Usually axe rushes are executed against me by the barbs![]()
The barbs usually spearman rush me after I wipe out my continent with War Chariots.
Usually axe rushes are executed against me by the barbs![]()
I'm a pacifist all the way to the end, but I can't prevent other civs from declaring war on me. Early game, I simply ignore them and build until the flight era where it becomes easy to end their nuisance.
Whether you are a warmonger seaking to destroy the world, or a pacifist builder (like me) who simply wishes to defend yourself from Boudica, then flight is the most important tech in the game. It is the most unbalancing tech regarding warfare.
You choose to use Flight to administer the coup de grace, that's great and I can see how it works. However, you're missing the obvious flaw in your logic - most players of Civ would be hard-pressed to get to Flight in a Deity game and not be in dead last in terms of score/power if they survived that long.
From the history of the civ series. Unfortunately, civ4 has become a turn-based version of Warcraft.
The only thing that strikes me about the 'flight crew' is that it must be a bit boring. If you only use this strategy, though its a challange and every game is different to some degree, have you mastered the game or just a single route through it. Ages ago someone on here said many people can move up to higher levels with a well practiced strategy and a leader to suite but how good are they actually if they can't win diplo or with an unfamiliar leader, or simply without using the same old tricks.
we can all get a bit stuck iinto what works, especially if it works on a new hard level, but isn't it more fun to then try something different. I am on the Wonder economy now from the rifling beeline and don't often early rush like I always used to. I am playing lots of different leaders on Monarch in the hope such a rounded eduction will serve me well if I move up again, arn't these the players who can win more consitently as if the plan goes astray they know just what to do..
isn't such variability also just more fun...
Exactly why I fixed that in my Wolfshanze Mod... there's no reason for 100 years of naval evolution and all the world's coal-fired navies between frigates and destroyers to be completely ignored... it's idiotic (and now fixed).Nothing is more important than getting destroyers. Compared to the game changing level of Destroyers, planes are a gimmick.
Nothing is more important than getting destroyers. Compared to the game changing level of Destroyers, planes are a gimmick.