How has everyone been playing Netherlands since the major changes to the UA? Which opening policy choice do you think is best?
I've noticed that William is really stingy with his luxury resources and gold compared to other civs. Shouldn't he be more willing to trade considering his UA?
I think it does hurt him though, I won't sell him a luxury for just 2 goldNot if it doesn't hurt him.
I think it does hurt him though, I won't sell him a luxury for just 2 gold
In that example he was friendly.I can't comment on your example, given the lack of context. I said if it doesn't hurt him. If he's the only guy buying, or offering 1g less, I'm not going to worry about it. In genral, I think civs that are known for trading drive harder bargains. (I'm not referring to civs who don't like you, and offer extortionary prices.)
No you need a Statecraft policy for that...Are luxury resources coming from allied city states count for monopoly like related statecraft policy or only luxuries from other civs counted?
Not necessarily a balance concern, but adding a defensive movement buff would be very historical and unique. Other tile improvements provide defense, but no other tiles compound your movement advantage in your own territoryI don't find polders bad to build, and I feel overall the Netherlands has a good theme and play style. I'm not seeing a lot of need for change.
Not necessarily a balance concern, but adding a defensive movement buff would be very historical and unique. Other tile improvements provide defense, but no other tiles compound your movement advantage in your own territory
Not to suggest that the rest of the Dutch kit is bland, but the current Polder certainly is.For me to want to change a civ at this point in the game, I feel it either needs to have true balance issues (Denmark), or just be completely bland and have nothing interesting about it.
Not to suggest that the rest of the Dutch kit is bland, but the current Polder certainly is.
The Polder gives yields. That's really all it is.
There are other unique improvements which only give yields, but most of them do it in a unique way, or require you to look for otherwise marginal land formations in order to maximise the UI's use (moai coastline spam, Hunnic Eki). Netherlands used to be able to take unique advantage of marshland, but they were always too rare for that to be a proper niche. Otherwise Netherlands just settles on rivers, something every other civ does anyways, and gets yields in return.
No defensive abilities (Chateau, Encampment, Kasbah)
No unique terrain mini-games (moai, Eki, Terrace Farm)
No unique resource (Brazilwood)
No being the most unique snowflake UI (Feitoria)
Kuna is also a very bland UI, also only giving yields, but Kuna is the only UI which givesFaith, which is kinda neat. Polders just give
/
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, the 3 most common yields from any improvement, they just give more of them.
As I said, the code to implement my suggested change might already exist, or might only require minor tweaking.
Um... You don't really get to tell me what my argument is. You pretty much gave me the precise definition of strawmanning. I specifically said that I am not arguing that the Dutch are bland as a whole; that was literally line 1 of the post you quoted.But to me that doesn’t make the Netherlands bland... which to me is the Crux of the argument.
.... We are basically already doing that. We've been debating these leaders so intently that balance re: specific leaders is its own subforum, detached from general balance issues. This is how it has been for years; you don't get to just come in and stifle debate like that without me calling bull-malarky. Sorry.I’m making this point so strongly, because I fear if we get into the notion that every single piece of a civ has to be interesting...we will be debating civs until the end of time