The Most Dangerous Game - Small Pangaea FFA

Ardi, I didn't really think you were going to try and worker steal me, but just in case, I took the necessary precautions :P

Sent.
 
Damn I've failed a few times already at sending the save huh? This time I have an excuse... There was a up cause the save said "to Mitiu" but it was to me.

But yeah, you can still try to worker steal me. It's just a warrior on a hill :P
 
The problem with the save showing the wrong name is when you replay a turn after having already played it, and do not delete the save file first. If you do replay a turn you need to manually delete the save file that the game creates to send to the next person.

On a side issue, I'm fairly new to PBEM but from what I've read it's frowned upon to reload a save to gain an advantage (e.g. to explore more / or attack differently), but if you make a mistake (declare war accidentally / move a worker wrong, etc.) that's acceptable. Just remember to delete the save file first!
 
Yeah I also agree that reloading to gain an advantage is cheap. This time, however, I reloaded due to forgetting to give a worker an order. But yeah, doing it in wartime to cheat the odds is unfair if only because it gives a tremendous advantage to players on the offense; if attackers get to pick and choose the most optimal odds to minimize losses, it favours offensive strategies over defensive ones.

But yeah, I don't think anyone here is prone to do such things, right?
 
yeah, i wasn't accusing you, at this stage i find you need to concentrate quite hard on not making the small mistakes that later in the game you can get away with (like wasting a worker turn / moving a warrior to the wrong place which means he's too far from your city etc.). Just thought I'd bring it up as it came up in another PBEM I'm playing.

Where are we up to?
 
Yeah, for one unit vs. unit battle, the odds won't change even if you reload. But let's say you're attacking with a stack of 5 different units, and each of them have a 20% chance to win the same fight. For simplicity's sake, we'll assume that if you try the battle with all 5 units individually by reloading five times, only one of them will win. Then, because you've reloaded and the odds never change, you know that that unit can win the battle, so you use him only, and you easily win a battle that would have required you to sacrifice maybe 1 or 2 units to win. Understand?

In defense of this trick, I read someone on the forums here say that "oh, it's ok to use it if everyone else uses it," but the point I'm try to make is that that's just untrue, because if everyone uses this trick, offense becomes a much more viable option than defense, thus changing the game mechanics. So it's not just a question of opting into a play style; it's basically breaking the game. Cheating, pure and simple. Plus, who the hell wants to reload a save 5-10 times or more for one turn when at war? I for one use a laptop that firmly qualifies as hella slow, so on those grounds alone I'd be opposed to it.
 
I sent the turn 3h ago.

Tankra, i agree with you that i cant be bothered with reloads. But im also not very sure on the attacker-has-the-advantage theory.

For one, if you are the attacker, then you'd always have to move first and fight from a worse position. This usually means that the defender can choose if he wants to attack units or hold and fortify, effectively becoming the attacker himself. Or was that what you meant in the first place?

But i guess it is true that you could try every possible combination of attack, hoping for that one lucky roll of the dice. And even if you do, then its also true that while you can get lucky with the first unit, now your order of battle has been set and the next attack could be the unlucky one again..

Having said all that, i must admit ive never had a big PBEM human-to-human fight so far.. :)
 
Well, I mean, it's true that usually when you're attacking, you're the one who moves into position first, thus being vulnerable to a counter-attack by the defender. But generally speaking, it's stupid to attack the offensive stack when you're a defender due to the fact that 1) the stakes are higher for you, you're most likely defending a city, 2) you usually have less defenders than there are attackers, 3) attacking from defense makes you lose fortification and strength even if you do win the battle. The only really good way to counter-attack from a defensive position in my view is with seige to whittle down the offensive stack's strength. But odds with seige are almost irrelevant, unless you're just going to maximize the chances of withdrawal...
 
Yeah, about "attack differently" what I meant was that even though the dice rolls are fixed, if you attack and are unlucky, then instead of using your best unit first you can sacrifice a weaker unit and use your better units when the rolls are more in your favour.

Another way is to alter the order of the targets you attack (e.g. if you can attack a warrior or an axeman, and you have two axes, if you attack the axe first and lose, then you could reload, attack the warrior and win, and then attack the axe and you get completely new result). You don't change the odds of each battle, but you exploit the RNG.

It's cheating, pure and simple. Though I hold up my hand to doing it in SP sometimes if I have a special unit (e.g. my original warrior has survived and is now an infantry and loses a 99% battle) or if it's the difference between losing the game (e.g. early on I attack an injured barb warrior with my only garrisoned archer at 99% odds and lose).

Sent.
 
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