The Last Dawn

hey buddy,

ok, heres what i offer to fix:

fisrt, you need to chane to tech tree preq,
the white arrows should be rearranged,
just go over evrytech and do the changes until everything is in order.

test,
some units and buildings are missing the text files/lines.

also,
i think you might have included dale code 1/6 and not 1.7,
i suggest you use the magnifisent revdcm as a platform for your mod.

other then that, great units, flags and work :)
 
Rapidshare deosn't work for me, probably because I don't want to pay for membership... was there a Filefront mirror somewhere?
 
Outstanding, downloading now! :)
 
Hi SIMPA,

Good effort, but here are some comments:

Looking through the Civilopedia, there seem to be some errors regarding the units:

1) ML130 is the same strength as all the other Mech Inf units, but is available much earlier - with Rifling and Industrialism
2) What's the difference between Spec and Marine? They have exactly same stats
3) I assume Cyborg Hunter should get a bonus against Cyborgs, but it doesn't. Similarly for AM1 and Assault Mechs
4) Superior Jet is exactly same as standard Jet Fighter
5) Transport Helicopter, ISSCV and Gunship all have exactly the same stats
etc
Generally you should check that units can different, balanced stats.

Also, there are some strange choices for BMP3 as a UU for Argentina, and T90 as unique unit for Serbia, whereas both of these are Russian. A better choice for a Russian Intercontinental bomber would be Tu-95 rather than Tu-22.

This mod has great potential, and I hope you will correct some of the errors!
 
Hey there!!!
Iknow there is a lots of illogicality in my mod and I will fix them soon couse I have some new ideas about mod so I will put them together.
When I create this mod there was so many things to do that I simply forgot to change units statistic.
I will make this mod right it just I dont have much free time but I promise I will improve it,you can help me if you cant!!!
about russian units that I give to australia it is just there is no enough units created so I have to improvise and obviously I didnt do good:(
I create a lots of skins and after some time I notice that I dont have any texture left so I take thouse units.
Idont know much about army and what kind of armament they using so I give every civ almost the same tanks and mech inf only in different colors.
Iwreally need some help with all this stuf couse im stil new in this moding-
just few mounth ago I beg KELDATH to put some units in his mod OVERLOAD couse I didnt know how to do that:(
anyway Im glad for all your replays and I promise Iwill fix that stuf
take care man!!!!
 
hey simpa, i've re-played your mod after you posted the fix for the savegame crashes but i'm still getting CTD and still unable to reload a saved game. I replaced the files in the original download with the ones from your post above and started a new game but still getting crashes.
 
hey simpa, i've re-played your mod after you posted the fix for the savegame crashes but i'm still getting CTD and still unable to reload a saved game. I replaced the files in the original download with the ones from your post above and started a new game but still getting crashes.


Hey man,sorry I think you have to download the mod again,
I put new download link for rapidshare and filefront on front page
and I can normaly load save game
PLEASE DOWNLOAD MOD AGAIN FROM THAT LINKS they have fix files so you dont need to do anything!!!
here is save game I just try,from new links,try to load
View attachment ss1.CivBeyondSwordSave
 
Technical feedback; my game is reloading fine. I took the dl from filefront.

I'll post content feedback as I get through the game, but it all looks good so far.
 
Technical feedback; my game is reloading fine. I took the dl from filefront.

I'll post content feedback as I get through the game, but it all looks good so far.

Thank you god!!!!!!!
thx mice for this,
all you people who CANT load save game you must download new version from 2 links from front page,all you who can load save game do nothing just play
Im soory for this!!!
 
NEW STUF
little patch a wich fix units balance and add two new unitclases-modern cavalry and medic
just replace files in mod
for the case of emergency create a copy of mod you never know!!!!
link is in front page!!!
POZDRAV!!!
Wel for some reason I can not put this patch couse administrator says that I dont have promision to do that so.......
 
okay this mod sucks I hate it. that is what I would say if it this mod WASN'T AWESOME LIKE IT IS! only ways to improve that I see our add wolfshanze's mod to yours and finish yours with all the units and stuff.
 
okay this mod sucks I hate it. that is what I would say if it this mod WASN'T AWESOME LIKE IT IS! only ways to improve that I see our add wolfshanze's mod to yours and finish yours with all the units and stuff.

He he you are good,but that want happend,WOLF mod is great it just this is something that I made and I dont want tto mix it with some other mods,but thx if you wreally mean that!!!!
 
The small patch that rebalance units,bring 2 new unitclases modern cavalry and medic transport is ready.
you can download from main page.
this is the last thing you have to change,now the mod is complete and I will not be anoying any more!!!
POZDRAV SVIMA!!!!
 
Great job so far SIMPA. Are you planning on adding more to this mod such as units and such? I'd have a few suggestions if you did (mostly units) and if you're interested in hearing it.
 
You say you have land and air transports in this. I tried to do this, but the AI did not understand how to use them. Were you able to teach the AI a new AI_ASSAULT_****, and if so how did you do it? (I tried to use an AI_ASSAULT_SEA tag, but it just didn't work. I think it might have been able to load the units in port cities, but I'm not even sure about that, I am sure though that the AI as it stands cannot use land or air transports, unless you were to write some new AI code for it. If so it would be great if you released it).
 
You say you have land and air transports in this. I tried to do this, but the AI did not understand how to use them. Were you able to teach the AI a new AI_ASSAULT_****, and if so how did you do it? (I tried to use an AI_ASSAULT_SEA tag, but it just didn't work. I think it might have been able to load the units in port cities, but I'm not even sure about that, I am sure though that the AI as it stands cannot use land or air transports, unless you were to write some new AI code for it. If so it would be great if you released it).

Great job so far SIMPA. Are you planning on adding more to this mod such as units and such? I'd have a few suggestions if you did (mostly units) and if you're interested in hearing it.

Hey PHUNGUS420,
If I understand you,you say that AI dont know how to use transport units?
Wreally????that suckssss!:confused:
I didnt know that,wreally I didnt,Iam prety new in all this so if you can help about this please do!!!!
thx!

TRICKOFTHEHAND
Hey!
ofcourse , Iam always interested,there is never enough units and stufs for the mod.:)
so tell me wath you planed and we can do it together:)

thx guys and girls for all replays and fedbacks!!!:)
 
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