The Mid-Evil Times: TMET

Paasky

Good News Everyone!
Joined
Nov 19, 2003
Messages
2,062
Location
Vantaa, Finland
Index
I Story
II Civ Descriptions
III Changes
IV Screenshots
V Credits
VI Download & Installation
VII FAQ
btw: I know that it should be spelled Medieval ;)
And yes it has an Mulitplayer version.


I Story
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The Mid-Evil Times - TMET:
The year is 500AD. Rome has just been overwhelmed by barbarians, and is now fighting to keep the barbarian horde out of Rome itself. After the Roman leaders left their lands, and after the barbarians looted all they could, the surviving people have started new nations, bound to take control of this vast and beautiful region.
Length: 400 turns, 1300 years.
Place: Fictive map, but it has some resemblance with the Europe of 500AD. This has allowed me to create many tactical areas & very different playing styles depending on your civ/where you are located.
The map is full of rivers, lakes, mountain ranges, swamps, forests & also has one desert to fight on and to fight for.
NOTE: The civilopedia still lacks pictures, but the texts are accurate & available for every unit/improvement/tech/government.


II Civ Descriptions
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There are 15civs, and all of them differ in their playing style & tactics.
Rome:
Ex-Superpower, now in war with the barbarians which have conquered everything except Rome itself. The ancient Roman greatness is being slowly forgotton and soon Rome will fall into Anarchy and forget how to build the great Legions that once were part of the best army in the world. After destroying the huge hordes of enemies, Rome is propably the easiest nation to play as.

Greece:
Old nation with deep roots in Hoplite warfare. It has recently been "liberated" from Roman rule (like the rest of the world) and is now fighting against the barbarians.

Egypt:
The third old & glorious nation which is in war with the barbarians. These three "civilized" civs are the easiest to play although they have a large portion of their income going into keeping their cities happy.

Germany & Russia (united in the MP version):
Two new civilizations north of Rome. In the beginning they are very Barbaric but will grow into great nations in the later ages. They are not in war with the Barbarians as they are Barbarians of sorts themselves, but war is inevitable if they wish to expand.

China & America (united in the MP version):
Two civs south of Rome. These two are more into cavalry than infantry, and can build the feared Cataphracts (which are only surpassed in the Middle Ages by Knight Cavalry). They are not in war in the beginning but will be, depending on the direction of their expansion.

Iroquies (part of the Barbarian Nations civ in the MP version):
The Desert Nation, it is located on the only river crossing the Eastern Desert. The also rely heavily on cavalry & horse archers. As they are quite small, warmongering is not something they are likely to do. Although they might go north of the river to destroy the Persians.

Persia (part of the Barbarian Nations civ in the MP version):
Small, 1 city nation which has lots of horses, both Cataphracts & Archers, and a settler in the beginning. Although small, it could through a nasty surprise on its southern neighbours.

France (part of the Barbarian Nations civ in the MP version):
Situated on the West Isle, it is a Seafaring civ that will have time to grow on its own until larger ships are invented. It will most likely grow into a strong Naval Power and is easy to defend due to the hilly isles which are far away from everything.

Babylon (part of the Barbarian Nations civ in the MP version):
Resembling very much the Vikings, they like on the Western shores of the Great Mountain Range. They get a few longboats at start, and in the Middle Ages their Berserks will be a major threat to anyone who gets in their way.

Zulu (part of the Barbarian Nations civ in the MP version):
Living on the very southwest corner of the map, these barbarians should be easy to contain, but don't let your guard down, as their units have the ability to cross the Swamps & Jungles where no-one dares go.

India & Aztecs:
These are the two unplayable barbarian civs. They are very effective and scary in the beginning but as their troops do not upgrade, they are stuck with ancient units. They are usually the first civs to go as they are scattered around, fight each other, and also fight Rome & Egypt eternally in addition to Greece & Japan from the beginning. Typically all civilized nations declare war on them to gain more territory easily. But an intelligent leader does this only after most of their troops have been destroyed by the larger nations ;)


III Changes
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There are too many changes to list, as everything has been changed/tweaked. But here is a small list:
  • 105 units
  • 129 improvements/wonders
  • 70 techs (divided into 4 eras)
  • 14 governments
  • 31 resources
  • 15 civs (2 un-playable)
    Check the civilopedia for info on the changes (in Game Concepts).


IV Screenshots
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minimap.png

Romans 1
Romans 2
Romans 3
Romans 4
Egypt
France
Japan


V Credits
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The large amount of unit creators who have done the unit graphics for this scenario.


VI Download & Installation
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If you have ANY problems, please read the FAQ first.

a) - Downloading
  1. The Main Files (here)
  2. The Any to v1.1 Patch (here)

b) - Installation

*If you can't open the files, you need to download & install WinRAR (here)*

Now, make sure that "Use Folder names" is ON (it is on by default, so if you don't know what this is, don't worry about it)

  1. Extract the contents of "TMET_1.0_full.rar" into your "Civ3\Conquests\Scenarios\" folder ("C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios" by default)
  2. Extract the contents of "TMET_any-v1.0.rar" into the same place. Overwrite everything.

It's installed now! Simply start Civ3 Conquests > Civ Content > and select "The Mid-Evil Times". The Mid-Evil Times MP is the Multiplayer version of the scenario.
*New!* The Random scenario has a random map!

c) - Future patches


In the future, check back for any new patches in this post. If you don't know/remember your version, check the first line of your "Readme for The Mid-Evil Times.txt" in the "Civ3\Conquests\Scenarios" folder OR start a new game and check the version number from the scenario's name. Check for a new patch once per week or so. I'll keep incremental patches of earlier version available so that if you miss one update, you don't have to get the Full update.
ps. To make the changes in an update work, you'll have to start a new game. I'll inform you if a new game isn't neccessary.

d) - Playing
The loading process will take 1-10min depending on your computers speed! This is still very fast compared to other scenarios.
The first few turns might take a long time, as there are a lot of barbarians being killed ;) Also, if you're playing Rome, I suggest turning off battle animations for the first few turns (Press Ctrl+P ingame to access the preferences) until the huge barbarian hordes are killed.
One thing you're sure to notice is that running an army is very costly! Check the 'Loot' unit from the Civilopedia for a tip on that ;)
The civilopedia is your friend, make good use of it.


VII FAQ
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These are the most common questions/problems and answers to them:

Q: What do I download?
A: Downloading & Installation

Q: When I download I don't get 24megs but something smaller!
A: Are you using Internet Explorer without any download helping software? There's the problem. IE's downloader is a really crappy one and many times loses the connection to the server and says that the file is complete although it isn't. There are three options:
1) Re-download the file. This time hope that IE doesn't mess up the download again.
2) Get software that actually can download reliably. I use Free Download Manager. It works perfectly and I assure you, it has no spy-ware whatsoever. After installing it it automatically starts monitoring your IE clicks for possible files. When you start downloading the screen pops up & asks where to save it.
3) Get a better browser. There are loads of IE replacements out there, the most common ones being Netscape, Firefox & Opera. Google for any of them and install.

Q: I can't open the files!
A: The files are rarred and need a program to open them. I use the .rar format because it is upto 30% smaller than .zip's. Simply download WinRAR from here. After installing simply open the files. You can extract them in many ways, the simplest being dragging & dropping the files into the correct places.

Q: The files are corrupt/I get errors while trying to extract them!
A: Check the answer to the 2nd question.

Q: How do I play this?
A: Open Conquests, press Civ-Content, and choose The Mid-Evil Times.

Q: I get "File not found - art\units\*unitname\*something*.*" error!
A: Are you using a German version of Conquests? If so, go here. If you're using another language, you'll have to a) reinstall in english or b) search for a utility on your language.

Q: I get *insert error* error!
A: Are you sure you've extracted the files to the correct place? Rerty that. If you still get an error, post the exact error message civ gives you! That is the ONLY way I can help you. If you've not registered at CivFanatics, you can view my IM names/email address by clicking on my name.

Q: There is something wrong with the scenario/I don't like this thing, it's not correct!
A: Please post about it at this thread, I'll answer you asap. If you've not registered at CivFanatics, you can view my IM names/email address by clicking on my name.

Q: How can I attack cities with the Mercenary Units?
A: You have to declare war to attack cities with units with Hidden Nationality. I know, the AI can attack your cities & conquer them without declaring war. The AI cheats :(

If you have other questions, please don't hesitate to post about it, I'll read it and answer to it asap.

Have Fun!
 
Not to be rude or anything but I must say I fail to understand the point of making a mixture of historical stuff and imagination. They IMHO don't blend too much. I either want one (preferably the former but that is a personal opinion) or the other.

With your skills I think you could have done a nice historical one...

Ok it was just an opinion as you requested one and I know how frustrating it can be not to get any feedback. Sorry it cannot be nicer. Anyway others might think differently.
 
Yeah well I got a bit bored of the European map being in every single scenario :p
The historical aspect is simply that it begins in 500AD, as a sort of accelerated start, and ends in 1800, so that for a change it focuses mainly on the Medieval Times.
I've done a random scenario with these rules, works pretty nicely.

Would you be any happier if I did an European map too? And rename the civs (which are a bit daft...)
The Napolean map will do nicely I think...
 
That looks much better Paasky. While I liked the idea behind the scenario, I decided to skip it for the reasons LouLong so nicely already detailed. If this was made on a real map, it'd be an insta-download!

Good luck with it!

Nivekclough
 
Now I just need to find historical data on what civs remained, what civs came out, etc. I'm off to wikipedia! ;)

How about the different civs? As you see I've enlargened it quite a lot into the east, so there wil be atleast the Arabs, Persians, barbarians-in-russia, Parthians (?), Byzantines, Egyptians, etc. Actually I'll list the civs that are in Rome: Total War and a few others & then start working from there. Note: It doesn't need to be 100% accurate with 500AD as the European situation should evolve into something similiar what it was in the 1000's.
  1. West Roman Empire
  2. East Roman Empire (Byzantines)
  3. Britons
  4. Vikings
  5. France
  6. Spain
  7. Numidia
  8. Greek Cities
  9. Parthia
  10. Persia
  11. Armenia
  12. Dacia
  13. Arabs
  14. Pontus
  15. east-russian-barbarians (Scythia?)
  16. Thrace
  17. Huns
  18. Vandals
  19. more-northern-barbarians
  20. ?
  21. ?
  22. ?
  23. ?
  24. ?
  25. ?
  26. ?
  27. ?
  28. ?
  29. ?
  30. ?
  31. ?
I'd like to fill the ?'s with countries that should emerge later (Poland, Sweden, Russia, Austria, Few Germans, Netherlands, Hungary, etc). They can be barbarian tribes in the beginning but evolve to be better as time goes by.
 
Paasky,

You can add me to the list of people downlaoding this when it is finished....Midevil games are always enjoyable.......Didnt know about wikipedia thanks for the new reference location...
Strhopper
 
I would add to the Britons
Whales and ireland. That way the area will be more interesting and not a garanteed rasy

When does this scenario end? start or end of napolianic wars?
 
I am the Future said:
When does this scenario end? start or end of napolianic wars?
Read the first part of the first post...

Actually the Britannia should have the Anglo-Saxons, the Welsh, the Irish, the Scots & a civ that would be scattered around Europe and called "Misc small civs" to represent the Caledonians.
At some point after 440, the Anglo-Saxons settle in Britain.
6th century: Irish colonists and invaders, the Scots, began migrating to Caledonia (later known as Scotland)
Why should I include any whales? You mean Blue Whales, Sperm Whales, or Killer Whales? :lol:

This is interesting:
Establishment of Karantania, first stable and independent state of Slovenians and of Slavs:
The first mention of this state in official documents has been dated to 595, according to present knowledge. Some older historians cite a date of 745, while others claim one even later. The label of the first Slavic state is a topic of some controversy. The Czechs proclaim to be descended from Samo's kingdom (623) and from Great Moravia (833).

Latin authors named the Gorostan (archaic Mountain Home), a mountainous fatherland of Slovenian ancestors north of Karavanke with the name Carantanum. Carinthia can also be derived from the name for Carni, a Celtic people.

Around 611 Karantanians passed over Bavarian territory near the wellspring of the river Drave (Drava) and devastated it without the help of neighbouring Avars.

After 620 Karantania was joined to Samo's state union (623) with the name marca Vinedorum. It was ruled by the duke Valuk (Wallux dux Winedorum). In 658 Samo died and the Slav tribal union collapsed. Smaller Karantania persisted.

In 745 Karantania lost its independence and became a margraviate and tantamount part of the semifeudal Frankish empire later under the rule of king Charlemagne (742-814, reigned 771-814) due to pressing danger of Avar tribes from the east.

In 843 Karantania passed into the hands of Louis the German (804-876). In 887 Arnulf of Carinthia (850-899) a grandson of Louis the German assumed his title of King of the East Franks and became the first Duke of Carinthia.
 
Paasky,

well done on what seems to be a nice scenario.

personally, i see no reason why you can't mix history and imagination. to say that there's "no point" to do so is completely asenine imo. this is your mod and you should be able to do with it whatever you damn well please.

however, i would also like to see a map of europe for this one and maybe even a random-type map.

just my 2 cents.
 
I've made a random map already, it's just waiting to be released with the first patch.
Not much has been changed in the patch, just a few tweaks here and there.

Just one thing is bothering me: the unit-creating improvements. The AI doesn't build them, propably because they don't actually do anything... So I'll add some incentive for the AI to build them as well, because atm those are the greatest human-only buildings. The good new is, however, that the units they create require maintaince.

Anyone who has played this: How badly do Rome & Egypt get beaten? In one of my games Egypt was completely destroyed and Rome had a government-in-exile on one of the western islands.

Btw, is asenine supposed to be insane? Never heard of asenine before... :p
 
Paasky,

i've seen it in the past when you give a certain wonder or improvement some culture or happiness bonuses, the AI will build them.

i'm sorry but that was a typo (asenine).

it's proper spelling is 'asinine' and it means:

Main Entry: as·i·nine
Pronunciation: 'a-s&n-"In
Function: adjective
Etymology: Latin asininus, from asinus ass
1 : marked by inexcusable failure to exercise intelligence or sound judgment <an asinine excuse>
2 : of, relating to, or resembling an ass
 
The thing I desperately need now is city/town names. Although I'm not filling the entire map with cities, I already have 40 cities with ? as their name.

Also, how about naming a few of the "? Tribe"s. I've named some of them (can't remember the names but: the one in the Canary Islands, the one in Georgia & the one on the Caspian Sea) but there are still many unnamed tribes left.

Oh: the new minimap:
Notice that the Caspian Sea is much larger than it is today, as it has been dryed out by recent (50 years) misuse of its water.
 

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