No this is normal speed without a granary. It should scale with small variations. It's just that a size 4 city can produce settlers pretty.
With a granary, you only have to generate 12+13=25 food, so with the same +8 food, that's 3.25 turns, at a loss of 19*3.25=61.75 hammers, so you're up about 30 hammers settler boosted hammers, 20 normal hammers. So with joao, if you get a granary first then get a settler, you're down 10 normal hammers, but you improve after that.
yes, thanks.
shortly, whatever method you use, whipping,chopping, first worker or first settler, you have a big advantage with IMP trait in pangaea/terra maps.
i mean maps with massive continents. and in isolated starts, imperialistic is very less useful, i agree.
if you will play in snaky continents, IMP trait seems to be less required. in snaky maps, early-founding just 1 border city may be enough to block AI passage to the land you want to settle on later. but in a pangaea map, you have to settle 5-10 cities in a circle so as to leave territory for you to settle on later.
yesterday with Victoria, marathon, monarch, large/shuffle map (i think it is pangaea), my score is nearly a double of the 2nd AI after me. and i have a clean tech lead.
i first fastly founded nearly7 cities like a large circle along my south/west/east borders, my north was ocean. and later started to fill in cities inside the circle.
now up to 500 or 1000bc, i have 9 cities with 12% land of the world. the second guy with largest territory is Joao with 7% land of the world.
i don't know, if the map is terra (i don't remember the map picture much now), 12% is even a bigger amount for 8 rivals. i think i will go up to 20% with the land i will settle later. without IMP trait i wouldn't be able to do that. and besides i have build 4 wonders in the capital on the other hand up to now. this is a good expanding. i got half of all types of resources very early this way. with the area inside my circle that i will settle later on, 3/4 types of resources are there as well.
i know this is an extra fast expanding which harms the economy and yes i just stopped researching with 0% science slider. but i have many workers to build cottages and i am building courthouses in most cities now. i think in a 20-30 turns, after most courthouses are done, i will continue researching and will start building my army. and maybe 50 turns later, i will continue expanding again.