Jokemaster
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- Joined
- Nov 15, 2010
- Messages
- 544
I'll be playing next and I expect to have my turns done today.
EDIT: I'm done. Here is my log. This will be my first experience with true ICS... tips and RCC are welcomed.
2500 BC (turn 0) Switch Kara worker to ocean, settler still completed next turn (+1b, +1g, -1f) Looking back at it, I'm not sure if it was a good idea... does science is taken into account before or after the growth/disgrowth of a city? Enter...
2450 BC (turn 1) Kara Settlers, Start road at (30, 22) Horsemen uncovers some plains behind the mountains. Enter...
2400 BC (turn 2) Road at (30, 22) finished. Start road at (31, 25) Find another hut after going in the plain square... not used to restrain popping. Find another river behind the mountain range.
2350 BC (turn 3) Bokhara settlers, will regrow next turn. Decide to build at (31, 17) River is 5 squares long and amidst rough terrain. Explorers seem very worthwhile right now.
2300 BC (turn 4) Build Nishapur at (31, 17) Build Kashgar at (29, 21) Extra unhappiness at Samarkand already covered by Warrior. Nishapur unhappy too... will altern between riot and Elvis to get some shields for a Warrior.
2250 BC (turn 5) Civil disorder in Nishapur, Elvis. Discover Code of Laws: start Monarchy. Tech rate 60: 6b/t (7 if we count rioting Nishapur) Switch workers in Sam and Kar. Rush 6s in Kar, 4s in Bok. Gold down to 14.
2200 BC (turn 6) Order re-established in Nishapur. Sam grows and builds Warrior, starts settler. 7/60b for Mon.
2150 BC (turn 7) Nish riots, 14/60b. Rush 1s in Kashgar.
2100 BC (turn 8) Order Nish, rush Warrior (14g) Build Tabriz at (30, 28) starts warrior for future unrest control. No additional city in disorder. Horsemen explores prairie/plains/desert patch SW of mountains/river.
2050 BC (turn 9) Barbs at (14, 22)!!! Archers, so it came from a boat. There’s civ in that range somewhere (I did not got any warning message of barbs landing) Discover another hut at (29, 47) 29/60b. Making 8b per turn, Mon in 4 turns, so we should be able to get it in 1850 BC (which is an oedo year btw... instant revolution very probable because no city of ours will build any Settlers anytime soon) Rush 5s in Madrid. Nish warrior.
2000 BC (turn 10) Barbs move East, see green Warrior attack the Archer and die. Discover river SE of (29, 47) hut.
1950 BC (turn 11) Oops, forgot I was only playing 10 turns... anyways, Barb archer moves 1 square south, at (16, 24) Get a ‘’Zulu civ destroyed by barbs’’ message. That helps. Guess we’ll have to prepare a dip soon.
So because of the destroying of the Zulus, we might have to detour to Writing and build a dip before Zimbabwe builds too much barb archers that will hinder our expansion. Checking Top 5 cities display tells Zimbabwe is size 2 right now. After bribing/conquering Zim (it would cost, right now, 104g... not something we have right now, so taking it by force is also an option, but remember we want to storm the city, not sack it) we can build a few explorers to pop the huts our horsemen left behind in the pre-Mon period.
We have 45/60b for Monarchy, and at 1950 BC. Next oedo year is 1850 BC, and we are making 8b per turn. We should have an instant revolution if we do not pop any huts. No city is close to building settlers, so that will not be a factor.
For Kara, I'd rush 4s next turn, and rb the Settler when the food box will be full (in 3 turns) Tabriz will build a warrior next turn: it can be moved in Kara if we don't want to rush. Speaking of Tabriz, it should switch to Ocean this turn for +1b and +1g (warrior will be built anyway) That change would cause Bokhara to discover Monarchy, leaving Sam and Kar in Anarchy for a turn. However, Sam already has 2 warriors as garrison, and I don't think anarchy would cause any problems in this city.
Kashgar will have a full food box in 3 turns and grow to size 2 in a few turns. We will have to have a settler rbd when the food box is full, OR...
if Monarchy, in 2 turns, lowers the riot factor in Samarkand (we have 6 cities, so it should happen) we can move one of Sam's warriors in Kashgar and allow the city to grow to size 2 without unrest or Elvis. If a post-Mon hut gives an advanced tribe, we may have to revert to option Rush if the extra unrest takes a toll in Sam.
Nishapur will have a new warrior done in 3 turns. Mon will probably lower the RF in that city, so I would use that warrior for hut popping in our homeland east of our cities and exploring the unexplored NE passage near the (37, 15) hut.
I am not sure if roading (29, 19) would be worth it. It would connect Bokhara and Nishapur to the road network, but the road might take some time, and would not give any trade, because it goes thru a jungle square.
I haven't moved any units during this turn because I was not supposed to play that turn in the first place... sorry.
Oh, and just noticed landmass 2 5-6 squares south of Karakorum and 1 square east.
EDIT: I'm done. Here is my log. This will be my first experience with true ICS... tips and RCC are welcomed.
2500 BC (turn 0) Switch Kara worker to ocean, settler still completed next turn (+1b, +1g, -1f) Looking back at it, I'm not sure if it was a good idea... does science is taken into account before or after the growth/disgrowth of a city? Enter...
2450 BC (turn 1) Kara Settlers, Start road at (30, 22) Horsemen uncovers some plains behind the mountains. Enter...
2400 BC (turn 2) Road at (30, 22) finished. Start road at (31, 25) Find another hut after going in the plain square... not used to restrain popping. Find another river behind the mountain range.
2350 BC (turn 3) Bokhara settlers, will regrow next turn. Decide to build at (31, 17) River is 5 squares long and amidst rough terrain. Explorers seem very worthwhile right now.
2300 BC (turn 4) Build Nishapur at (31, 17) Build Kashgar at (29, 21) Extra unhappiness at Samarkand already covered by Warrior. Nishapur unhappy too... will altern between riot and Elvis to get some shields for a Warrior.
2250 BC (turn 5) Civil disorder in Nishapur, Elvis. Discover Code of Laws: start Monarchy. Tech rate 60: 6b/t (7 if we count rioting Nishapur) Switch workers in Sam and Kar. Rush 6s in Kar, 4s in Bok. Gold down to 14.
2200 BC (turn 6) Order re-established in Nishapur. Sam grows and builds Warrior, starts settler. 7/60b for Mon.
2150 BC (turn 7) Nish riots, 14/60b. Rush 1s in Kashgar.
2100 BC (turn 8) Order Nish, rush Warrior (14g) Build Tabriz at (30, 28) starts warrior for future unrest control. No additional city in disorder. Horsemen explores prairie/plains/desert patch SW of mountains/river.
2050 BC (turn 9) Barbs at (14, 22)!!! Archers, so it came from a boat. There’s civ in that range somewhere (I did not got any warning message of barbs landing) Discover another hut at (29, 47) 29/60b. Making 8b per turn, Mon in 4 turns, so we should be able to get it in 1850 BC (which is an oedo year btw... instant revolution very probable because no city of ours will build any Settlers anytime soon) Rush 5s in Madrid. Nish warrior.
2000 BC (turn 10) Barbs move East, see green Warrior attack the Archer and die. Discover river SE of (29, 47) hut.
1950 BC (turn 11) Oops, forgot I was only playing 10 turns... anyways, Barb archer moves 1 square south, at (16, 24) Get a ‘’Zulu civ destroyed by barbs’’ message. That helps. Guess we’ll have to prepare a dip soon.
So because of the destroying of the Zulus, we might have to detour to Writing and build a dip before Zimbabwe builds too much barb archers that will hinder our expansion. Checking Top 5 cities display tells Zimbabwe is size 2 right now. After bribing/conquering Zim (it would cost, right now, 104g... not something we have right now, so taking it by force is also an option, but remember we want to storm the city, not sack it) we can build a few explorers to pop the huts our horsemen left behind in the pre-Mon period.
We have 45/60b for Monarchy, and at 1950 BC. Next oedo year is 1850 BC, and we are making 8b per turn. We should have an instant revolution if we do not pop any huts. No city is close to building settlers, so that will not be a factor.
For Kara, I'd rush 4s next turn, and rb the Settler when the food box will be full (in 3 turns) Tabriz will build a warrior next turn: it can be moved in Kara if we don't want to rush. Speaking of Tabriz, it should switch to Ocean this turn for +1b and +1g (warrior will be built anyway) That change would cause Bokhara to discover Monarchy, leaving Sam and Kar in Anarchy for a turn. However, Sam already has 2 warriors as garrison, and I don't think anarchy would cause any problems in this city.
Kashgar will have a full food box in 3 turns and grow to size 2 in a few turns. We will have to have a settler rbd when the food box is full, OR...
if Monarchy, in 2 turns, lowers the riot factor in Samarkand (we have 6 cities, so it should happen) we can move one of Sam's warriors in Kashgar and allow the city to grow to size 2 without unrest or Elvis. If a post-Mon hut gives an advanced tribe, we may have to revert to option Rush if the extra unrest takes a toll in Sam.
Nishapur will have a new warrior done in 3 turns. Mon will probably lower the RF in that city, so I would use that warrior for hut popping in our homeland east of our cities and exploring the unexplored NE passage near the (37, 15) hut.
I am not sure if roading (29, 19) would be worth it. It would connect Bokhara and Nishapur to the road network, but the road might take some time, and would not give any trade, because it goes thru a jungle square.
I haven't moved any units during this turn because I was not supposed to play that turn in the first place... sorry.
Oh, and just noticed landmass 2 5-6 squares south of Karakorum and 1 square east.