk in your BFC. However, that would put the stone out of your short-term cultural borders, and thats a factor to be considered.

I like wonders, and stone is an important resource, but all that river + the floods is a pretty big deal. That city could be a massive GP farm, or huge Bureaucracy capitol, especially if a couple more hills show up in the unexposed area.
 
You've said it twice... but I asume you mean 2W+1S?

Incidentally, you can already see into the unexposed area: starting from the peak and moving right, we have, unless I'm very much mistaken (it's harder to tell from the screenshot):

peak ; plains hill ; plains ; plans hill ; grassland hill ; unknown



As for making a GP Farm, 1S has more health and more bonus food.
 
Settling 1S would make for a better GP farm capital, since we will get all of the food resources in the BFC. The stone would also help in building wonders (both hammer-wise and discount-wise) for more GP points. So 1S or 2W+1S would depend on which type of capital we are looking for. The latter would be very good with Bureaucracy.

Shall I call a vote now? 1S or 2W+1S? The poll will be closed Tuesday afternoon (GMT).
 
Good to see you back in action, aelf! and finally, a game I can follow ;)

I vote 1S, as the other site makes a stone fish city an awkward proposition. Instead, save that river site for your commerce city until another shows up.
 
I vote 2W, 1S, and looking at the stone area ASAP for a 2nd or 3rd city. If that is a 1-tile lake just SW of the stone, it may give you a strong spot. If that stone is on its own 2 or 3 tile peninsula, its not likely you will be able to bring it into play in time for the GW or Pyramids. But if it has some good land south of it, you would be in good shape.
 
1S is imho better for early growth.

Now, an important point is whether you will run CE or SE ?
I think Memhed traits ask for SE, but the 2W 1S spot has more cottage potential

btw, i think that, with Memhed, an early monarchy is a very good move
 
I think that settling in place is the best bet here.
Judging from the SS it looks like your settler is sitting on a plains hill which means you get that extra :hammers: from working your city-site. Having +1 :hammers: and not wasting any time to move your settler is the best move IMO. Having wheat, stone, fish, and pigs on a hill is a pretty kickass initial fatcross. You can always settle your second city to west on the plains-hill by the river to work the flood plains and silk.
 
I was looking at the first-turn spot 1SW too (move one tile and settle same first turn). Its on a river, and brings a bunch of river tiles into play, which is never a bad thing for your capitol. However, it looks like there wouldnt be a spot to the north to settle and catch fish, because I think the land ends there. It does give a forest to chop and a hill to mine though, as opposed to a river plains that wont be developed til machinery, or MC, I guess.

Of course, that breaks the golden "one tile off the coast" rule. Wasting a turn to move 1S or 2W, 1S seems risky at Immortal level too, though.

Maybe in place is best. Tough call. To be honest, I likely wouldnt have given it a second though, and settled in place quickly, since it is a very solid site, and started searching west for my next city site.
 
I think SE is perfect for this guy. He is organized and expansive. Together with his UB Hammam, it suggests that you can grow to a very large empire with high population (peacefully or otherwise). Thus, the setting is right to lay down many farms to grow population as fast as possible for slave whipping and specialists. With stone in BFC and careful early turns planning, Pyramid is in the bag, so to speak.

As it is on epic speed, I think the lost of one turn settling 1S is acceptable.
 
Higher happy/health caps are also make him perfect for CE.

As for the ICS idea, this isn't BTS, so no apostolic palace, no corporations. You're playing immortal, so you'll probably filling up less optimal city sites whether you like it or not.

2W 1 S has +8 food pre-biology, with the possibility of 4 more grassland farms. Max cottages (and silk) is 9 plains, 5 grassland, 2 flood plains, for a total of 16, though you'll only have food for 15. Production is 4 plains hills (8 food) and working plains/pig hill, so 18+what you can get out of plains (26 with plains forests).

1S is 11 food, 3 more from grassland farms pre-biology, 2 more from farming flood plains. I see 6 plains (including silk), so 9 cottages total with a food surplus of 5. Production is 2 plain hills, stone, and whatever 3S is, and 3 forested plain, so 24-25.

Moving in probably allows for more cities and cheaper maintenance.
 
Spices does nothing compared to the extra boost of settling on a plains hill.. just settle in place..
 
Miss u and your Immortal Challenge, aelf! the forum is more attractive if you are around.

for the game, i would say 1S, the pyramid is super nice. we could play SE in the first part of the game and transfer to SE once we have democracy. I am not so sure about the stonehenge, possibly be beaten even when u haven't started.
 
I still don't see the use of moving. Extra prod from plains hill from turn one, fish for early commerce and enough hammers for early wonders in the original spot. I never move my settler unless I can clearly see an advantage, which is not the case here.

So I vote for settling in place. :mischief:
 
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