Civ'ed
I ain't gotta explain a thing
(pending copyright claim by King)
Rules:
There is a very specifc way of "nation-switching" but it doesn't work as a way to not-quite-ragequit.
Please only join if you can post a map and maintain interest.
JOINING:
You will notice the map has colors on it. Heresy!
Nope actually that's not how it works.
The map has a lot of provinces, and to negate that I've made "regions".
You claim 1 region in Scandinavia, give your kingdom a name, possibly a flag.
Your religion at start is Norse.
Your culture at start is Norse.
You have 4 Gull at start.
You have 1 Raider at start.
The game starts sometime before 1000. it's intentionally fuzzy and NOT A REALISTIC REPRESENTATION.
RELIGION
Everyone has two scores in religion. Piety and Reform.
Everyone starts with 100% piety and 0% reform.
Piety is based on a few things:
- amount of Norse regions in your empire (i.e. where there is a Norse majority) if 0, piety goes down and reform goes up
- amount of raids carried out per turn - if 0, piety goes down and reform goes up.
Reform:
- the amount of non-norse regions in your empire.
- affable actions towards rulers of other religions.
depending on which religion is majority religion in your empire you will switch to that.
IN THIS CASE:
the reform rules apply to others and you can start converting them! or you can kill them.
CULTURE
Your culture at start is norse and if you have spent enough time outside of scandinavia or interacting with other groups then your culture will slowly change.
ECONOMY
Each region produces 4 Gull a turn. If you only partially control a region for god knows what reason, you get 2 Gull.
ARMIES
there are two kinds of army. LEVIES and RAIDERS.
LEVIEST cost 2 Gull to raise and are used to fight wars.
RAIDERS cost 2 Gull to raise and are used to raid and fight unconventionally. These can RETURN GOLD if sent on raiding mission
Levies cannot raid and raiders cannot war.
WARS AND RAIDING
WARS are conventional battle things. they are fought over regions.
RAIDING is how you expand early game. you assign raiders to regions, they come back with 0-4 Gull, and a 30% chance of capturing a coastal/bordering province for every coastal or bordering province that region has.
NATION-SWITCHING:
Vikings were absolutely everywhere during this time. If you control one other region outside of scandinavia then you can abandon the old one and form your new viking kingdom here! however you cannot switch back to the old region. Ever.
WHAT HAPPENS IF I DON'T CLAIM?
Claiming is raiding.
BUT ANYWAY
if you don't mention anything (as in, not even "no raiding this turn") then you have tricked Gylfi 1 time and you get 1 Gylfagining.
5 Gylfaginnings and you get warned, 10 Gylfaginnings and Loki comes and takes you (I.E. you get to sit in the corner for 3 updates.)
MAP:
If you really don't know where to look, I'd prefer you start in blue regions in Scandinavia.
SAGA CHAPTERS:
nope
Gangleri hóf svá mál sitt: "Hverr er æðstr eða elztr allra goða?"
Hárr segir: "Sá heitir Alföðr at váru máli, en í Ásgarði inum forna átti hann tólf nöfn. Eitt er Alföðr, annat er Herran eða Herjan, þriðja er Nikarr eða Hnikarr, fjórða er Nikuðr eða Hnikuðr, fimmta Fjölnir, sétta Óski, sjaunda Ómi, átta Bifliði eða Biflindi, níunda Sviðurr, tíunda Sviðrir, ellifta Viðrir, tólfta Jálg eða Jálkr."
(Gangleri began his questioning thus: "Who is foremost, or oldest, of all the gods?"
Hárr answered: "He is called in our speech Allfather, but in the Elder Ásgard he had twelve names: one is Allfather; the second is Lord, or Lord of Hosts; the third is Nikarr, or Spear-Lord; the fourth is Nikudr, or Striker; the fifth is Knower of Many Things; the sixth, Fulfiller of Wishes; the seventh, Far-Speaking One; the eighth, The Shaker, or He that Putteth the Armies to Flight; the ninth, The Burner; the tenth, The Destroyer; the eleventh, The Protector; the twelfth, Gelding.") - the Tricking of Gylfi, Snorri Sturulson
Welcome to a new IOT! This one involves the vikings.Hárr segir: "Sá heitir Alföðr at váru máli, en í Ásgarði inum forna átti hann tólf nöfn. Eitt er Alföðr, annat er Herran eða Herjan, þriðja er Nikarr eða Hnikarr, fjórða er Nikuðr eða Hnikuðr, fimmta Fjölnir, sétta Óski, sjaunda Ómi, átta Bifliði eða Biflindi, níunda Sviðurr, tíunda Sviðrir, ellifta Viðrir, tólfta Jálg eða Jálkr."
(Gangleri began his questioning thus: "Who is foremost, or oldest, of all the gods?"
Hárr answered: "He is called in our speech Allfather, but in the Elder Ásgard he had twelve names: one is Allfather; the second is Lord, or Lord of Hosts; the third is Nikarr, or Spear-Lord; the fourth is Nikudr, or Striker; the fifth is Knower of Many Things; the sixth, Fulfiller of Wishes; the seventh, Far-Speaking One; the eighth, The Shaker, or He that Putteth the Armies to Flight; the ninth, The Burner; the tenth, The Destroyer; the eleventh, The Protector; the twelfth, Gelding.") - the Tricking of Gylfi, Snorri Sturulson

Rules:
There is a very specifc way of "nation-switching" but it doesn't work as a way to not-quite-ragequit.
Please only join if you can post a map and maintain interest.
JOINING:
You will notice the map has colors on it. Heresy!
Nope actually that's not how it works.
The map has a lot of provinces, and to negate that I've made "regions".
You claim 1 region in Scandinavia, give your kingdom a name, possibly a flag.
Your religion at start is Norse.
Your culture at start is Norse.
You have 4 Gull at start.
You have 1 Raider at start.
The game starts sometime before 1000. it's intentionally fuzzy and NOT A REALISTIC REPRESENTATION.
RELIGION
Everyone has two scores in religion. Piety and Reform.
Everyone starts with 100% piety and 0% reform.
Piety is based on a few things:
- amount of Norse regions in your empire (i.e. where there is a Norse majority) if 0, piety goes down and reform goes up
- amount of raids carried out per turn - if 0, piety goes down and reform goes up.
Reform:
- the amount of non-norse regions in your empire.
- affable actions towards rulers of other religions.
depending on which religion is majority religion in your empire you will switch to that.
IN THIS CASE:
the reform rules apply to others and you can start converting them! or you can kill them.
CULTURE
Your culture at start is norse and if you have spent enough time outside of scandinavia or interacting with other groups then your culture will slowly change.
ECONOMY
Each region produces 4 Gull a turn. If you only partially control a region for god knows what reason, you get 2 Gull.
ARMIES
there are two kinds of army. LEVIES and RAIDERS.
LEVIEST cost 2 Gull to raise and are used to fight wars.
RAIDERS cost 2 Gull to raise and are used to raid and fight unconventionally. These can RETURN GOLD if sent on raiding mission
Levies cannot raid and raiders cannot war.
WARS AND RAIDING
WARS are conventional battle things. they are fought over regions.
RAIDING is how you expand early game. you assign raiders to regions, they come back with 0-4 Gull, and a 30% chance of capturing a coastal/bordering province for every coastal or bordering province that region has.
NATION-SWITCHING:
Vikings were absolutely everywhere during this time. If you control one other region outside of scandinavia then you can abandon the old one and form your new viking kingdom here! however you cannot switch back to the old region. Ever.
WHAT HAPPENS IF I DON'T CLAIM?
Claiming is raiding.
BUT ANYWAY
if you don't mention anything (as in, not even "no raiding this turn") then you have tricked Gylfi 1 time and you get 1 Gylfagining.
5 Gylfaginnings and you get warned, 10 Gylfaginnings and Loki comes and takes you (I.E. you get to sit in the corner for 3 updates.)
MAP:
Spoiler :

If you really don't know where to look, I'd prefer you start in blue regions in Scandinavia.
SAGA CHAPTERS:
nope