r_rolo1
King of myself
AH allows you to outmanouver the enemy. Combustion allows you to outmanouver the enemy ( in the sea ), as well as Astro and Optics ( I can use ocean to protect me )
the strategy you describe, sirsnuggles is good and everything. It's just that flight is a bad example imo. Rifling, gunpowder, military tradition, steel, are all better. If you plan to war then and beeline them you get better results than with flight. Also fighters alone don't win you the cities.
You're tellling me the AI can chop, whip and axe rush as efficiently as me?
Flight grants you a further cognitive advantage over a limited AI, and it further eliminates comparative strengths of units.
Ever drafted rifles? The best food : hammers ratio there is in civ.Again, each of these techs simply provide a unit that is mathematically better than previous types. They do not, however, make your usage of these units smarter, and they will not help you if your opponent possesses equal or superior units.
Right, the fighers also help you fend off the counterattacks. That's because they're so mobile (they can move and attack at the same turn right), they can attack faraway units and damage them so they don't dare attacking the cities they just lost.Obviously fighters cannot take cities, but when I have fighters I only need a skeleton attack army to advance.
That's why a big part of the rifle's value lies in drafting.It is ineffecient to rely upon brute strength (which cannot be easily achieved on high levels). Someone who gets to rifling and uses it to attack muskets is simply relying upon brute strength, rather than upon critical thinking. They just need more units.
AH allows you to outmanouver the enemy.
AH? Animal Husbandry? Come on. Mounted units have very limited usages. Their mobility is nullified by opposing roads. They are again, another example of a lower (or perhaps middle) cognitive unit.
Combustion allows you to outmanouver the enemy ( in the sea ), as well as Astro and Optics ( I can use ocean to protect me )
Early game is the time where you only need galleys to settle on other islands.sirsnuggles said:Early game, navies are important
Agree, wars are won on land. But getting an 50-man strong army overseas is easier imo by sea. You don't really need the transports anymore so no need to protect them if they can drop off the attackers in the first turn of war.Naval warfare is unimportnat compared to land warfare. You cannot win or lose the game at sea. You win or lose the game by taking/defending or losing cities. Airlifting nullifies the need for mass transports and the massive navies needed to protect transports.
Agree, wars are won on land. But getting an 50-man strong army overseas is easier imo by sea. You don't really need the transports anymore so no need to protect them if they can drop off the attackers in the first turn of war.
You're tellling me the AI can chop, whip and axe rush as efficiently as me?
Flight can't kill ships. ships can kill planes.
Basically:
AI is too dumb to use Flight as humans. So flight is a key tech....
![]()