Hey all,
I'm still catching up and testing things, but here's my working changelog based on the discussions and feedback I've received over the past few weeks. Thanks again for your invaluable help. I'm pasting this 'raw' (i.e. no bullets) because, frankly, I'm sleepy.
These changes aren't 'locked' but they're also relatively agreed upon. I'd like to use this set of changes for the next beta if they don't cause a riot.
Cheers,
G
I'm still catching up and testing things, but here's my working changelog based on the discussions and feedback I've received over the past few weeks. Thanks again for your invaluable help. I'm pasting this 'raw' (i.e. no bullets) because, frankly, I'm sleepy.
Bugfixes
Github bugfixes and merge with ilteroi bugfixes
Adjustments
Horde/Liberation CS quests now need a barb land unit in borders (not just threatening) when quest ends in order to actually fail.
Barbarians cannot plunder cities until after the 'release' turn set in handicaps (30 for settler, 5 for Deity, scales between)
Barbarians are also no longer speed monsters on tundra
Bulbing of Great Scientists, Merchants, and Engineers now scales based on the number of GP UIs of their type you own.
Balance
Ideologies
First adopters now only get 1 free tenet - used to be 2
All subsequent adopters get 1 free tenet as well
Increased number of tenets lost from switching to 5 (was 2) and anarchy turns to 5 (was 2)
Tenet Changes
Order
Double Agents - now 3 Spies (Was 1)
Five Year Plan - removed Production on Cities, added +20% production towards buildings in all Cities
Iron Curtain - now 250% production/food (was 200%)
Great Leap Forward now Tier 2
Worker's Faculties now Tier 1
Autocracy
Autarky (new) - Can only trade with Autocracy Civilizations or Civilizations without an Ideology. +50% to Yields from International and Internal Trade Routes.
Lightning Warfare - +3 Movement for Great Generals. Gun units gain +10% attack and ignore enemy ZOC; Armor units gain +1 Movement.
New World Order - +50% construction speed for Constab/Police Station
Third Alternative - dropped capital yields, now also Reduces Unit Gold Maintenance costs by 25%.
Nationalism - now Blue-Water Doctrine. +5 Production/Science from Harbors/Seaports/Lighthouses, +50% Production of Naval Units.
Cult of Personality - highest warscore now affects all Civilizations (50% of highest warscore counts as tourism mod with all civs)
Futurism - gains +1 Culture from Great Works
Total War (new) - +50% Production when building land units. +25% Warscore (from city capture, plunder, etc.).
Gunboat Diplomacy (edited) - Gunboat Diplomacy +6 Influence (Standard speed) per turn from City-States you can bully. 50% easier to bully City-States, and unit gifts to City-States generate 40 Influence.
Freedom
Covert Action - now also affects coups (doubled chance)
Economic Union - now 2 TRs, +6 Gold (Was 1, 3)
Volunteer Army (added) - Unit Supply generated by Population increased by 15%.
Capitalism (edited) - 10 Specialists in each of your cities generate Happiness instead of creating Unhappiness.
New Deal - bumped to +5
Media Culture - dropped Tourism to 25% (was 34)
Space Procurements - dropped Science on RL to 10% (Was 20)
Policies
Opener - Dropped Capital science to 20, added 5 science from births in other cities
Encourages early expansion, and ameliorates harshness of capital citizen growth timing with progress unlocks.
Liberty (in Progress) - 25% Trade Unit production increase added
Religion
Glory of God now 2 scaler (Was 5)
Resilience - now halves enemy follower reduction. Also grants +3 to all holy site yields (faith, culture, tourism)
Denmark
Jelling Stone now Runestone, new ability - gain 5 Culture/Production in City when you pillage a tile, scaling with Era.
Poland
UA changed - Starting in the Classical Era, gain a free Social Policy every other Era, and gain two additional free Tenets when you adopt an Ideology for the first time.
A little less powerful overall, but a bigger punch when you hit ideologies. Shifts Poland's power to the later game a bit.
These changes aren't 'locked' but they're also relatively agreed upon. I'd like to use this set of changes for the next beta if they don't cause a riot.
Cheers,
G