r_rolo1
King of myself
Quoting.....Could you be specific? I haven't shunned anything from another tech. I have, however, simply stated that other techs do not grant the same inequality of cognitive usage.
AH? Animal Husbandry? Come on. Mounted units have very limited usages. Their mobility is nullified by opposing roads. They are again, another example of a lower (or perhaps middle) cognitive unit.
Early game, navies are important, but flight makes naval warfare moot. Fighters permit your navy to irradicate an opps navy without loss of life. Naval warfare is unimportnat compared to land warfare. You cannot win or lose the game at sea. You win or lose the game by taking/defending or losing cities. Airlifting nullifies the need for mass transports and the massive navies needed to protect transports.
Basically, Flight is good, because I like it and because Blake didn't programmed the AI to take full advantage of it.... But BW is not that good because AI can also chop and make axes ( like if the AI didn't made planes and airports ). AH is bad because chariots are weak ( like if planes were uber-strong ). Combustion is weak because ships can't take cities ( like if planes could )......Writing and BW do not permit the human player greater advantages than the AI. Sure, you can assign specialists, but so can the AI in equal fashion. Sure you can build axemen, so can the AI. The beefits derived from both techs can be equally matched by the AI. Again, these sorts of techs simply provide lower cognitive functioning, detailed type functions that the AI can match.
You have a point in saying that the AI simply doesn't know how to use flight's advantages as humans do, but AI doesn't know how to mass draft rifles or to spam cuirassers, of to Lib Steel and get early cannons with their maces. Or to cat rush......