There are SOME examples of it in history yes, Boxer rebellion etc but you can't count them pretty much on one hand-ish. But for it to happen so often is silly. Now, the real point I'm making is that either I SUPER don't understand it or it's not working as intended because I've seen it work the other way too. I've seen a civ place a city at the far side of a civ on a whole different continent than they were on and have FULL loyalty throughout the time it's been there. I've been playing on King with the R&F, I usually play on emperor.There aren't many instances of cities being successful, but there are countless instances where a city rebelled and military had to be sent in to re-conquer it. I think that's where there's a bit of disconnect for you. You're not thinking of those instances where there had to be a brutal military reprisal. The Bar Kokhba Revolt established an independent Israel for two years (for much of the province). It had to be put down with force.
What difficulty are you playing on? I haven't experienced anything like what you describe, but I went down a difficulty to practice.
While I do love the loyalty concept, it does seem too sensitive. I entered a golden age near a civ that entered a dark age and I have swallowed up half the civilization without doing anything. That seems a little too punitive.
There are SOME examples of it in history yes, Boxer rebellion etc but you can't count them pretty much on one hand-ish. But for it to happen so often is silly. Now, the real point I'm making is that either I SUPER don't understand it or it's not working as intended because I've seen it work the other way too. I've seen a civ place a city at the far side of a civ on a whole different continent than they were on and have FULL loyalty throughout the time it's been there. I've been playing on King with the R&F, I usually play on emperor.
Notice the Cree city at the southern part of the screen shot. You'll have ot check the mini map to see where the rest of their cities are but they are not only on a whole different continent, they're on the complete opposite side of the continent from the rest of their cities with the Mapuche capitol right in between them. Why is that city not having loyalty issues?? IDK lol
There are SOME examples of it in history yes, Boxer rebellion etc but you can't count them pretty much on one hand-ish. But for it to happen so often is silly.
Now, the real point I'm making is that either I SUPER don't understand it or it's not working as intended because I've seen it work the other way too. I've seen a civ place a city at the far side of a civ on a whole different continent than they were on and have FULL loyalty throughout the time it's been there. I've been playing on King with the R&F, I usually play on emperor.
Notice the Cree city at the southern part of the screen shot. You'll have ot check the mini map to see where the rest of their cities are but they are not only on a whole different continent, they're on the complete opposite side of the continent from the rest of their cities with the Mapuche capitol right in between them. Why is that city not having loyalty issues?? IDK lol
When they were designing the expansion, did they try play testing it?
So you basically cannot keep any city that you capture or build that's too far away and close to another civ.
This is horrible.
Or provide all Palaces the same loyalty defence that City States receive. Maybe add it to the Government Plaza, too, so it can apply to two cities. Just to help small civs stay afloat. It's not like small, distinct groups don't form fierce internal loyalty when surrounded by large groups of "others".
Notice the Cree city at the southern part of the screen shot. You'll have ot check the mini map to see where the rest of their cities are but they are not only on a whole different continent, they're on the complete opposite side of the continent from the rest of their cities with the Mapuche capitol right in between them. Why is that city not having loyalty issues?? IDK lol
I think it is working as intended. The idea is for cities to apply pressure as opposed to making it just about distance. It gives you multiple ways of dealing with loyalty. But the main factor seems to be population.
It's not all that much smaller than the Mapuche cities and a pretty decent distance away.
But at the same time it kinda makes sense. If an enemy captures just one city of a big empire, it is logical that the city wants to go backThe net effect of Loyalty seems to be to make warmongering penalties worse; you either have to take a substantial number of enemy cities or raze them. It makes limited war (of the kind which the diplomatic system seems designed to encourage) almost completely impractical. If you just want that one city? Tough. You won't be able to keep it.
Interesting, I've had the opposite so far: despite being in a golden age and despite both neighbours being in dark ages, I'm yet to flip a single city because they've both assigned governors to any cities that begin to have trouble. I haven't aggressively tried to flip any cities yet though.While I do love the loyalty concept, it does seem too sensitive. I entered a golden age near a civ that entered a dark age and I have swallowed up half the civilization without doing anything. That seems a little too punitive.
There are SOME examples of it in history yes, Boxer rebellion etc but you can't count them pretty much on one hand-ish. But for it to happen so often is silly. Now, the real point I'm making is that either I SUPER don't understand it or it's not working as intended because I've seen it work the other way too. I've seen a civ place a city at the far side of a civ on a whole different continent than they were on and have FULL loyalty throughout the time it's been there. I've been playing on King with the R&F, I usually play on emperor.
Notice the Cree city at the southern part of the screen shot. You'll have ot check the mini map to see where the rest of their cities are but they are not only on a whole different continent, they're on the complete opposite side of the continent from the rest of their cities with the Mapuche capitol right in between them. Why is that city not having loyalty issues?? IDK lol
I don't like how I can't send a settler half way across the map for a whole bunch of luxuries/resources or an awesome city location
There doesn't have to be a strong connection. I think the troops would not affect the chance of starting a rebellion, but rather would affect how easily the city would deal with it.1. A garrisoned unit improves loyalty. But other than that, stationing more military doesn’t further reduce the chance of rebellion. Surely if you fill a city with troops, the chances of rebellion go down?
I agree. But it would be probably hard to make this working in the game somehow.2. I get losing cities should hurt an empire’s overall loyalty. But the game doesn’t allow civs to hang on with one or two cities. That doesn’t seem very historical - eg the Roman Empire ultimately lost most of its territory - including Rome - but you could say the civilisation itself did surivive after moving it’s capit to Constantinople.
Religion in my opinion should have some connection to loyalty, yea. I think it's a missed opportunity.4. Likewise, having a different religion in your capital than in one of your cities should surely also create loyalty problems?
That would make sense, but it would make the game harder. I think I'm rather against this idea - gameplay wins over realism here for me.5. Distant colonies should surely also have loyalty problems, even if there isn’t a nearby civ to influence them. For example, the US, Australia, Canada etc. didn’t become independent because they were attracted to joining some other civilization...
So my citizens have an effect on the loyality of a close "enemy" city. But do the citizens of my cities (in range) count as a whole or is it the actual location of the citizens (where they "work") that matters? So does moving the citizens closer to the border mean more pressure?
And when does the pressure update? Right away or next turn? Does anyone know?