Does anybody play with this option turned on in the BUG\C2C Options?
Would setting this to 1 allow for gameplay similar (in that one regard) to Civ 5?
Does the AI handle itself well with this setting turned on?
1. Not really
2. Yes, for the human
3. Not at all, and making the AI understand this is not a priority.
My advice is NEVER use this option. The AI is totally broken with it for two reasons:
- The Ai is incapable of staging city attacks if it cannot produce single stacks that amount to approximately 130% or more of total city defense.
- The AI doesn't understand why its units cannot move to some plots and keeps trying - this leads to turns that just hang on occassion
Whoever wrote this code just changed the is-a-move-legal part of the code, and didn't do the AI rewrites necessary to solve the above issues. A MAJOR rewrite would be needed, and it's just not going to happen, so just say NO to this option.
I would suggest (without any idea of how much work this would require) to either remove the option or put a warning there, in that case. Some people who are playing Civ 5 may come back to Civ 4 just to check out C2C. That part of the target audience is likely to turn it on if they liked 1upt in civ 5..and then they will be severely disappointed by how it breaks AI![]()
1upt hexes graphics and city states are the only good things about civ 5 in my opinion so to me putting 1 upt in would be super super cool
I don't think straight 1 upt would work, but seeing as the ai can field decent size armies and the ability (I've seen to take chokepoints and defensive positions better) to defend itself... I wouldn't mind a limit of 6-8 units per tile, since you can create a fairly specialized stack or a well balanced stack for a long while. Linked up with the eventual use of the ai to flank its fellow ai or the player, and properly use a Great Commander I would begin to see an impressive increase in challenge by this.
Granted, I'm tempted to say that cities could go above the limit per tile by building specific buildings to increase the limit of its garrison.
I wouldn't know how to begin doing this, but food for thought.![]()