Yoda Power
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- Joined
- Sep 24, 2002
- Messages
- 13,870
sure you can delete the labels.txt, but then castles will be called Radar Towers, Roads will be called Railroads, etc.
Originally posted by Rhye
I'm sorry to see that there's someone who voted 1/5 (like they did with my mod): now it's 3/5 with 2 votes.
A 1/5 means that the modpack really sucks, and it isn't true. If these persons tried to mod anything, they probably wouldn't be so unrespectful for people's work.
I rated 5/5, trying to balance it. Good work, Yoda![]()
thank you very muchVeerry great.. (i rated 5/5 )
yes i will, but its far from first priority. Right now i need to add more units, buildings etc..There is no sounds put in the "Teutonic Infantry.ini" and "Uhlan.ini" and "Syrian Infantry.ini" and "Paladin.ini" and "Missioinary.ini" ym.. or u gonna add them later?
i hope to add more ships laterAnd there is not many different ships..
There could be more barbs in the east..?
again, thank you. I might chance gold, but that will be laterEDITED: Have played this now.. veerry cool..
perhaps "gold" could be "tucats" or something??
Originally posted by orangebear
Is the science research made up only 60 percent?
I can't go any higher.. Or is my computer bugging?
--thanx![]()
Originally posted by calgacus
Have you changed "The Odosian Walls" to "Theodosian Walls" yet?
Originally posted by ckuyuk
Nice mod, but I could not play it after 706 AD.
It says "Art/Units/Frank/../Swordsman/SwordsmanFortify.wav file not found" and game exits.
Is it a bug or I am missing something?