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[Vanilla] The Mechanism of Great People

Lily_Lancer

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May 25, 2017
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Lily_Lancer submitted a new resource:

The Mechanism of Great People era - The Mechanism of Great People

ll GP has a fixed cost per era. It only depends on the era of that GP, so all Modern Era GP cost the same, be it Artist, General or Scientist. There's only one factor that might change its cost.

There's actually only one thing that changes the cost. If the world's average era is below of the first GP of a new era of a certain type, there's a fixed increase +30% in price. This increase is only applied on the first GP from that type of that era.

For example, if you recruited all Great Merchants of the Renaissance Era, then the next will be of the Industrial Era (say, Adam Smith). If the world is still in the Renaissance Era, the increase will be applied for him, but not for the other 2 Great Merchants from Industrial. It'll be reapplied for the first Great merchant of the Modern Era again if the world didn't reach Modern in the mean time.

Remember the increase is applied for each type separately; in our example, having recruited the first Great Merchant from Industrial won't help with the increase of the first Great Engineer from Industrial.

Those costs are (the numbers in the parenthesis are the increased cost):
  • Classical Era: 60 (75)
  • Medieval Era: 120 (155)
  • Renaissance Era: 240 (310)
  • Industrial Era: 420 (545)
  • Modern Era: 660 (855)
  • Atomic Era: 960 (1245)
  • Information Era: 1320 (1715)
Some notes besides the actual cost:
  • All games have by default all Great People available.
  • If the world's era advances farther than GP era, then all GP from previous eras are forfeit, except the current one (the one that appears when you open the GP window). After you recruit the current GP, the next one will be the first of the current GP era.
1: World Era= An era that More than 50% (current existing) Civs have entered
2: Current GP Era=World Era+1

3: Nothing related with other issues such as rows of tech.

Done by careful experimental designs.

So the best way for an SV is to eliminate the low-pace civs while remains 2 opponents with the fastest tech/culture pace. Either of them entering Modern will help you ignore those modern GSs(2,000 GP point), while either of them entering Atomic saves you 3,000 GP point from Atomic GSs.

Read more about this resource...
 
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Great People is so Broken and Unbalanced... Just roll the dice and cross your fingers !
 
May I please find out which lines of codes did you observe the "world era+1" from?

I can confirm that I did some initial tests when @Lily_Lancer asked but never finished them... I went back to them after the writing and can confirm this seems to be the case also.

@Lily_Lancer it would be nice if all of the bits about great people were in there to make it complete and more useful... but its up to you of course.
 
I can confirm that I did some initial tests when @Lily_Lancer asked but never finished them... I went back to them after the writing and can confirm this seems to be the case also.

@Lily_Lancer it would be nice if all of the bits about great people were in there to make it complete and more useful... but its up to you of course.

Are there any other unknown issues about great people?

Okay, I heard that Adam Smith do not work properly in most cases. Since I never seen him appearing on my GP list, I don't know the mechanism of the unusual Adam Smith. I'm wondering whether those who appreciate this GP really recruited him once or not.

I can explain for Mary Ricky and the tourism +50% policy, these two interact with each other so that the GS tourism do not work properly with the policy. The same happens to Relic*3 and Kandy.
 
It's done by multiple experiments. This world era calculation may be hard coded in the dll so I didn't find them.

That's sad to hear I was really hoping to to edit that so it's World Era + 0. Would really stop killing off the great people then. Great job on the find though, would explain a lot of things.
 
That's sad to hear I was really hoping to to edit that so it's World Era + 0. Would really stop killing off the great people then. Great job on the find though, would explain a lot of things.

Most GPs are of no use. Kongo or Russia or Greece maybe your best friend for SV since they may reach Atomic era on culture tree early enough to help you avoid many useless GSs. If that happens before T150 it really makes sense. (And you have to totally destroy other Civs so that only you and one of them can be more than 50% of the current existing Civs.)
 
Most GPs are of no use. Kongo or Russia or Greece maybe your best friend for SV since they may reach Atomic era on culture tree early enough to help you avoid many useless GSs. If that happens before T150 it really makes sense. (And you have to totally destroy other Civs so that only you and one of them can be more than 50% of the current existing Civs.)

Yeah and most of the useless ones tend to deny the better ones from spawning and that's really annoying. Thanks for the tip though I'm more interested in forging the greatest civilization than winning the fastest game.~
 
Thanks for collecting the info.

I just realised in a recent game that, in my view unfortunately, the whole concept of GP Era is World Era +1 is taken to the limit.

I played a peaceful Deity game with Smoother difficulty and lower tech speed, which ended up with three out of six civs in the information era while we were still grabbing GPs - the problem is, it then considers information era+1 so upon someone receiving the first information era GP of some kind, the system jumps to those of the next era (...) and no further GP are available.
 
Most GPs are of no use. Kongo or Russia or Greece maybe your best friend for SV since they may reach Atomic era on culture tree early enough to help you avoid many useless GSs. If that happens before T150 it really makes sense. (And you have to totally destroy other Civs so that only you and one of them can be more than 50% of the current existing Civs.)

Great tip! Three other civs max remaining and one of them needs to be advancing deep.
 
This information appears to be incorrect? I just claimed a classical great scientist, and the next one cost 60 also, instead of increasing to 75 as the OP says it should?
 
This information appears to be incorrect? I just claimed a classical great scientist, and the next one cost 60 also, instead of increasing to 75 as the OP says it should?
They change things with each release and often the information is not updated.
 
Does World Era work the same for this mechanic even if you're playing vanilla? Or is this the only place in vanilla where World Era is a thing?
 
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This information appears to be incorrect? I just claimed a classical great scientist, and the next one cost 60 also, instead of increasing to 75 as the OP says it should?

Where does it say it will increase like that?

The op says that only one way changes the cost of GPs ands that's not the way it mentions.
 
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