The Lost Lands

[disclaimer: everything subject to change/completion]

Government
- 1
Society - 3
Economy - 2
Army - 0
Navy - 2

Race: The Swellisaurs are an amphibian race. They have webbed feet and hands also suitable for climbing, gills in addition to lungs, semi-permeable skin, and tails. Their skin comes in a myriad of hues on the cooler end of the spectrum, with blue being the most common. Much of it has spots. Their young are interestingly not larval: they are just small Swellisaurs. However, they need to spend most of their time living in water, unlike adults of the species, who can kinda do whatever. On a related note, Swellisaurs are coldblooded. They vastly prefer to live in temperate climates because they literally freeze in snow and dry out in arid zones.
Country Name: Immesrion
Government/Leader Name: Give a basic explanation of how your country is governed, and who the head of state is. Try to make a 1~3 word title for your government type.
Religion: Describe the religion of your country. Starting NPCs will likely share your religion, or a denomination of it.
Society/Culture: C A S T E S Y S T E M
Economy: Describe your country’s economy, such as what its staples are.
Army: Describe your country’s army, such as organisation, composition and tactics.
Navy: Describe your country’s navy, such as organisation, composition and tactics.
Legends: Create 2 Legends, given them a Name, Age, Occupation and a brief description of them. Starting Legends will be of your country’s main race. Older legends will be more at risk of dying, but are also more experienced and powerful.
Capital Location and Name/Migration Route:
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Language(s): The language or languages of your country. Also include some sample people and city names.
Background: Any additional history, details or background on your people, religion, government, or legends.
 
Updated stats and claims map with npcs, with the exception of AA and nuke's countries. Update is 50ish% done, looking at tomorrow as a likely release.

Stats
Spoiler Basic Map :
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Spoiler Terrain Map :
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If you have ever wondered what the merchants of Borderland say when they speak of your nation and its foreign luxuries, then look no further. We have compiled a complete list of countries in the Lost Lands with their full names in Borderspeak:

Spoiler - names of countries in Borderspeak :
Communion
Ƨamþɩnð'ɩm
Samthinth'it

Doyehjo
Ðaɩhῑa
Thayhiia

Empire of Great Qiang
Ɩմvaɩϊ Ʒanhƨ ðɩm ƨmaĸĸa
Imbayi Djangs thit starkra

Endless Interregnum of Bokonot
Ɩnmɩĸɩnhnaմ ðɩm ɩnðлῑƨa Vaĸanam
Intikringnam thit inthlῑsa Bakranat

Federation of the Borderland Peoples
Ðɩմɩĸamῑ ðɩn av þaлĸɩ Kaɩnƨĸῑĸɩƨ
Thimikratii thin ab thalkri Kraynskriikris

Fallen Bay
Þaлnaƿῑĸ
Thalnawiikr

Gajam Confederacy
Ðɩմɩĸamῑ ðɩn Гaɩaմ
Thimikratii thin Hayam

Grand Gathering
Ƨaմлɩnh ðɩn ƨmaĸĸa
Samling thin starkra

The Great Gorre Clans
Kлan ðaմ ƨmaĸĸa Kaĸaƨ
Krlan tham starkra Krakras

Heavenly Kingdom of Mun
Kɩnhaðaմ ðɩm hɩvɩnлɩ Մan
Kringatham thit hibinli Man

Hollowthings of the Night Wastes
Гaлavþɩnhɩ Namaðɩմaĸĸɩƨ ðaմ
Halabthingi Natathimarkris tham

Hollowthings of the Shallow Bay

Гaлavþɩnhɩ Ʒaлaƿῑĸƨ
Halabthingi Djalawiikrs

Immesrion
Ɩմɩƨĸɩan
Imiskrian

Karam

Kaäմ
Kraäm

The Kingdom
Kɩnhaðaմ ðɩm
Kringatham thit

Lokka
Лaĸa
Lakra

Lutindor
Лamɩnðaĸ
Latinthakr

New Lyrian Empire
Ɩմvaɩϊ ðɩm nῑa Лɩĸaɩnƨ
Imbayi thit niia Likrains

The Pitikara

Vɩmɩĸaän ðaմ
Bitikraän tham


Principality of New Gyldige

Þaƨmɩnðaմ ðɩm Гɩлðɩnhɩ nῑa
Thastintham thit Hilthingi niia

Ralka Confederacy
Ðɩմɩĸamῑ ðɩn Kaлĸa
Thimikratii thin Kralkra

Suilimoon Horde
Гað'ɩn Ƨaɩлɩմan
Hath'in Sayliman

Swelgan Clan
Kлan ðɩn Ƨƿɩлhan
Krlan thin Swilhan

The Yenta Imperium
Ɩմvaɩϊ Ɩnmaɩƨ
Imbayi Intays


Edit: Some of these countries might not be known to the people of Borderland at game start (?), but this is what they would call them if they were.
Edit2: I fixed some minor grammatical errors I made + replaced the words Þɩmɩĸaʒan/Kanþɩmɩĸaʒan (Thitikradjan/Kranthitikradjan) with the more elegant Ðɩմɩĸamῑ (Thimikratii).
 
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Year 10.

We were bound by the laws of old. We do not grow roots into the land; rather, the land becomes us. The things we see, the people we meet, the things we do, become us. Some call this home. Some call this stagnation. Some call this understanding. Some call this prison. Some call this civilisation. Our successes and our sins are physical, one with the stone as they are one with us. Travelers speak of a freedom of spirit, while we distrust those vagabonds who are not of the world we have created. With the death of the earth, so to is it a death of our home, our stagnation, our understanding, our civilisation, and our sin. The Apocalypse has killed us, and now it is time to live again.

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The great Qiang bureaucracy struggles in the west to support itself, a burgeoning complexity from the days of old, a towering monument to the power of centrism, but now is a great pillar with no building to support. The Qiang Zhang are just as much refugees as the rest, but their government and Heavenly Emperor still play as if they rule their civilisation of old, and the rich hoard their wealth, wary that what the end of the world has given them will be taken from their clutches.. The Zhang do not let go of their old dreams easily, as the Mun continue down the same path, vowing to be the true, Heaven-chosen heir to the old empire.

As they bicker, the Qunash of the Suilimoon Horde eye their lands with contempt. They see their own deformities, and they see the beauty of the Zhang, and their desire breeds avarice. The Great Suilimoon knows that the fate of his people rest not on his shoulders, but on those that will follow him. What he passes down to his successor and his people will decide whether the Qunash will be seen only as a backwards and violent, if pitiable, people doomed to fade as the old world has, or if the Lost Lands will come to fear and respect the wrath of the holy Qunsar.

And between the fractured Zhang people and the Horde of Suilimoon are those from both races that want nothing to do with their baggage. The Fallen Bay is for those who have willfully fallen from their old worlds, both outside the Apocalypse, and from those shadows of the old civilisations that drag themselves on. The Qunash and Zhang Great Merchant Houses are banking on the desperate greed that kept the peoples of the world alive through the End will keep the Bay from Qiang, Mun, and Suilimoon hands. Of course, why simply look at a jewel when you can take it?

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Along this well traveled trade road is a way-house. A little hut, what a poor man would call 'homey' and a rich man would call '...' because a rich man wouldn't be caught dead in it, and the dead don't speak.

Anyways.

Today it starts raining real hard like. Then it starts pouring. Lightning, thunder, real wrath of the gods stuff. No fun to be in unless you were a fish that was unfortunate enough to be still alive on land but fortunate enough to be in that situation at this particular moment, on account of all the rain. Unless you were a saltwater fish. Then you'd be just as unhappy, if not more so, getting your hopes up and all.

Anyways.

Travelers are starting to pour into the hut. Just pouring in, like the rain outside is pouring. Clever eh? First comes in a gems-and-precious-metals merchant, his expensive jungle cat fur lined boots soaked and soiled. With wet soil. Next is another merchant, selling cheap rugs that taste like spilled cabbage soup, but he's down on his luck. Lost his house in a bad deal down on his luck. Wife left him for the better prospects of a ditch digger down on his luck. After him, three farmers and one cow. The tallest farmer owns the cow, the other two are the tall one's brothers. The secretly want the cow, but are filial enough not kill him for it just yet. The next six people are boring and I'll skip them, just remember the exist and there's more than five but less than seven of them. Third to last is a shepherd with eighteen goats, who as you know are prone to eating anything they come into contact with, such as cheap rugs that taste like spilled cabbage soup. Second to last is a dragon. And the last to enter is a young maiden, young but wiser than her fair skin would imply.

The trade road is not in any country, or under the rule of any king, emperor, high-priest, dictator, chieftain, grand chancellor, supreme general, president for life, prime minister, subprime minister, or rude landlords. Being a trade road between countries, the dozen or so people spoke two dozen different languages and three dialects of goat-speak.

As they began to dry their relief changes to irritation. The merchants try to undersell one another. The farmers argue over the inheritance of the cow, and the cow is upset over having no representative vote in the matter. The six people continue to exist in a less than notable manner. The goats are happy enough, but the poor merchant will soon be poorer as his stock depletes. Everyone anxiously ignores the dragon.

Tensions are crackling. Goats are bleating. The cow is grazing. The dragon is smoking. The merchants are sweating. The people are breathing. It's all very dramatic.

Now, everyone grows silent as the maiden squeezes between the gang-press of men. She positions herself on the centre of the hut, in the centre of what could become a brawl. All eyes are on this young woman, and they all draw their breath as she prepares to bestow some wisdom. She sighs, and with an air of wizened wizard or witch or warlock or whale, says,

'Smell's a bit arse din'nit?'


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Karam, Lokka, and Gajam, the three Bundvolk blocs, have eyed each other suspiciously since the migration first set down their tents at the base of the northwestern peninsula. As camps turned to villages, and villages to towns, and towns to cities, the communities began drawing together, first for protection from the wilds and raiders, and eventually from the other growing alliances.

The jewel of the Bundvolk, Karam, stands rich and proud in the north, and communities from far and wide have aligned themselves with the Karamese in hopes of catching some of the overflowing wealth. Those under the heel of Lokka’s armies look north with envy, and their desire for wealth and freedom teases at forming into rebellion, or invasion. To the east, the Gajam Confederacy does not enjoy the economic splendor of Karam, or the military security of Lokka, but the Gajamese are not ones to complain, with social and governmental stability ensuring that even if they aren’t rich, they are content.

Outside of secular matters of wealth, might, and happiness, the Bundvolk are growing ever more divided over religion. While they share the same pantheon, the blocs each follow their own patron deity. The divisions are widening, and hardliners are becoming restless as their preferred god is shunned or insulted by their neighbours.

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Grast clawed his way up the jagged rocks, scraping off what was left of his fingernails on rough stone. His left leg dragged uselessly behind him. It was a futile effort, there was no escape, but even if he knew the truth, that ancient, animalistic need to fight had taken over the moment the Gorre had fallen upon him.

He wept bitterly, crying to the gods while cursing them in turn. How could he and his brothers have stopped the giants? All they were shepherds, all they had had were spears! They could barely handle a bear-hound, much less half a dozen Gorre! The barbarians had torn Fajh's arm off, the splintering of bones and jets of red mist punctuating his screams. Grast had fled after tossing his spear, he didn't even see if it had hit or not. He had heard one of them start eating. He had heard the screams.

His handhold broke. With a soft moan he slid down the slope, sharp outcroppings cutting his arms and legs as he scrambled for purchase. He found none. Slumped at the bottom of the path again, he whimpered as the hulking beasts towered over him.

'Gods take me, don't let them have me! Don't let me see it!'

The leading Gorre stopped, his mouth open in either shock or amusement. He said something to others in his language, then looked down at Grast. In the Liin language he said, 'Liin no fear. Eat no breath. Gorre no beast.'

Grast's heart froze, his mouth working uselessly. Was he going to live? Could he see his home again? Were the Gorre going to show merc-.

His line of thought was cut off along with his head. The Gorre gave a short prayer, then feasted.


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At the swirling wall of flesh-shredding sand and dust that is the Apocalypse, the Hollowthings of the Night Wastes wait. In the vast desert they wander alone or in small groups, their hunched and shrouded forms skulking across the desolate landscape. To the south, at The Eye, the Beast-King calls the Hollowthings to a last mass. The creatures are uncomfortable together, and the Beast-King knows his congregation is already straining. If he is to do the Dead God’s will, he will have to do it soon.

Not all Hollowthings that strive for civilisation heed the Beast-King’s call. The Hollowthings of the Shallow Bay have built society around the Second King, himself at once acknowledging and denying the Beast-King’s superiority. As in the Night Wastes, the Shallow Bay is breaking apart at the seams, the Hollowthings’ attempts at civilisation crumbling before their nature. The situation is exacerbated by the hulking beasts taken as slaves, who while provide extremely efficient labour, are not ones to be controlled.

These are the Gorre, and being enslaved is not in their nature. To the east, the Great Gorre Clans live a violent existence. Skirmishing with each other and raiding their neighbours, the Gorre do not have a distinction between peace and war, much in the same way they do not distinguish between food and corpses. The towering giants are feared by their neighbours, but the greatest threat to the Gorre is themselves. Never ones to bow to authority, the Great Gor Orma Grett sees his accomplishments of bringing the clans together in a rough coalition crumble and fade as the years pass by. It took the Apocalypse to bring his people together, and now he needs to find something on par with the end of the world to keep them together.

The target of the majority of the Gorre's ferocity are the Liim of the Kingdom. Despite the name, the Kingdom is only really a united political entity due to the Gorre, without that constant threat, the Liim would likely have immediately gone there separate ways to chase treasure, adventure, and colourful flowers. While the Liim within the Kingdom's valley are fairly peaceful, if unpredictable, those that make their living in the mountains are hardened from the constant threat of Gorre raiders. Troops positioned in windswept mountain outposts do what they can, but the miners, herders and nomads of the cliffs are still frequently found among the Gorre's slaves and victims.

Not all Gorre and Liim are enemies. Some have given up their grudges and their very natures to settle down together in piece. Communion, most notable for its awkward lack of the article 'the,' is a relatively stable country where Gorre clans and Liim communities live and work together, along with a number of Hollowthings to whom the peaceful nature of Communion was appealing. In fact, the Hollowthings' Dead God was the basis for the Lost Ones, the religion that holds Communion together. While the various peoples of Communion are loyal to one another and their theocratic government, the harsh mountains that they live on do not help support a thriving economy, and Communion finds itself dependent on the very countries its people fled from.

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The Shelm are curious creatures, in both senses of the word. Like most wildlife of the Lost Lands, the lack of contact with outside civilisations meant they had no inherent fear of people. Rather, many initially thought the hulking beasts were outright aggressive, though this was simply misinterpreting their curiosity.

With a shoulder height twice as high as the tallest Gorre, it's easy to see why the first settlers were intimidated by them. Many cultures in the old world had stories of great beasts, and some large animals of course did still walk the lands, a Shelm does truly look monstrous. While their stomach is matted with soft white or brown fur, much of the rest of their body is covered in a hard, thick layer of stone-like scales, thickest along their spine from neck to tail. The long claws on their four fingered paws doesn't help.

But the Shelm are in fact quite docile, and by some accounts even friendly. It's possible to approach and touch a Shelm, as long as you do so slowly and in full view. They have even been known to accept researches into their herds as if they were children, attempting to give them chewed food and sheltering them from harsh weather or predators. As far as my colleagues can tell, there are no reports of a Shelm attacking unprovoked. All instances of violence occurred when a Shelm was threatened first. When threatened, the gentle herbivores become terrifying force, capable of shrugging off crossbow bolts and tearing through armour, and the flesh and bones beneath, with ease.

Their size and ferocity keeps casual hunters from being an issue, but some countries have found one reason or another to bring military forces against them. While no student of the natural world could approve these endeavours, they have revealed something miraculous; when existentially threatened, Shelm herds draw together. Without any indication of communication across vast distances, herds are seemingly intrinsically aware of each other's condition, and will cross dozens of leagues to assist each other.

When the migrations first arrived in the Lost Lands, there were estimated to be several hundred herds of couple dozen or so adult Shelm plus their offspring. Now, there seem to be only a few dozen herds across the Lost Lands, but each number over a hundred Shelm. Even now, these super-herds are merging, one by one.


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The blasted northern desert is home to more than Hollowthings. Like their western cousins, the Desertwalkers of the Borderland are well suited to the harsh environs of the Apocalypse’s foothills. The Desertwalkers were already used to being desperate and without roots before the end, and have thrived in the Lost Lands while others have floundered. Their Federation has attracted escaped slaves and refugees from across the northern shore, the freedom and social separation bonding the unwanted souls under the harsh, scorching sun.

The Desertwalkers are still at nature travellers, and not all have taken up permanent residence in the Borderland. Many travel as merchants, trading goods across the north. Others have migrated south to the live among the Lyrians. The first the migrants would reach is the New Lyrian Empire, its very existence owed to a discrepancy in chapter 7 subsection B.14 verse XIV of the Law on Council Seats in the Department of Records and the copy in the Department of Council Logs, regarding the use of the Lyrian singular and plural forms of ‘you.’ This issue snowballed into the New Lyrian Empire being formed from those that left the southern Lyrian country in disgust, founding their own new country with more clearly defined spelling.

The original Lyrian country, the Principality of New Gyldige, sits on the northern coast of the sea’s mouth, with view of the great clash of storm and waves of the ocean-bound Apocalypse. While far to the west the Qiang Zhang value their bureaucracy as the iron that their Empire is built upon, New Gyldige is ensnared in its endless departments, sections, subsections, supra-sections, intersections. The Lyrians are at heart a detailed oriented people, their devotion to their goddess is pure, and they are welcoming to outsiders. But they risk alienating other races, as well as even the more socially aloof Lyrians, with their endless complexities.

The islands in the channel are split between New Gyldige, and the Pitikara Tagata. The Tagata are an seafaring people, and the differences between the Lost Lands and their ancestral homeland cause them chronic, physical pain, their skill at see saw large numbers of Tagata survive the migration. The Pitikara stretch across the channel islands and the south coast, but are not truly united. The dozens of tribes vary in size and their degree of cooperation, but in the Lost Lands every race is pressed up against others, and the Pitikara Tagata are in no different position. The Lyrians, Pucans, Ryoto surround them, and through these differences in race and society, the Pitikara are drawn to each other for safety and identity.

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Living in the shadow of the End changes you. Even in a world where everyone older than ten lived through the Apocalypse, those that chose to settle down within sight of the churning destruction are a different kind of folk. Soldiers will say that working in the presence of death gives you a different perspective on life, and that must be true for those that live in the literal edge of the world. Every morning they are greeted by the death of everything the ever knew, loved, and hated, and every night the last thing they see is the last line of all life on this earth.

We all know death comes a-knocking. We live despite it. Yet we usually don't see it, or hear it, stretched across the horizon in a wall of darkness and destruction. Are these people that dwell at the foothills of the Apocalypse simply mad? Or are they the only people to truly accept this world.

Whatever their mental state is, they are the most aware that while the earth may be ending, there are still those who refuse to give in. Just as we of the Great Migration were driven to the Lost Lands, those who perhaps lived further away, or were driven into hiding, or otherwise somehow clung to life, continue to be drawn to this oasis in the darkness. Disparate peoples of all races emerge from the maelstrom, ragged and haunted by a decade of hell. These survivors are truly changed on a way we can't comprehend.

They have seen the End, and have lived in it. When you are among the dead, they become you. Do we accept these walking ghosts? They breath like the rest of us, but in their eyes is a hollowness reserved only for the grave. Their skin is blasted and scorched, and when they speak it is with a weight that could crush kingdoms.

Whatever force the Apocalypse is driven by, some of it has become these creatures. These Remnants of the old world carry a power that the most experienced of wizards would never dare to tame.

I have seen the air blur and crackle, frost spitting into and out of existence along their skin before a dozen men before them are sheared of skin and flesh. Even a hollowthing would be incapacitated channeling such magic, yet a Remnant is unfazed.

Life must be payed for magic, this is a truth we all understand. As the rain falls from the sky and the sun rises in the east, magic must be paid its due. What have these damned souls payed for this terrible curse?


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Amourrice is the largest island in the Lost Lands, and his home to the Lutindor Pucans. An odd little people, the Lutindor tribes are only tenuously united under a Queen, and there erratic, hedonistic ways keep their own self-interest in the way of cooperation. Lutindor’s separation from the mainland means they have had little direct tensions with other countries, but they have their own issues, mostly in regards to the exiled Swelgan Clan.

The Swelgans are far more violent than the Lutindor Pucans, though it is arguable if that is why they were driven out by the Lutindors, or if that was the cause of their aggression. Now situated on the mainland, Swelgan raiders regularly terrorise the surrounding countryside and waters, and sometimes even make direct strikes on their neighbours, most notably Lutindor, but they have also been known to raid Pitikara and Grand Gathering Land.

With a weak government and rich lands, the Grand Gathering of Ryoto clans is a tempting target for any raiders in the area. The lizard-faces have created one of the most vibrant economies in the Lost Lands, and their skill and capacity for metal working is acknowledged far and wide. Even among Bundvolk smiths, Grand Gathering metal work is prized and studied. The wealth of the Grand Gathering Ryoto clans is at risk though, as their weak ability to cooperate makes them vulnerable to raiders, and to the hostile outcasts to the northwest.

With greedy eyes, the Ralka Ryoto eye their old neighbours with contempt and violence. Many of the Ralka Ryoto clans were driven out from the Grand Gathering for some perceived offence, while others left to found their future, free from their old ties and the Grand Gathering’s rules. The Confederacy of the Ralka clans is in fact far more controlling than the Grand Gathering, and many are chafing under the requirements of this new government. The leaders of Ralka are not unaware of this, and know that this pent up unrest must be released. The question is only in what direction.

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They call themselves Kingdoms and Empires, Confederacies and Unions. They say they have Priests, kings, emperors, generals, dictators, administrations, bureaucracies, churches, armies, navies, merchant houses, guild houses, noble houses, classes, castes, ranks, occupations, dignity, morality, obedience, leadership. They believe in civilisation.

And yet they rule empty lands and broken peoples. The Apocalypse is already seen as the past, out of sight out of mind out of reality. They play at their games as children in the shadow of their parents. The palaces are gone, the castles ground to dust, the arenas buried in ash, and cathedrals washed under the sea.

These are the days of the Kings of Tents and the Queens of Dust. We are undone, but we are blind and deaf to our own deaths.


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The story of the Bokonotons is not a happy one. Far from their homeland, the Lost Lands degrade and destroy the Bokonoton body. Joints ache, sickness hits hard, and death comes early. A shortened, more painful life awaited all Bokontons who fled Apocalypse. To escape this fate, the Six Great Tribes of the Endless Interregnum of Bokonot have resorted to widespread slavery and magic to augment their environment. Carving magic-infused ruins into the flesh of slaves, Bokonoton griots have managed to prolong the life of these climate controlling slave-mages. These slaves are shells of living beings, their bodies and souls stripped and eaten away by the cancerous magic, only to be stitched together by the magic of others.

Not all Bokonotons agree to this horror. Many have fled south, calling themselves the Two Great Tribes of Doyejho, and accept the pain they must endure. Is it punishment, or is it a reminder of the gift they have been given? No matter what the reason is behind the burden the Doyejho now carry, the accept it, and go so far as to proclaim themselves pacifists. While this may wipe their hands clean of their perceived sins, it makes them easy targets for the northern slavers.

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Why are we here? And who are you?
 
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Stats

Spoiler Terrain Map :
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Spoiler Base Map :
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Notes

There you go, update 0. Feel free to do diplomacy and post RP/stories. Have at it.

Turns and Orders
Turns will last 10 years.

When writing orders, you must specify your three priorities for your country. 1 is top priority, 3 is last priority. More information is in the first post.

I'm going to be busy until near the end of March, so you have a good long time to do orders and write whatever you want. Let's put a rough deadline around March 20th.

New Players

New players have two options when joining.
1) Take over an NPC. This will allow you to control a more established country from the get go. You may also begin playing as soon as you take control, meaning you can do diplo, write rp/stories, and submit orders before the next deadline.
2) Create a new country and/or race. This will start you out weaker, and you will have to wait until after the next update to begin playing as your country will be introduced in the update, but you will also have greater creative control over your country/race. You may also choose to create a new country, but use an existing race, though you must follow the world building set in place by the race's creator. When creating a new country and race, follow the guidelines in the first post.
 
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Ebbe stared at the report on his desk and sighed, slowly banging his head against the sheet of paper. Of the nearly ten years of his rule, this was amongst the most emotionally difficult predicaments he had been in. Should he feel sadness at his failure to keep his people together? Should he feel joy in the survival of the ones who left? When the Eszaki Csaszariak went to founded their new Empire in the north, most of the New Gyldigans believe that they were dead. Everyone doubted that they could survive the perils of the Lost Lands outside of the walls of New Gyldige. But no only had they survived, the New Lyrian Empire was thriving.

The Apocalypse had scarred all sentients, both mentally and physically, the Lyrians were no exception. The entire basis of Lyrian civilisation had fallen before their eyes. Quite literally for Prince Ebbe, he had been looking at Treffen through a magnifying glass as the Earth opened it up and swallowed it whole. His father, his mother, his three older brothers and almost everyone he ever considered a friend was gone within an instant. But it was not friends and family that the Lyrians had lost. They had lost the most important building block of their civilisation, their bureaucracy. Other sentients might laugh at this idea, but only those who spend time with the Lyrian can begin to understand how truly important bureaucracy is to them. Ebbe remembers the shocked looks upon visiting dignitaries’ faces when they learnt how pervasive the Empire’s bureaucracy was. Even criminals, those explicitly working outside of the law, had their own (albeit crude) versions of paperwork and procedure. For the Lyrians, bureaucracy is how they connect with the ancestors and their Goddess. It is an armour of law and order against the cruel and chaotic injustices of the universe. By themselves, the Lyrians are just a collection of small sentients, but with bureaucracy they are something greater, something that their Goddess would be proud of. And all of this was brutally torn away by the Apocalypse, unlike the Qiang Zhang who rebuilt their society in less than a decade, the Divine Lyrian Imperium was too complex to merely transplant to this new land. The heirs were dead and too many traditions were lost.

One could reasonably deduce that all this trauma caused problems, just like in every other post-Apocalyptic society. During the founding of New Gyldige, many were discontent and found the government illegitimate. Others supported the government, fervently believing that this was the true successor to the Divine Lyrian Imperium. This division came to a head during what was called the Eszaki Csaszariak Controversy. A discrepancy occurred in chapter 7 subsection B.14 verse XIV of the Law on Council Seats in the Department of Records and the copy in the Department of Council Logs, regarding the use of the Lyrian singular and plural forms of ‘you.’ This seemingly inconsequential oversight became the basis of a complex legal argument by Baron (now Emperor) Thomnur Vogt that stated that he was an eligible elector to the Divine Lyrian Imperium and therefore was a candidate for Emperor, whose authority would directly challenge the Tilflugt Council. This was not the first time a large conflict had started over a seemingly innocent bureaucratic mistake. All students of Lyrian history will remember the infamous Misclassification of Hiba, a small misfiling causing one of the most brutal internal conflicts in Lyrian history. However, the Eszaki Csaszariak Controversy was made so much worse from the baggage of the Apocalypse and the infancy of New Gyldige.

This epic court battle divided Lyrian society in half, into two distinct factions. The Eszaki Csaszariak, those who supported Thomnur as Emperor, and the Herceg Emberei, who supported Tilflugt Council. Due to the complexities of the case and the loss of records, the court case stretched on for months and there was no clear conclusion. In this time the divide grew between the two factions, on multiple occasions resulting in violence. Ebbe tried as hard as he could to ease tensions between the two sides, although that was practically impossible as he was the leader of the Herceg Emberei. Eventually the courts returned a 5-4 verdict, proclaiming Thomnur’s case illegitimate and confirming Ebbe as the Regent of the Divine Lyrian Imperium. Enraged, Thomnur Vogt publicly denounced the justices that voted against him and proclaimed himself “Emperor of the New Lyrian Empire”. He then gathered the Eszaki Csaszariak and they migrated north, unheard from until now.

Ebbe lifted his head and looked upon the report once more. Reports were still coming in of the peoples who survived the fall and of the nations that they were building. Diplomatic communications had been set up between New Gyldige and her neighbours, including the Pucan Clans of Lutindor (except the disreputable Swelgan Clan), the Tribes of Pitikara and of course the very state that is at the root of all this commotion in the first place, the New Lyrian Empire. The New Lyrian Empire was only discovered a short time ago, causing much commotion in New Gyldige. While the Empire did allow New Gyldigan merchants and dignitaries into their city of Stahd Segfej, they were treated with extreme suspicion. To make matters worse, there were colonists from both sides wanting to claim the mountains in between the two countries, marking the beginning of a potential border dispute. Something had to be done to ease the tension between the two countries, the Lyrians are supposed to be united under Sorrend.

Ebbe clasped his hands together in prayer, praying to Sorrend to give him the strength of mind and the confidence to pen this important letter. After clearing his head, he felt the energy needed to write this direly important letter.

****************​

Dear Emperor Thomnur the First of House Vogt, Emperor of the New Lyrian Empire, Emperor of the Divine Lyrian Imperium (Vitatott) [1], Councillor of the Imperial Council, Baron of Stahd Segfej, Baron of Ozeut, Chosen of Sorrend (Vitatott) and Sovereign of the Lyrian People (Vitatott),

In these trying times, my thoughts wander to the formation of the Divine Lyrain Imperium. Although we no longer know the Clans and Kingdoms that formed that blessed institution, they surely had their disagreements and conflicts. Yet they could put them aside for what Sorrend demands of us, unity. She, the Goddess herself, wishes that Lyrian people live united under one government. I have no doubt that any Apocalypse could change that.

I am not saying that we should forget our conflicts, but we should find a way to overcome them together. I propose we start on a journey towards reconciliation between our two nations and, eventually, unification. I am not going to pretend that this will a quick process, it may take years or decades even. However, I believe that it is our Goddess-given duty to try. I am sure we can overcome any obstacles or conflicts that this new world can bring together.

Yours Truthfully,

Prince Ebbe the First of House Strauch, Prince of New Gyldige, Admiral of the Tiflugt Fleet, Regent of the Divine Lyrian Empire, Margrave of Treffen, Tiflugt Councillor, Chosen of Sorrend and Sovereign of the Lyrian People.

****************​

[1] – Referring to one’s titles improperly in formal correspondence is possibly the gravest insult in Lyrian culture. In all formal correspondence, it is expected that you refer to one’s entire title. This is fine in correspondence when everyone agrees with each other’s titles, but it is a major issue in cases involving disputed titles. To leave the disputed title out of the correspondence would be extremely inappropriate, but to refer to their title properly would imply that you recognise their claim to it. The term Vitattot is used to solve this predicament, it is used to acknowledge that the person is claiming this formal title without implying they actually have a legitimate claim to said title. The word Vitattot roughly translates to “While I do not recognise your claim to this title, I respect you enough to acknowledge that you are recognising this title even though your claim is illegitimate.”.
 
Dear Emperor Thomnur the First of House Vogt, Emperor of the New Lyrian Empire, Emperor of the Divine Lyrian Imperium (Vitatott) [1], Councillor of the Imperial Council, Baron of Stahd Segfej, Baron of Ozeut, Chosen of Sorrend (Vitatott) and Sovereign of the Lyrian People (Vitatott),

In these trying times, my thoughts wander to the formation of the Divine Lyrain Imperium. Although we no longer know the Clans and Kingdoms that formed that blessed institution, they surely had their disagreements and conflicts. Yet they could put them aside for what Sorrend demands of us, unity. She, the Goddess herself, wishes that Lyrian people live united under one government. I have no doubt that any Apocalypse could change that.

I am not saying that we should forget our conflicts, but we should find a way to overcome them together. I propose we start on a journey towards reconciliation between our two nations and, eventually, unification. I am not going to pretend that this will a quick process, it may take years or decades even. However, I believe that it is our Goddess-given duty to try. I am sure we can overcome any obstacles or conflicts that this new world can bring together.

Yours Truthfully,

Prince Ebbe the First of House Strauch, Prince of New Gyldige, Admiral of the Tiflugt Fleet, Regent of the Divine Lyrian Empire, Margrave of Treffen, Tiflugt Councillor, Chosen of Sorrend and Sovereign of the Lyrian People.

Dear Prince Ebbe the First of House Strauch, Prince of New Gyldige, Admiral of the Tiflugt Fleet, Regent of the Divine Lyrian Empire (Vitatott), Margrave of Treffen, Tiflugt Councillor, Chosen of Sorrend (Vitatott) and Sovereign of the Lyrian People (Vitatott).

I agree that there are larger and more pressing issues than our squabble. I do not accept your rule, or the legitimacy of your systems, but we must trust each other over the chaos of this land, and the others we share it with.

I will not speak of unification, but I accept and agree with the need for cooperation, especially in regards to settlers and non-aligned Lyrian communities between our territories.

Regards,

Emperor Thomnur the First of House Vogt, Emperor of the New Lyrian Empire, Emperor of the Divine Lyrian Imperium, Councillor of the Imperial Council, Baron of Stahd Segfej, Baron of Ozeut, Chosen of Sorrend and Sovereign of the Lyrian People
 
Added a 'non-sentient' section to the 'Races' post. All animals mentioned by players or in updates will be added there.

Reminder that orders are due on the 20th.
 
Progress for the Ryoto

Ryotonferu was one of the largest and prosperous cities in the small, remaining, known world. Within ten years the Ryoto had build a small metropolis here, with many thousands of people living here, living in strong houses made of thick wood and stone. Still, Jona was not a fan of the city, she was a Haranwano, a Ranger, the best there was. The only reason she was here, was because Hikon had asked for her to come here.

The Gathering was about to come together again and Hikon needed support for some of his plans, plans that were expensive and were not very popular.

The Hadonbin, the house of the gathering, was even larger than the houses around:Build out of large blocks of granit, it was a small fortress, inside the already walled city. Some people nodded towards her, she was well known around the whole country, but she also knew how to avoid eyes.

"Faro Jona, it's great that you came " Hikon was already inside, talking wit some represantatives, but he now took his leave and greeted the warrior. They shook their hands and bumbed the shoulders, the normal way of greeting between Ryotos.

"If the Leader and savior of our people calls for me, how can I say no ?" she replied and he guided her towards his office, a wide room with many bookshelfs and a massive wooden, oak desk. Hikon said down behind it and offered Jona a seat.

A large lagon, domesticated reptiles the Ryoto use as pets and companion, appeared from behind the desk and waddled towards Jona, resting its large head on Jonas lap. Jona peted it a bit, before Hikon started to talk.

"You probably already heard why I asked you to come here Jona and most likely you already heard rumors about my plans.", Hikon started and Jona nodded, of course everybody had heard at least something about the Leaders plans.

"Yes and I can tell you that there will be many disagreeing. " Jona commented, while the lagon kept on demanding petting from her.

"It is, but nobody can deny that it is necessary. Raiders are killing and capturing our people and threats force us to do something. Esspecially the small clans are suffering from it. We need ships and we need a force to guard our borders."

Yes, this topic. Many clans were not happy with such an idea, but the current system has its limits and they have reached those already.

"Here, I plan to propuse the contruction of these fortress in the north. We'll expand to the north and build three of these along the river."
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He showed her a drawing of a fort, a large one and after a few minute she gave him back the piece of paper. “Very interesting, but why are you showing me this ? I’m a warrior, not a politician.” Hikon smiled about this, as he leaned back into his chair, while the lagon now laid down next to Jona and quickly fell asleep.

“You are the warrior, the greatest warrior our people has. Your voice has weight, if you support this we can make much progress.”

Hikons words were right, but she still didn’t like it, she wanted home to her children and clan and not stay here for too long. But it was also important for all Ryoto, so yes, she would help him.

“Alright, explain your plans to me and I’ll help.” She gave in.

“Ok, as follows. I already used my contacts and influence to prepare for a plan. Two small groups of families, two hundred heads each, will settle near the river in the north and form two new clans there. At the same time we will gather recourses from the clans, not much , just enough to form a new guard, a border guard. . The forts will be located on the main crossings of the river and watch over them. I’m not a military men, but some guardsmen from my clan helped me to formulate a system.” Jona grinned a little. Clan Vestalna was one of the largest clans in the Grand Gathering, many thousand strong and with a strong guard, yes of course they would formulate such a plan.

“ The majority of them will be foot soldiers guarding the forts, but also some units of mounted guardsmen, for patrolling and taking out small raider forces.” This went on now for quite some time, as Hikon explained the finer details of building the forts, organizing the new guard and even building ships to protect the coast. He even wanted to send envoys to other people in the area, which were not hostile to maybe even form alliances. When Jona finally left the building she was exhausted and sure that it would be much work to convince enough clans of this plan.




Ryoto facts :


Faro/n: The word Faro means as much as “cousin” and is normally used to address other Ryoto, which are not from the same clan. An actual cousin is addressed with Faron.


Taro/n : Taro means sister and Taron brother.


Lagons: Lagons are docile reptiles, similar in appearence to monitor lizards, which are used as pets and companions by the Ryoto. They fill a role similar to that of dogs in human society. They are very popular, since they originate from the Ryoto homeland and were domesticated by them thousands of years ago. They have different sizes, ranging from pug-size for children, to Great Dane size, but of course they are build more massive then dogs.

Demand for them is so high, that even constant breeding can’t satisfy it and Lagons lay up to twenty eggs.
 
The Ryoto

The five Great Clans .

Like already mentioned, the Grand Gathering is made up of many clans of various size. The five largest clans have a special position in this nation. Smaller clans gather around them and form what could be called factions. The large clan supports the smaller ones, which in return give their voice in the Grand Gathering to the larger clan.

Now there are five clans :

Vest-alna ( Eagle-wings)
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Vestalna is the largest clan Ryoto clan, having far over ten thousand members and many hundred guardsmen. Vestalna does not have the biggest city , their turf is located near Ryotonferu, on the other side of the river. They control the most fertile and productive region in the whole Grand Gathering. Their city is small, but has many additional small, agricultural villages surrounding it.
Vast field of wheat, potatoes, corn and vegetable strech across their land and large numbers of pigs and cows are gatherend in their barns. They also raise Moans, large bipedal, flightless birds, which are large and strong enough to carry a man and have very tasty meat.
Their land is called the bread basket of the country and they provide most of the capitols food.
Most of their products are stored in the large stores of their city, which is closely guarded by the guard, which is famous for its Moa cavallery.


Donarbin (Iron-Hall):
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Nicknamed "the moles" clan Donarbin is known for its mining tradition. Their city is surrounded by the largest mines in the Grand Gathering and an almost unbelievable amount of iron ore, copper ore, coal and other minerals are mined by them. They only refine a small amount of the ores they mines, most is shipped down the river to Hiberferna. Many of the smaller clans that associate with them are more focused on agriculture and support their large mining town. Their guard mostly uses pikes and warhammers.

Hiberfera (Steel House):
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Hiberfera, the Steel House or how others call them the "Hammer Halls" are the master black smiths of the Ryoto. Right next to their city the hammer works of the Ryoto are located, where large amounts of metals are refinied, using water powered machines. Their city is the largest and most wealthy city in the Grand Gathering, only second to Ryotonferu. Their guards have the best weapons available and are a force of heavy infantry and crossbowmen, clad in plate and mail armor.


Waranfaro (Wood-shaper)

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The Wood-shapers are the smallest clan of the large clans. Known for their skill in working with wood, their city is surrounded by large forest, filled with acient oaks and other trees. They follow the philosophy to never take more wood than regrows, so they are very cautious and treat every piece of wood with great care. Thanks to the Hiberfera mostly using coal from Donarbin, there is not much need for charcoal.
They prefer axes and throwing axes as weapons, their guard is light armored, agressive and fast.


Bunhus : (Builders)

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The masters of construction, the Bunhus are known for their beatiful houses and large buildings. They are the ones who designed the forts that are supposed to be build and the northern border and they will also build them. Their city is surrounded by strong walls and towers, from which the many archers of the guard rain down arrows on everybody dumb enough to attack. Bunhus are also the most open to others, many of them often work with other clans for many years, building for them and are in contact with other clans and cultures.






Moas:
Moas are large bipedal birds, with a strong back, strong enough to carry a man and strong legs. Moas often fill the role of horses in the Ryoto military, since they lack warhorses. Moas have been breed to be strong enough to carry an armoured soldier and his weapons and their own armour, often chain mail. Others have been breed to be cattle and Moa meat is known to be much more tasty than chicken, but Moa eggs, although large, are not really popular, due to beeing very slimy. Moa riders lack the kinetic force of actual heavy warhorses, but they are much more agile than horses and are ideal for hit and run tactics. Moa riders normally carry long spears or light crosbows to harras enemies. A Moa, carrying a armored rider and its own armor can trott for several hours without any problems.
Just like Lagons, Moas originate from the original homeland of the Ryoto were domesticated by them. The Moa riders played and important role in guarding the Ryoto trail, forming the backbone of the long range patrols.
 
Fragment of Eyjolf Ehrenfest’s Application to the Spiritual, Temporal and Knowledge Wings for Permission and Funds for International Travel (Translated, with translators notes):

One of the strongest arguments of the doctrine of Yfirgripsmikla[1] that I have found is the religion of the Pitikaran people, otherwise known as Sool Worship or Sool Exislism. The similarities between our religions are so numerous that it would be impossible for it to be sheer coincidence, yet there has been a severe lack of reporting on their religious practices. For this reason, I am applying for permission and funding to travel south to the Pitikaralands.

To emphasize the importance of this expedition, I should explain the religious practices of the Pitikaran people. Admittedly my knowledge is fragmented, I know only of their religious practices from conversations with Pitkaran merchants who explained that they were not expert theologians. However, these conversations have given me enough information to gain a rough outline of their beliefs and give me cause for interest.

The Pitikarans believe that they were born from Sool, the name of their Goddess and the land that they were born. There was an implication that they were one and the same, although limitations in translation made that unclear. They lived in paradise with their mother until a horrific moment simply known as the Birth, when their mother gave birth to the brother of the Pitikara, Kai, who was a terrible monster. Kai devoured their mother upon his birth and the Pitikara fled, this action is considered a great shame for the Pitikaran people. They believe that Kai still hungers and wishes to consume them. While they believe that Sool is dead, they believe that Sool is waiting for them in death and will allow them to live as they did before their home was destroyed by Kai. However, they feel that the only way to be worthy of this reward is to have lived a full life and tell it to Sool.

The comparisons to traditional Sorrendist doctrine and the religion of the Pitikara should be obvious. Sool is clearly an aspect of Sorrend and Kai is clearly an aspect of Vastustaja. Kai’s birth is reminiscent of the evil imposed upon Sorrend and the death of Sool is reminiscent of some Old Drichist[2] interpretations of scripture. Although many religious services involve a sacrifice to Kai, Kai is universally despised and the sacrifices are intended to distract him. This is clearly not Atok[3], as determined by the Third Diet of Aldozat.

Of course, some parts of their religion are less compatible than others. The Pitikara practice the morally abhorrent practice of sentient sacrifice,[4] although not all tribes do so and it is viewed as extreme. Additionally, while the Pitikara have a sense of honour and believe that one must uphold it to enter communion with Sool, they do not have the same appreciation for Istenseg[5] that many races have. Although we do not expect many races to appreciate Istenseg as much we Lyrian do, the Pitikara seem to be completely unaware of it. Most of their traditions are passed down orally and, as Sorrend teaches, familial oral traditions lose their divinity if they are not written down.[6] Despite these differences, I believe that there are much we can learn much from the Pitikara, not only about their religion but possibly the inner nature of Yfirgripsmikla itself. If we fund and approve this expedition, we will fill an important gap in our knowledge and come one step closer to understanding the Goddess herself…

****************​

[1] – Yfirgripsmikla refers to the Church’s belief that all religions are valid and that all Gods are real, in some sense. Some Gods may be aspects of Sorrend or Vastusaja, others may be entities in their own right. Whether they are worthy of worship is another question entirely, but the Church teaches that all of them (except ones associated with Vastusaja) are worthy of respect. Yfirgripsmikla is the main basis of the Church’s tolerance of other religions. Like many religious concepts, Yfrigripsmikla is capitalised in all situations to express the important religious connotations. Due to the nuance of many of unique religious terminology in religious Lyrian text, this translator had decided to leave words with important religious connotations untranslated in this document.

[2] – Drich Sorrendism, or simply Drichism, refers to the uncommon interpretation of Sorrendist theology proposed by the controversial theologian and philosopher Veeti Drich. There are many different branches of Drichism, although they are usually grouped into Old and New Drichism. Both branches believe that Sorrend is dead, Old Drichism believes that Sorrend was killed by Vastusaja during his violation of her and New Drichism believes that Sorrend was killed only recently and that her death caused the Apocalypse. Drichism has never been particularly popular, the small independent sects have not organised into their own Church to rival the central Church of Sorrend unlike other major religious doctrines did in the past. However, the Apocalypse has caused the birth of New Drichism which is much more popular than Old Drichism ever was, although it is still very uncommon.

[3] – Atok refers to religious practices that are determined to be not only recognized by the Church of Sorrend, but also illegal and punishable by law. Most decisions regarding Atok involves what determines worship of Vastusaja, the ultimate anathema. The Third Diet of Aldozat determined that sacrifices to Vastusaja is not necessarily anathema, if the sacrifices are not made to please Vastusaja or to attempt to curry favour with him. As the sacrifices made by the Pitikara are designed to distract Kai and because Pitikara despise Kai, this aspect of their religion is clearly not Atok.

[4] – Sentient sacrifice, the sacrifice of a sentient creature, as part of religious practice is considered anathema. However, the sacrifice of non-sentient animals is acceptable and quite common.

[5] – There 64 words describing bureaucracy in the language of the Lyrian. However, to translate these words simply as bureaucracy would cause one to lose the nuance of the meaning, each of these words describe a different (and usually positive) aspect of bureaucracy. Istenseg would be more correctly translated as “the divinity of the bureaucracy”, the strongly held belief by most Lyrian that bureaucracy brings them closer to Sorrend.

[6] – Lyrian families have unique charters that describe the traditions of said families, so they can preserve the Istenseg in the familial traditions. These can cover many things, from proper seating arrangements to the way that they worship Sorrend. Visitors are expected to read the household charter and follow it, luckily most of these charters are small even by non-Lyrian standards.


(OOC: All translators’ notes are semi-OOC, trying to explain Lyrian to English speakers, who obviously do not exist in this universe. Also Thomas, if I got anything wrong about your people then send me a PM and I'll fix it :) ).
 
OOC

Beginning writing orders in two hours, probably. Ideally doing some story work too, but that'll probably be tomorrow.
 
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- Emperor Zhongming

His Imperial Majesty, Heavenly Emperor Zhongming, has ordered the construction of an irrigation project to increase the agricultural output of the Empire and foster economic growth. The project will be managed by Shang Yi, Secretary of Public Projects, and his subordinate Huang Zhang, President of the Office of Water Management. Imperial inspectors have been send to supervise the construction while labor is being recruited for the task.

Engineer of the project will be Jia Wei, a 76 years old scholar, poet and mathematician. He is renown across the realm as the greatest mathematician and has solved some of the most difficult mathematical riddles. Some even go as far as to refer to him as the 'God of Mathematics'. At the age of 21, Wei had invented the 'Jia Wei Triangle' and used it as a tool for extracting square and cubic roots. This impressed even the most well-read and renown mathematicians of the Imperial Palace. The previous Emperor made him Supervisor of the Imperial Mathematical Academy. There, his fame grew even more. Now, he is the head engineer of the Imperial Court.

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- Shang Yi
Shang Yi, Secretary of Public Projects, is relative young for his job, being only 37 years old. He is a personal friend of the Grand Chancellor Jiang Wei and that's the reason for his high appointment at such a young age. Nonetheless, he has shown great cunning, shrewdness and ruthlessness and is an effective manager of his department. The irrigation project, except for its economic benefits, shall also provide a chance for Shang Yi to gain fame and the favor or the Emperor. He will also get the most credit for its success and become popular among the peasants.

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- Imperial Army
The Heavenly Emperor has also ordered the Secretary of Armed Forces, Zhang Wuji, to implement reforms to make the army more effective. Many of the offices are to be disbanded while the Dukes will have greater freedom. The pay of the soldiers is also to rise while a new tax on landlords who own large estates is to finance the construction of better weapons.

This is not the only reform. The Heavenly Emperor, in order to control more closely the provincial governors, has created a new body of inspectors called 'The Emperor's Shadow'. Those imperial inspectors are eunuchs and tour the provinces, reporting to the Emperor about any administrative problems, corruption or treasonous thoughts.
 
Orders are technically due, but I'm a bit busy with lovely Japanese bureaucracy and also don't have an internet connection set up yet in my new apartment, so there's going to be a bit of a delay.

Loving all the world building, by the way. Keep it up!
 
I assume I can make orders with the delay? (Sorry I'm late, expected to be able to participate but things came up.)
 
Yes, orders will still be accepted up until I actually post the thing (still don't have internet, so that might not be until next week).
 
As it looks I'm not sure I can make orders until like Saturday. :/ I hope I can get orders in. At least my creative activity has some cool points. Hopefully.
 
Short Essay by Priestess Sibbe Steitz of the Theology Wing on Foreign Religions

(OOC: This is all the interpretations of religion by the Lyrian, if I get something wrong then that is because the Lyrian have misinterpreted something not because it is actually true)

There are many religions in this world, many different Gods and Goddesses that people pray to. Although we knew much about these religions before the Apocalypse, many things have changed since then. Old Gods have been forgotten and new ones have appeared. This short essay is intended to give those who wish to travel to foreign countries or those who will interact with minority communities a brief primer on the religious customs of the world. This will give those an opportunity to show the proper respect to foreign cultures and to avoid accidentally causing offence while in foreign lands.

Bokonoton Polytheism: Only the most ambitious Lyrian traders travelled far south enough to encounter the Bokonotons, so very little is known of their faith. We know that they worship 500 Gods and that they have spaces in case more reveal themselves to them. We know that Nansisi the Creator Webspinner and Kgali the Mansa of the Toukeur-Kanire are worshipped, but why or how is not known. We know that the Bokonotons believe that the body is sacred and that self-harm is a major sin, this also extends to iconoclastic traditions of destroying any artistic representations of sentients. However, we have also heard that altering existing wounds to cast powerful magic is a commonly accepted practice. We do not know if the Bokonotons worship Sorrend, Vastusaja or a deity that is a representation of them. The Bokonotons also have the morally reprehensible traditions of slave raiding[1] and ritualised warfare, although if this is because of their religion or because their powerful magic requires human sacrifices is unknown. We would recommend that all travellers stay away from Bokonoton controlled territory due to the high risk of being enslaved or sacrificed.

Desertwalker Pantheon: The Desertwalker Pantheon is very open, many different Gods are worshipped in their nation. They appear to follow a philosophy similar to Yfirgripsmikla, with all Gods in their pantheon being valid. We have even heard rumours of Sorrend Herself being worshipped in some Desertwalker cities. Due to the large number of Gods and Goddesses in the Pantheon, we would recommend that travellers do their own research on rituals and customs of the cities that they will visit. One of the few Gods that appears to be universal amongst the Desertwalkers is their Sun God, Sal. A new monotheistic sect has recently emerged that only worships Sal, known as the Followers of the Sun God Sal, believing that all other Gods are representations of him. We have heard rumours that some of the Followers have attacked those who worship other Gods and destroyed some temples, however we must stress that these rumours are unconfirmed. Regardless, we would urge travellers to remain cautious around the Followers of the Sun God Sal.

Crow Worship: Little is known about the intricacies Gorre’s religion due to the difficulties that many Lyrian find with communicating with them. From merchants that are brave enough to trade with them we have learnt that the Gorre appear to worship crows. They do not consider crows Gods, but they consider them powerful and sacred spirits of death. It is a great sin to kill a crow, although the bodies of crows that have died through other means are used as protective charms. It is currently unknown if the Gorre even have a concept of Gods, let alone if they worship them. We strongly advise against travelling to lands controlled by the Gorre, they are a brutal and dangerous people.

Kāäs: Kāäs is the faith of the Púca people, although it is more akin to a philosophy. Followers of Kāäs recognise the existence of Gods, some Lutin cities have been reported to recognise Sorrend. However, the philosophy of Kāäs encourages their followers not to worship Gods, instead focusing on acts of spiritual self-fulfilment. Followers of Kāäs agree with the Church of Sorrend that the universe is inherently chaotic, however instead of fighting against it like we do they embrace it. This does not mean that they have embraced the evil of Vastustaja, they believe that they can manipulate the chaotic universe to their benefit and the benefit of others. They seek to maximize pleasure, in themselves and those around them. The Kāäsan Móteres, or “Chaos Priests”, have an important role in both Lutin and Swelgan societies. Visitors should not be alarmed by the Móteres, while their religious “sermons” can be quite confronting they play an extremely important role in Kāäsan religious traditions and should be respected.

Bundvolk Pantheon: The Bundvolk Pantheon has three major variants, the Karam Church, the Gajam Church and Lokkan Church. All three Churches worship the same Gods, however the importance of the various Gods varies. Quren, the Bundvolk God of Rulership, holds primacy in the Karam Church, the High Chief of Karam gains much of his legitimacy from Quern. Seylena, the Bundvolk Goddess of Love, holds primacy in the Gajam Church which is reflected their highly egalitarian society. Kartos, the Bundvolk God of Defence, holds primacy in the Lokkan which is reflected in their highly militaristic society. The four most important Gods and Goddess in all three Churches are Quren, Seylena, Kartos and Durtoum (God of Justice). Priests of their respective Gods learn magic associated with their God and perform functions in society that is associated with their God. It is the formal opinion of the Church that Quren and Durtoum are both representations of Sorrend. While Karam, Gajam and Lokka allow freedom of religion, recently there have been some major tensions between the Karam Church and some minority religions in Karam. Generally, worshippers of Sorrend should not face any problems with the government if they recognise the legitimacy of the High Chief of Karam.

Zhang Pantheon: The Zhang Pantheon worships exactly 178 Gods, with the most important of them being Heaven. It is the formal opinion of the Church of Sorrend that Heaven is a representation of Sorrend. It is believed that the Heavenly Emperor of the Great Qiang and the Heavenly King of Mun are appointed by Heaven, leading to tensions between these two countries. In most other aspects, the religion is very similar between the two countries. The Zhang also worship their ancestors, they keep records on each of their ancestors as they believe if they forget them they will be haunted by their spirits. Ceremonial gifts are given to the ancestor spirits monthly, to the major Gods they are given yearly. In many ways Lyrian travellers should feel at home in both the Empire of Great Qiang and the Heavenly Kingdom of Mun, merchants have reported that the strong bureaucracy in both nations pleasantly remind them of home.

Worship of the Dead God: The Dead God is the monotheistic deity of the Hollowthings. According to the creation myth of the Worshippers of the Dead God, their God chose a wife from amongst the formerly beautiful Hollowthings. She gave birth to triplets who killed their God, so he cursed the Hollowthings with their painful and fragile forms. Despite his curse, the Worshippers of the Dead God believe that he is a loving God and watches over them. Both the Beast-King of Night Wastes and the Second-King of the Shallow Bay claim that they are in communion with the Dead God and claim their legitimacy from him. Due to the disturbing similarities between our creation myths and his cruel nature, it is the formal opinion of the Church of Sorrend that the Dead God is a representation of Vastustaja. Who else could be so cruel to claim to love a species yet torture them so? For this reason, worship of the Dead God is Atok and has been banned in both the Principality of New Gyldige and the New Lyrian Empire.[2]

Sool Exiles: Sool Exilism, the faith of the Pitikaran people, is very similar to ours. I am choosing to leave this section unfilled as our understanding of their faith may very well change due to an expedition planned by my colleague, Priest Eyjolf Ehrenfest of the Theology Wing. I would recommend for those planning to travel to the Pitikaralands read his works for an overview of their religion.

Church of The Qunsar: The Church of The Qunsar is the monotheistic religion of the Qunash. Little is known about their religion other than that they worship The Qunsar, their God and a being of ultimate power. The Qunsar was the creator of the Qunash, blessing them with their gifts of mutation and then leaving mysteriously. Interestingly, it is possible that the Qunsar may have been a corporeal humanoid entity of a similar size to the sentients of today, although this is unconfirmed. For this reason, it is unlikely that it is a representation of Sorrend, although it is possible that it is an existence similar to Holy Saint Estrid Neumayer of Zodomia.[3]

Of course, there are many other Gods and faiths in this world. The Liin, for example, have no unified religion, hundreds of religions have spread amongst their people. Unfortunately, there is not enough room to fit all of the religions in existence on this document. We recommend to travellers to keep an open mind and be respectful to faiths that you do not recognise. Hopefully they will return the favour and be respectful of you as well.

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[1] – While slavery was not technically outlawed in the Divine Lyrian Empire, anti-slavery bureaucrats created increasingly draconian regulations until it was impractical to own slaves. This strategy of stopping your opponents from doing certain things though intentionally overburdening is referred to as blokkoljaaz and is a common strategy in conflicts involving the bureaucracy. Interaction with slave taking cultures before the Apocalypse reinforced the strong aversion that most Lyrians have to slavery, during the founding of the Principality of New Gyldige and the New Lyrian Empire both countries explicitly banned the practice.

[2] – Usually the punishment for Atok in the old Divine Lyrian Empire, the Principality of New Gyldige and the New Lyrian Empire is exile on pain of death. However, worshippers of religions are Atok are generally not arrested as long as they do not proselytize, worship in front of a government official or commit other crimes as part of their worship. It would be very hard to prove that one worships Atok in court without solid proof. A Hollowthing trader may be met with suspicion in a Lyrian port, but they would not be arrested unless they caused trouble.

[3] – The Church of Sorrend has saints, men and women who perform miraculous deeds in the name of Sorrend. Holy Saint Estrid Neumayer of Zodomia is a famous saint, known for using powerful magic to summon Sorrend into her very body. She used this power to save the people of the city of Zodomia after a nameless worshipper of Vastustaja had stolen the ability for them to understand written or spoken speech and turned them into animalistic savages. Upon seeing the possessed Saint Neumayer, they were freed from the heretic’s curse and killed him for his sins. Saint Neumayer died shortly after she cast her spell, her body was used as part of the foundation for the Neumayer Cathedral, an important holy site that was destroyed during the Apocalypse.
 
No problem Thomas, still some time left until I can get the update out.

Update is getting along, but without internet connection for my pc, I'm not sure when I'll be able to upload it. Might have to go to an internet cafe later this week, or else I'll have to wait around three weeks for my connection to be set up...
 
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