headcase
Limit 1 Facepalm Per Turn
International trade, which is ironic given it existed in vanilla CivIV.
Same. UN is also exciting, but I have the feeling it will need more tweaking post-release than trade routes will.
International trade, which is ironic given it existed in vanilla CivIV.
Same. UN is also exciting, but I have the feeling it will need more tweaking post-release than trade routes will.
Which is like saying religion was in CivIV; it's true, but unfair, given the new systems are much more detailed and interactive.International trade, which is ironic given it existed in vanilla CivIV.
Everything.
I'm most excited by how flattened the SoPol acquisition is going to be. With Great works and wonders being the only additive source of culture, with artist slots confined to national wonders, and SoPol costs still rising per city, it appears that either it's SoPols for all or SoPols for none except with artist slot commitment.
Having changed the culture victory, the player whose greatest strength is in culture now no longer need be paralyzed and paranoid about foreseeing the five branches into which to spend policies (not that a competitive culture game ever varied from the same five...).
This is my greatest fear as well. Will SoPols be too easy? And doesn't this new culture victory require no hammers at all? It is also the only victory which can trigger "oops I win," not having a final click to elect for it.
Still, my vote also reflects my fascination with the ideology system. Constructing "Arabian Freedom" and "Celtic Autocracy" is getting my pre-order, even with all my worries the game will have serious issues to be reverted after a patch #1.