The key to the game

Which of these factors is the key to doing well in Civ 4?

  • Your economy

    Votes: 31 43.1%
  • Your military

    Votes: 13 18.1%
  • Control (and use) of land

    Votes: 22 30.6%
  • Diplomacy

    Votes: 1 1.4%
  • Getting key wonders

    Votes: 1 1.4%
  • Other (please specify!)

    Votes: 4 5.6%

  • Total voters
    72

magicalsushi

Prince
Joined
Aug 14, 2006
Messages
573
Location
Oxford, UK
Which of the above is they key to winning the game? I've deliberately kept the catagories very general.

Everything is interlinked in Civ 4, and there are a huge number of different concepts, but I've picked a selection which I consider to be the main possible focuses for a strategy, with minimal overlap. For example, I've not put religion as a choice - religion benefits both your economy and your diplomacy, but maybe one of those things is more important to you than the other. I've also left out technology - to me, technology is almost like a measure of well you're doing, and it goes without saying that all civs are trying to get as much of it as possible. I'm more interested in the way people go about doing that. Similarly, I've not included civics. They're more a reflection of your strategy than a strategy in their own right.

I'm well aware that the best playstyle is determined largely by which victory type you're attempting - culture is obviously much more important in a cultural victory than in a diplomatic one. Incidently, I'd say culture falls under the heading of 'land' - apart from the special case of cultural victory, it is bascially only useful for getting and holding territory. Anyway, try not to think of a specific victory type; just consider what factor is most important generally.

It's inevitable that the choices overlap slightly, and that they don't reflect exactly the way you'd split the game up. If you don't like the poll, just ignore it or make another yourself. It's only for fun/curiousity anyway. Obviously, if you pick 'other', you should post about what you mean. Please try pick one of the other categories if possible though. To take the earlier example, if religion is always important to you, consider whether the diplomatic benefits are more important to your strategy, or the economic benefits (or perhaps some other benefit), and choose that option, rather than "other - you missed out religion". There's so much in Civ 4 that I can't help missing things out, so please try to pick one of the listed categories. Naturally, feel free to clarify your choice in the thread.

(nb. I've never posted a poll before; I hope I get this right...)
 
Your military and your tech level. Without these two, everything else is moot.
 
Despite picking the options myself, I found it hard to choose one. I went for the economy, because it's what I usually focus my strategy on and it just seems to be so important if you want to keep ahead. Obviously, you can't neglect anything in Civ (especially your military!), but the economy usually seems to be my main strategic focus.

It's a bit a of a strange poll really, since Civ 4 is so inctricate and everything is interconnected, but I wanted to find out how other people see their strategies.

I'm guessing no-one will pick wonders. I only put them in because they don't overlap much with the other catagories, they affect your score and they can arguably be a key part of a strategy. Mind you, in the special case of a OCC game, I see them as being the most important element.
 
I voted other: food is the most important I think. Maybe that is a part of land, but lots of land with no food isn't much use.
 
Control and Use of Land. Everything (shields, food, commerce) follows from that. I usually watch my land area status carefully - if I'm behind other civs, that means my potential is not as great as theirs.
 
Economy of course. Without the proper funds you'lle never have a big army, a high enough tec level or the possibility to bribe other countries...
 
Your economy.
But your economy is based on your control of land.
And your control of land is based on your military.
Your military is based on your economy.
 
This really depends on how someone plays. I leverage diplomacy heavily as I increase the difficulty level. It keeps me alive while I strengthen other aspects of my game. The military option isn't always available right away as distance of resources and neighbors can hinder this. The land situation can hinder economic and wonder development. Diplomacy is always an available and delicate handling of relations with neighbors and distance threats can buy time to get the other aspects in order.
 
Well, I was once a peaceful builder. I just wanted to be left alone and build in peace. And have a economic superpower. But today, no MORE!! I have become a warmonger!

But I don't neglect wonders and buildings! I like building stuff so that my civ is so powerful in tech and economy that no one can stop me on the way to the top!
 
Gut response on reading the thread title was, "Tech."

Of the choices, I picked control/use of land. Everything else will come from that.
 
I picked economy (:commerce:, :hammers:, and :food:), but you can make an argument that use of land drives this, your military can drive this, not to mention diplomacy can be leveraged to improve this. I see all of these as investments to grow the economy, since that is what helps you win, whichever path you take.
 
Economy with land use a close second. Land use is second partially because you are at the mercy of the map.

"When I come back no more Mr. Nice Guy." Adolf Hitler :goodjob:
 
control and use of land because if you correctly use your land like cottage spamming, you can have a succesfull economy. other than that you can basicaly have all of the others with good control of land like military with resources.
 
Having a strong opening set of turns.

Your first 50-100 Turns (pending on game speed) shape your empire.

Any player can take a great start from an experienced played and see it through to victory, but even the top players have a hard time finding a way to salvage a start gone arye from a newbie :)
 
Control of and use of land. Getting the right resources can be really key in the early game.

Cottages. Lots of worked cottages.
 
Economy - it makes you possible to hold a large standing army to scare your enemies.

But, of course, one should not focus on economy at the expense of scientific progress. You always want to be close to or at the head of the flock in that one as well.
 
Gut response on reading the thread title was, "Tech."
This was my instinctive reaction, too.

But a good economy underlies a high research rate. And a high research rate = high teching which means a strong military... at least in the power graph.

A good economy also allows early (and frequent) expansion, which means land control is yours.

I will say that Wonders are nice, and can be important to establishing an economic edge in the early game. (ToA + GL, for example)

Diplomacy is important in that it allows trade routes, and it helps to siphon off cash from potential rivals.
 
"Land is power. Land is power. Land is power."
 
Back
Top Bottom