elprofesor
Pluri-editing poster
I see what you did there. And it was evil. I had things to do this week, you know :/
Yes it sounds like a weak civ. A naval UU, no thanks. A UA weaker than Bazar and if polder doesn't give a tulip resource (most likely it doesn't) then Dutch are pretty much doomed. If they add another trait to their UA like every different luxury u own give u extra GPT (whether u sell it or not) could make it quite powerful.I'm bringing this back up. In the past couple weeks I've been really getting into Arabia, and I'm just wondering...What makes The Netherlands the poor man's Arabia? If their UA allowed them to keep ALL their happiness, they'd be better...but what the hell! Its not!
I know that the consensus of all this pre GK speculation is that we just need to wait for it to come out...But still, I was really excited to play as the Dutch, and I'm just not so much anymore.
Looking at the techs, I think it will be between Machinery and Economics. Economics (currently) has the Windmill, which was vital for making Polders.
Polder: I don't think the Tulips thing is likely now after reading the civilopedia entry for it. It can be placed on Marshes and Floodplains both. If it was just Marshes, The Tulips wouldn't be too much, but with both tile types, there would be too many Tulips.
Sea Beggar: Not much has been said. There was a slight allusion to them pillaging cities. Does this mean that it takes the money but leaves the city in enemy hands? Who knows. I haven't seen anything aside from speculation about it capturing enemy vessels a la Ottomans UA.
I do agree that the Netherlands are being underestimated.
Polder: I don't think the Tulips thing is likely now after reading the civilopedia entry for it. It can be placed on Marshes and Floodplains both. If it was just Marshes, The Tulips wouldn't be too much, but with both tile types, there would be too many Tulips.
Sea Beggar: Not much has been said. There was a slight allusion to them pillaging cities. Does this mean that it takes the money but leaves the city in enemy hands? Who knows.
The main defences against floods are dykes and dunes, not polders. They have been used for claiming new lands (which is by the way quite costly; quite some investors lost quite a lot of money because of the time it takes to drain and put some use of the land). Polders can be used to keep the ground water level at a certain point that is most beneficial for the farmer, for example letting extra water in during the summer (better for the grass which in turn is useful for livestock) or keeping the water level low during the winters.A polder is a way to control floods, but how does that fit into the game? It says they use them for culivation, but what do they grow in them besides tulips? I saw a mention of peat. Like the Duke of Wellington, one thing I know very little about is agriculture.
The main defences against floods are dykes and dunes, not polders. They have been used for claiming new lands (which is by the way quite costly; quite some investors lost quite a lot of money because of the time it takes to drain and put some use of the land). Polders can be used to keep the ground water level at a certain point that is most beneficial for the farmer, for example letting extra water in during the summer (better for the grass which in turn is useful for livestock) or keeping the water level low during the winters.
A remarkable invention because it allowed humans to have a near to total control an area for own profit. It is also remarkable in a negative way for the enormous environmental damage that has come with it.
Polder: I don't think the Tulips thing is likely now after reading the civilopedia entry for it. It can be placed on Marshes and Floodplains both. If it was just Marshes, The Tulips wouldn't be too much, but with both tile types, there would be too many Tulips.(...)
Until you have every resource in the game, a luxury resource for the dutch can be worth 1.5x a normal luxury.
If you swap all your luxuries for other luxuries that's 6 happiness per luxury you then own, and in early game that's some crazy expansion potential that no other civ has.
You can also exchange its last resource for your last resource. That usually works out pretty well, and I've done it before to gain some influence of CS.Also, the AI only trades its last copy of a resource for an exorbitant price, so that I'd never a good strategy.
You can also exchange its last resource for your last resource. That usually works out pretty well, and I've done it before to gain some influence of CS.