I read much complains about ai's inability to handle war, but i think that is the system that's broken. For a strategy game is too much tactic and the ai will be always be bad. That's the opposite of civ4 for 2 reasons:
- The units cost too much so they are few (good luck in creating a corp)
- Too many units with range weapons
I never seen a game where you can win a war with only archers and with no loss and keep in mind, in this game losing a unit is a great cost (if you lose a corp of tanks you loose the cost of a wonder!). So you win a war and retain all your units, while the ai is force to spend so many hammers to rebuild. Of course there's no challenge. And if the ai attacks the human player and loses the attack is defenseless to retaliation
To make the ai challenging the units should be cheaper (at least 1/3) and archer and siege units should receive a retaliation. Also pillaging farm is way too powerfull
- The units cost too much so they are few (good luck in creating a corp)
- Too many units with range weapons
I never seen a game where you can win a war with only archers and with no loss and keep in mind, in this game losing a unit is a great cost (if you lose a corp of tanks you loose the cost of a wonder!). So you win a war and retain all your units, while the ai is force to spend so many hammers to rebuild. Of course there's no challenge. And if the ai attacks the human player and loses the attack is defenseless to retaliation
To make the ai challenging the units should be cheaper (at least 1/3) and archer and siege units should receive a retaliation. Also pillaging farm is way too powerfull