Murky
Deity
Zed-F said:Murky: It sounds like you are saying SotS has more interesting tactical combat than MOO2. Is that right? (For the record, I'd agree that SotS has more interesting tactical combat than either MOO1 or MOO2.)
The only problem with SotS MP combats taking too long I've read about is people not hitting auto-resolve for scout battles and other small, inconsequential combats. This is especially a concern for hivers since they tend to have a small contingent in every system they've ever visited (for gate capacity.) But agreeing upon a certain etiquette for which/how many battles to resolve should fix that problem, assuming you're playing against people you know at least.
The RTS and FX make SoTS tactical combat more exciting but MOO2 has a greater strategy element to tactical combat. Twitch players will lose to an experienced MOO2 player who knows how to optimize every move.
barseer said:Too many battles for X-ways was my point. I think I read same comments like Zed-F. This is of course no problem in a 1v1 match....well I am European....still without SOTS....mebbe I know more in a few days....
True. MOO2 games are often decided by only a few major ship battles. This is because of the time it takes to build a large fleet in MOO2. Even with a production race, if you lose the majority of your fleet and the opponent still has theirs, there is no way you can rebuild before your planets are invaded. Since planetary defenses aren't usually a high prority, invading planets is a lot easier in MOO2 than SoTS.
There is an optional auto-resolve that should save some time in SoTS MP. The only problem with that is that auto-resolve has random outcomes and it usually favors numbers over tech.