Well, Akka, games have to sell as well. So if you make the game too intellectually challenging, it might not sell as well. That's kind of a natural break on how intellectually challenging a game can be.
Samely, having fun is usually done in relaxation time. So, even if a game can be challenging (in whatever manner), it's still relaxation. The two don't necessarily contradict.
Samely, having fun is usually done in relaxation time. So, even if a game can be challenging (in whatever manner), it's still relaxation. The two don't necessarily contradict.
