Discussion in 'Civ5 - Strategy & Tips' started by pi-r8, Sep 30, 2010.
They are just game enders, that is it. It keeps you from getting to Future Tech 99.
No .. according to firaxis they are needed for game balance and taking them out would unbalance the game ...
Haha, I like it. Probably not too far from the truth, either.
I don't mind the GDRs as a concept. I really do see this as an AI problem, rather than a game balance issue. If one of the posters above is right, and it's killable by 2-3 tanks, I don't see what the issue is.
I havent got to GDR`s myself, but I can assure you that if theres a problem it lies in the AI not trying to win games, not with the joke unit itself.
Yeah it is pretty nice. I had a drawn out game that went way long and I got the GDRs, bought some and I was plowing my way to my enemy's capitol and we were finally done.
It wouldn't surprise me that many game designers grew up watching a lot of Japanese cartoons with massive mech warriors.
Come to think of it, how do you take down a death robot with Bushido?
I would also like to note that they should have a feature where the GDR has a chance of going rouge and destroying everything it sees.
You could pick out these units by the red tint to their cheeks!
This i worry about, they take out full cities in one hit at max health, Im not 100% if they apply bushido but they definately shouldnt
What the hell is wrong with your picture lol.
OMG, so whe should expect Space Battleship Yamato ( aka Star Blazers )...
in next x-pak/DLC ? Good grief ...
I just want to point out that artillery do have an upgrade path - I believe it's to rocket artillery. And riflemen/infantry upgrade to mechanized infantry.
Or when they start stomping over your units / cities.
Requires: Computers, Robotics, Nuclear Fission, Manhattan Project
Immediately draws the game - everyone loses! Except the robots.
Agree with the above.
Also, how come Nobu doesn't build GDRs? Is it just slow to build, and he's too stupid to rushbuy them?
Yeah, but isn't that what nukes are for? Strategic nukes that don't have to be hauled to the frontline to be fired???
Good point, I haven't tried nukes yet but they look pretty powerful too.
My point was that the original quote referring to game balance didn't explicitly say the GDR *added* to game balance, just that it was to do with game balance. Might have just been BS, but if so it was good BS, conforming to the golden rule. I.e. be vague
Compare Civ 4's AI at release to how it was a year after release. It got better 10 fold. The same will happen here, just give it some time. I think they have the base mechanics and purpose for the AI that will eventually become vastly superior to civ 4's present AI.
Oh, no, I totally got what you were saying....just meant that even if the GDR was justified internally as being for game balance, that means they were missing the point of another unit that they nerfed somewhat (the nuke.)
Personally, I think that it was thrown in just because it was deemed to be 'cool', and an in-game justification for it (if any) was ret-conned later.
Missing one key ingredient: Arnold's robotic arm, as retrieved from City Ruins.
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