The lack of a unique model for a unique unit from Great Britain is an embarrassment.

Someone is greedy out there in the publisher's side. We could tell.

Sigh. This is just sad.
I wouldn’t be surprised if it’s 2K’s end (or Take Two as a whole) here, they’ve been getting progressively more greedy with their other games (most notably the NBA 2K and WWE 2K series), they heavily run on a model built to make as much money out of each game with little care for if it is completely finished or not . That would likely explain why DLC is being released hardly even a full month after release (that seems to be content scrapped from base game due to time constraints) and chances are there will likely be much more to come.

Still with such a rocky release I feel it would be ideal that if we get extra content after Right to Rule it should be free
 
My feeling is that Britain wasn’t even ready or intended to be one of the first DLC civs released. After seeing all of the “discussion” online, some execs demanded it be pushed up. The design and in particular, the battleship model points to this in my opinion.

But maybe that’s a little conspiratorial, I don’t know.
 
The Revenge graphic screw-up is perfectly understandable, since trhe Revenge Unique, as I posted already, was a Royal Vertical Fornication from the start.

They took the most popular name for a warship in British history, with at least a dozen different ships bearing trhe name since the 1570s, and they based its attributes on the original Galleon, which was both Drake's flagship in the Armada battle and went down after battering an entire Spanish fleet some years later.

Then, of course, they realized that:

1. Galleons don't belong in the Modern Age by their own defintiion, so a model correct for its attributes would be wrong in every other particular.

2. There were at least 5 Ships of the Line with the name from 1660 to 1850, all except the last of which could have at least been a starting graphic for Modern Age (the 1850s model was a 90 gun steam and sail version, and sailing ships with auxiliary steam engines have been left out of the game entirely, along with the rest of the 19th century naval and land military technologies except for ironclads, represented (yet again) by a graphic of the CSS Virginia, an ungainly and unseaworthy lash-up of a warship.

3. The 20th century HMS Revenge was the name ship of a class of superdreadnaughts built in 1915 - 1916. This would actually, at least, make a good graphic - it fits the Modern Age, and the configuration of 2 turrets forward and 2 in the stern with 2 guns each is distinctly different from the 'standard' Battleship graphic in the game.

4. But of course, that graphic would not be appropriate for the first Half of the Modern Age, which (supposedly) covers the period 1750 to 1900. This isn't a major problem, since, as stated above, they have almost completely ignored that century plus of developments in favor of stampeding straight to Ironclads and then to Landships and Dreadnaughts (in my games so far I have averaged getting Dreadnaughts by 1795 to 1812 by the game clock)

5. Those who think that Great Britain in general is a messed up Civilization addition ignore the fact that almost the entire Modern Age is a giant Mess: half the Age is ignored in the Tech Tree, Modern Wars are fought almost entirely with Landships and Dreadnaughts, the two most ephemeral military units in the game, and the Age (and game) is usually over before anybody gets past biplanes and Big Berthas. And by burying the entire 19th century, the period of the height of British economic and military power is already out of the game. How, then, are they going to put it back in to represent Great Britain? Answer: they aren't, so we get the wretched crock we have today,
 
Has this happened before? New civilizations missing unique art? If it's the first time Firaxis does this, then things don't look good.
I don't recall them being this careless. UU not looking unique is quite something. My decision to wait for the offer bin in 1 or 2 years seems about right.

By the way, I saw a post complaining about the Japanese battleship being designed wrongly as well. (Observe Mikasa, the Meiji Japanese unique unit. I spotted this right away in game: THE MODEL HAS TRIPLE TURRETS!!)
mikasa2.jpg
mikasa.png
 
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I don't recall them being this careless. UU not looking unique is quite something. My decision to wait for the offer bin in 1 or 2 years seems about right.

By the way, I saw a post complaining about the Japanese battleship being designed wrongly as well. (Observe Mikasa, the Meiji Japanese unique unit. I spotted this right away in game: THE MODEL HAS TRIPLE TURRETS!!)

the Mikasa turrets are the same asset as the battleship turrets
 
Or
Guys, let's drink a cup of tea and relax, I know what really happened. The Antiquarians unearthed and brought to England so many artifacts from the lands of foreign civilizations that Britain had to lend them the Royal Navy's ships as compensation for some time, so all is good. :lol:

Nobody mentioned this, but Carthage feels unfinished too. The Colonist reuses Greco-Roman assets from city-states instead of using unique art. The Numidian Cavalry carries inaccurate shields belonging to the Medjay. If you consider that Carthage already uses Greco-Roman art assets for buildings and units, then more care was expected for the civilization's uniques.
OR base game Buganda reusing Mexico's Latin American architecture which doesn't fit at all and which would be an even greater historical error than Carthage reusing Greco-Roman architecture. Even British architecture would be more accurate for Buganda, many of its colonial and post-colonial government buildings do feature British Neoclassical characteristics.

Still, Buganda should have had its own African architecture in the base game.
 
And Ed Beach looked STONED as HELL in his congratulatory video of Ursa Ryan at the “civ summit”. Emil Pagliarulo also shows signs of being a weed addict. From having to do many group projects with adult professionals who fell into a habit later in life, the hallmark of their work is being convinced that whatever they make while high is God’s gift to art and even when they sober up they still think it’s fine when it’s not.
Ah yes, that sweet, sweet addictive marijuana. :rolleyes: Love the on-point tinges of McCarthyism developing in this thread.
 
The Revenge graphic screw-up is perfectly understandable, since trhe Revenge Unique, as I posted already, was a Royal Vertical Fornication from the start.

They took the most popular name for a warship in British history, with at least a dozen different ships bearing trhe name since the 1570s, and they based its attributes on the original Galleon, which was both Drake's flagship in the Armada battle and went down after battering an entire Spanish fleet some years later.

Then, of course, they realized that:

1. Galleons don't belong in the Modern Age by their own defintiion, so a model correct for its attributes would be wrong in every other particular.

2. There were at least 5 Ships of the Line with the name from 1660 to 1850, all except the last of which could have at least been a starting graphic for Modern Age (the 1850s model was a 90 gun steam and sail version, and sailing ships with auxiliary steam engines have been left out of the game entirely, along with the rest of the 19th century naval and land military technologies except for ironclads, represented (yet again) by a graphic of the CSS Virginia, an ungainly and unseaworthy lash-up of a warship.

3. The 20th century HMS Revenge was the name ship of a class of superdreadnaughts built in 1915 - 1916. This would actually, at least, make a good graphic - it fits the Modern Age, and the configuration of 2 turrets forward and 2 in the stern with 2 guns each is distinctly different from the 'standard' Battleship graphic in the game.

4. But of course, that graphic would not be appropriate for the first Half of the Modern Age, which (supposedly) covers the period 1750 to 1900. This isn't a major problem, since, as stated above, they have almost completely ignored that century plus of developments in favor of stampeding straight to Ironclads and then to Landships and Dreadnaughts (in my games so far I have averaged getting Dreadnaughts by 1795 to 1812 by the game clock)

5. Those who think that Great Britain in general is a messed up Civilization addition ignore the fact that almost the entire Modern Age is a giant Mess: half the Age is ignored in the Tech Tree, Modern Wars are fought almost entirely with Landships and Dreadnaughts, the two most ephemeral military units in the game, and the Age (and game) is usually over before anybody gets past biplanes and Big Berthas. And by burying the entire 19th century, the period of the height of British economic and military power is already out of the game. How, then, are they going to put it back in to represent Great Britain? Answer: they aren't, so we get the wretched crock we have today,
yes. the modern era needs a complete overhaul with the pacing.
 
My feeling is that Britain wasn’t even ready or intended to be one of the first DLC civs released. After seeing all of the “discussion” online, some execs demanded it be pushed up. The design and in particular, the battleship model points to this in my opinion.

But maybe that’s a little conspiratorial, I don’t know.
i was one of the ones agitating for their release. now i wish they had not been released at all.
 
My feeling is that Britain wasn’t even ready or intended to be one of the first DLC civs released. After seeing all of the “discussion” online, some execs demanded it be pushed up. The design and in particular, the battleship model points to this in my opinion.

But maybe that’s a little conspiratorial, I don’t know.
that is really sad if indeed the case. very disappointing with great britain. the civ does not feel unique at all.
 
Or

OR base game Buganda reusing Mexico's Latin American architecture which doesn't fit at all and which would be an even greater historical error than Carthage reusing Greco-Roman architecture. Even British architecture would be more accurate for Buganda, many of its colonial and post-colonial government buildings do feature British Neoclassical characteristics.

Still, Buganda should have had its own African architecture in the base game.
To be fair to Buganda their historical architecture would’ve looked a bit out of place for the Modern Age, however a more modernised version of their traditional architecture would’ve worked better if anything (Using Buganda’s current architecture within Uganda may result in it looking too ahead of time such as that of the capital, Kampala)
 
Deeply frustrating, especially since I’ve been looking forward to more content and have largely enjoyed the game.

I guess I won’t be playing a British run anytime soon if they can’t even ship them with Unique models. And I even wondered as well if it was a bug, so to find out it’s just non existent…that’s just ridiculous and substandard.
 
Deeply frustrating, especially since I’ve been looking forward to more content and have largely enjoyed the game.

I guess I won’t be playing a British run anytime soon if they can’t even ship them with Unique models. And I even wondered as well if it was a bug, so to find out it’s just non existent…that’s just ridiculous and substandard.
even just a union jack hoisted over the ship would have been nice.
 
I am truly baffled by this release. I'm not angry by any means, just stunned that Firaxis has literally decades of experience designing the same game, and made a big deal about developing "pipelines" for VII to churn out designs faster and more consistently, and they fell behind as early as a few weeks after launch.

They spent so much upfront resources designing regional assets across all three eras, and clearly Britain and Carthage reuse a lot of the architectural assets (even if, in the case of Carthage, Egypt would have been better). So if we grant the reuse of their base-game assets, there are hardly any new assets that need designing beyond the UUs and Ada (and I bet Ada and a lot of the other leaders are already well-progressed through a separate leader pipeline). And we can also presume that most of the units use the same skeletons/animations as regional units, meaning a lot of the modeling is already done and can be tweaked.

This is literally bare-minimum art workload for each new civ. One wonder and animation. Two UBs that each fit into a half-hex. And tweak two unit models. And, I guess, in the case of Carthage, swap out some cyprus trees with palm trees. I am pretty sure, as long as concept art isn't behind (also likely a long-running pipeline) a part-time intern could accomplish most of that in a few days, with the wonder representing the bulk of the workflow.

Did they fire all of their artists after launch? Is this why they hired Suk? This is kind of embarrassing.
 
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img_9940-jpeg.723268

If you are now working on a proper battleship for Great Britain, please use the King George V class or the Rodney/Nelson. The Revenge class in WW 2 was relegated to secondary duties and is no proper positive unique unit for Great Britain.
 
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