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The Nobles' Club Bullpen: Third Cycle

Hello!

I've been away from the forums a few months, and noticed that its my hosting turn :)!

What map type is good (time to vote till tomorrow)?
 
Snaky continents are fun. And that map type allows you to tweak the difficulty level with the leader. Obviously Hannibal makes it the easiest, then maybe Willem. Starting without fishing makes it a bit harder, financial makes it a lot easier, Joao and Ragnar offer interesting rush strategies on lower difficulties.
 
Agreed - Archipelago would be a bad choice for Genghis, although we are probably overdue a watery type map. How about Global Highlands for Genghis, lots of hills, lots of choke points, could be fun. Either that or good old Pangaea - although that might be a bit too easy?
 
2 points: Archipelago for the win!!
2 points: Snaky continents in!!
2 points: Archipelago sucks!!
1 points: We want Global hi'lands or Pangaea!!

Umm... That's... A difficult decision. Well, since its almost like a tie, I'm gonna vote for Global Hi' and make some snaky continent- stuff if I get it done.
 
With snaky continents archipelago and low sea level you may often have a lot of neighbors to Keshik-stomp. 3-4 civs on the same landmass is not that unusual.

Not that there's anything wrong with the other suggestions either.. :)
 
2 points: Archipelago for the win!!
2 points: Snaky continents in!!
2 points: Archipelago sucks!!
1 points: We want Global hi'lands or Pangaea!!

Umm... That's... A difficult decision. Well, since its almost like a tie, I'm gonna vote for Global Hi' and make some snaky continent- stuff if I get it done.

Yeah but the 2 Archipelago votes didn't appear to realise it was Genghis lol
 
I don't see any reason to repeat a leader. Any of the remaining could be played on archipelago. Actually, I would almost prefer to see HC on a map that isn't all about quechua rushing... Wang Kong could also be a nice choice for snaky continents archipelago.
 
Organized leader for Archipelago?
 
HEEYY!! I failed!!

Well, I just edited the files, and I opened one of them. What I see is that enemy units are on the same tile with our settler. It is not true even in the code.. What now??
 
Maybe someone could check the file?
 
Unfortunately I'm heading out of town shortly and won't be able to look at it, but if you post in here maybe someone else can do so. By "not in the code" I presume you mean there's no beginunit/endunit for it. However once you eliminate the begin/end unit groups for all the AIs (one of the standard edits, to make sure they get their proper difficulty-dependent units instead of the Noble ones), enemy units get allocated based on startingX and startingY. I deduce you may have tried to swap some starting locations but left the AI starting location alone when you swapped our starting location with it. It might be hard at this point to figure out where we actually started at this point unless you kept the original WB save before you started editing (which any software systems guy like me would tell you to always do).
 
OK. Its not about BeginUnit and that stuff.

I just realized that its not fair to make you do my job now, so I took deep breath, played Monty 'n Roll stuff, relaxed and I'm ready to try again to do the edits for map and text files and spend another hour with it. If I fail again, I ask help.

Sorry for disturbing you guys, I hope I can handle this now. I was just mad about the work I spent for nothing. May be finished in time if I manage to do it.
 
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