Osakasayama
In decline
While knowing few people play Civ4 nowadays, I was still bored enough to make a scenario for it in 2016 (right before civ6!). This isn't exactly my first scenario, but it is indeed my first to publish.
Download @ the Database!
This is a scenario based on the Mithridatic Wars, a.k.a. the three wars between Mithridates VI of the Kingdom of Pontus and the Roman Republic. The scenario loosely follows the First War, though elements from the later wars (piracy, Armenian conquests, etc.) are also represented in a quasi-historical style.
The map, which stretches from the Adriatic coast to the Caspian sea, is based on the map of embryodead's Sword of Islam Mod with slight modifications.
There are two files within the .zip: the "PlatyBuilder" and the "Modless" versions.
- The PlatyBuilder version is the main scenario. This one requires Platy World Builder to be running as a Mod. (The map will load up on vanilla-BTS, but it will be severely unbalanced.)
- The Modless version is, well, the one that works without any Mods
The former is more sophisticated as a scenario, but it may be slightly unbalanced due to the larger number of units. The latter is more balanced but it lacks the semi-historical context I tried to achieve in the former.
Playable Civs:
Odds and Ends:
Credits:
And of course, Screenshots...
Download @ the Database!
This is a scenario based on the Mithridatic Wars, a.k.a. the three wars between Mithridates VI of the Kingdom of Pontus and the Roman Republic. The scenario loosely follows the First War, though elements from the later wars (piracy, Armenian conquests, etc.) are also represented in a quasi-historical style.
The map, which stretches from the Adriatic coast to the Caspian sea, is based on the map of embryodead's Sword of Islam Mod with slight modifications.
There are two files within the .zip: the "PlatyBuilder" and the "Modless" versions.
- The PlatyBuilder version is the main scenario. This one requires Platy World Builder to be running as a Mod. (The map will load up on vanilla-BTS, but it will be severely unbalanced.)
- The Modless version is, well, the one that works without any Mods
The former is more sophisticated as a scenario, but it may be slightly unbalanced due to the larger number of units. The latter is more balanced but it lacks the semi-historical context I tried to achieve in the former.
Playable Civs:
Spoiler :
- Kingdom of Armenia
- Parthian Empire
- Kingdom of Pontus
- Republic of Rome
- Parthian Empire
- Kingdom of Pontus
- Republic of Rome
Odds and Ends:
Spoiler :
- Many Roman and Pontic units are immobilized at start in the PB scenario. You must wait several turns for them to become useful.
- The obviously out-of-place Sugar, Spice, Wine, Rice and Dye resources represent Honey, Apples, Olives, Barley / Sorghum and Cotton / Hemp resources in the original SoI map.
- Some of the pre-placed units are UU's of other civs and some of them have altered Unit Strengths. Use them wisely, since you won't be able to rebuild them!
- Much of Rome's Greek and Anatolian cities start under city revolt. Be aware that even Pontus under the AI will eventually take them along with your vassals.
- The obviously out-of-place Sugar, Spice, Wine, Rice and Dye resources represent Honey, Apples, Olives, Barley / Sorghum and Cotton / Hemp resources in the original SoI map.
- Some of the pre-placed units are UU's of other civs and some of them have altered Unit Strengths. Use them wisely, since you won't be able to rebuild them!
- Much of Rome's Greek and Anatolian cities start under city revolt. Be aware that even Pontus under the AI will eventually take them along with your vassals.
Credits:
Spoiler :
- embryodead for the base map from Sword of Islam & Bobby Martnen for the Western portion
- platyping for Platy World Builder, the tool I used to make the scenario.
- platyping for Platy World Builder, the tool I used to make the scenario.
And of course, Screenshots...
Spoiler :