WeneedmoreCivs
Warlord
- Joined
- Sep 22, 2010
- Messages
- 125
Wow, I just tried the Maya for the first time yesterday and I was shocked at how awesome they are. Starting the game with a ranged unit is HUGE, especially because you can get them promoted to 2 shots a turn really early on which gives a massive advantage. The UB is also amazing, with the +2 Faith and +2 Science creating a heck of a windfall. If you use the right Pantheon/Religion/Wonder choices, you can generate 50+ faith a turn with just 1 city before the Renaissance. I used that massive faith generation to build an army (using that religious trait which allows Faith purchases of units) which I then used to complete the domination of my continent (which had 0 city states and only 2 other countries even though the world had 22 civs and 41 city states), all while receiving periodic Great People thanks to the awesome UA.
So far I've played with The Netherlands (Sea Beggars are badass and Polders are cool, but the UA sucks), The Huns (Battering Rams are amazing, Horse Archers are excellent and the UA is great, but they fizzle out quickly) and The Celts (Good UA, but they are pretty weak otherwise).
Gods and Kings is a wonderful expansion, it truly enhances the game while also speeding up the loading time!
Now if only I had the free time to actually play it!
I still need to try Austria, Byzantium, Carthage, Ethiopia and Sweden.
So far I've played with The Netherlands (Sea Beggars are badass and Polders are cool, but the UA sucks), The Huns (Battering Rams are amazing, Horse Archers are excellent and the UA is great, but they fizzle out quickly) and The Celts (Good UA, but they are pretty weak otherwise).
Gods and Kings is a wonderful expansion, it truly enhances the game while also speeding up the loading time!
Now if only I had the free time to actually play it!
I still need to try Austria, Byzantium, Carthage, Ethiopia and Sweden.