Krugi
At heart
- Joined
- Apr 24, 2010
- Messages
- 120
I think the title says most of it...
T100 state of affairs:
At 100% science I'm ranked second in GDP, virtually tied for first, but dead last (or nearly so) in everything else. The current plan, in lieu of good ideas, is to settle 2-3 further cities and work a lot of cottages while beelining for Optics (caravels) and hoping that I can trade Compass/Optics/Machinery around. Unfortunately, Machinery destroys the possibility of bulbing Lib, so I'll have to expect that I won't receive the free tech. Perhaps I'll have to bulb Astro and invade another continent with galleons; that seems like an invitation to disaster, but I feel like I'm running out of options. Christianity has been founded on the previous turn if I remember right, probably by someone with Religious flavour, as this seems like a somewhat early date.
This is my first game on Immortal difficulty.
Note the terrible fogbusting / hammer investment planning forcing me to 1-pop whip a chariot at kwaDukuza next turn. Also note that I still build too many roads whenever I run short on strategic ideas.
Should I self-tech Maths and Calendar to settle and improve the city site near the spices, or would that diversion on the tech tree only put me further behind?
In any event, I cannot play much across the span of the next few days, so I figure that I should ask for help again: can this game be salvaged yet?
T100 state of affairs:
- Standard Continents map, 6 AI opponents
- Restricted Leaders, Shaka of Zulu; other leaders set to Random
- The start is isolated.
- No huts/events.
At 100% science I'm ranked second in GDP, virtually tied for first, but dead last (or nearly so) in everything else. The current plan, in lieu of good ideas, is to settle 2-3 further cities and work a lot of cottages while beelining for Optics (caravels) and hoping that I can trade Compass/Optics/Machinery around. Unfortunately, Machinery destroys the possibility of bulbing Lib, so I'll have to expect that I won't receive the free tech. Perhaps I'll have to bulb Astro and invade another continent with galleons; that seems like an invitation to disaster, but I feel like I'm running out of options. Christianity has been founded on the previous turn if I remember right, probably by someone with Religious flavour, as this seems like a somewhat early date.
This is my first game on Immortal difficulty.
Note the terrible fogbusting / hammer investment planning forcing me to 1-pop whip a chariot at kwaDukuza next turn. Also note that I still build too many roads whenever I run short on strategic ideas.
Should I self-tech Maths and Calendar to settle and improve the city site near the spices, or would that diversion on the tech tree only put me further behind?
In any event, I cannot play much across the span of the next few days, so I figure that I should ask for help again: can this game be salvaged yet?