swordspider
Dread Multiplayer
They are just game enders, that is it. It keeps you from getting to Future Tech 99.
No .. according to firaxis they are needed for game balance and taking them out would unbalance the game ...They are just game enders, that is it. It keeps you from getting to Future Tech 99.
Fly on the wall at test meeting ...
Tester:
"These endgames are ridiculous, we have a map full of units on every single tile, no stack move commands, and it'd take Kasparov to even understand the tactical situation even if it was physically possible to control it."
Shafer:
"Yeah I see your point dude, what we need is something that can simplify things again and cut through the chaff, some kind of ... uh, I dunno, some kind of giant death robot or something."
Tester:
"Wouldn't that be unbalanced?"
Shafer:
"Think of it like a penalty shootout at the end of soccer game, somebody has to win but all the players are exhausted and it's just cruel to let it carry on".
Tester:
"Yeah I get it, you rock man, the GDR is a righteous idea! The Civ Fanatics are gonna love it too, they have such a great sense of humour!"
Fly on the wall:
"zzzzzz .. uh-oh .. zzzzzzz"
@ ahriman - yeah i had same thoughts. "It's OK son, here, take this, you can finish em up now" -love CIV dad.
I would also like to note that they should have a feature where the GDR has a chance of going rouge and destroying everything it sees.
It wouldn't surprise me that many game designers grew up watching a lot of Japanese cartoons with massive mech warriors.
Come to think of it, how do you take down a death robot with Bushido?
OMG, so whe should expect Space Battleship Yamato ( aka Star Blazers )...It wouldn't surprise me that many game designers grew up watching a lot of Japanese cartoons with massive mech warriors.
You could pick out these units by the red tint to their cheeks!
I would also like to note that they should have a feature where the GDR has a chance of going rouge and destroying everything it sees.
IMO they're needed because 1UPT stalemates all the military action in gridlocked maps by the modern era. So to extrapolate from Greg's words, "needed for game balance" probably means "needed to address the problem of everlasting game balance, by deliberately introducing imbalance". In which case complaining that the GDR is totally imbalanced is missing the point of it.
I'm not sure if being able to purchase GDRs is balanced or not balanced.
What I am sure of is a game against awful AI that hordes 12k gold is not a game that can determine whether the mechanics are balanced. Diplomacy isn't really broken either other than it's more of an economic victory. The issue is again that the AI is awful. I still really enjoy playing Civ 5 but this terrible AI definitely degrades the experience.
Good point, I haven't tried nukes yet but they look pretty powerful too.
My point was that the original quote referring to game balance didn't explicitly say the GDR *added* to game balance, just that it was to do with game balance. Might have just been BS, but if so it was good BS, conforming to the golden rule. I.e. be vague
Skynet
Requires: Computers, Robotics, Nuclear Fission, Manhattan Project
1500
Immediately draws the game - everyone loses! Except the robots.