The Norwegian Campaign - RELEASED!

Eivind IV

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Jan 21, 2002
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The Norwegian Campaign updated! Download version 2 now.

THE NORWEGIAN CAMPAIGN v.2
- A scenario by Eivind IV

The entire Norwegian campaign of 1940 is essentially a gambit by Hitler to secure supplies of high grade Swedish iron ore through Narvik, a port which remains ice free even in the winter season. At the same time, control of Norway will undermine the British naval blockade and provide air bases within range of the British Isles. However, at risk is the German fleet which is an essential element of the future operation Sealion, the invasion of Britain. If even half of the fleet is put out of action, there will be insufficient naval resources to support this endeavour - eventually leading to the demise of the Third Reich.

To this end, you must (as Germany) achieve the following to claim victory-

1. Control over 100 objective points before the game ends on day 62.
2. Do not allow Narvik to be recaptured or its port facilities will be destroyed.
3. Do not have more than 20 points of naval casualties.
(Capital Ships = 4, Light Cruisers = 2, Destroyers and torpedo boats = 1)

Kobayashi made a version of this scenario for his own personal use with some changes. I have used some of these ideas and changes for the v.2. The scenario is now optimized for single play as the Germans. You'll definately meet some more resistance from the Allies.

* Sounds introduced. Ripped from various games and modified by me.
* Global warming problem has been fixed.
* Victory points introduced by Kobayashi.
* Many changes to unit values and stats.
* Germany can now build Flaks.
* JU-52s can only carry one unit.
* HMS Rodney has a heavier salvo, but are slower.
* Cost of all units raised. Planes and Ships radically raised.
* Kobayashi introduced rudimentary research.
* Event file edited by Kobayashi.
* Britain a seperate civ.
* Single engined aircraft have only one turn in the air.
* Some graphical changes here and there.
* Grids are now useable.
* Dozens of other changes I can't remember.
* More extensive readme
* War ships can transport units:

Transporters: 6 units
Battleships: 4 units
Heavy Cruisers: 3 units
Light Cruisers: 2 units
Destroyers: 1 unit

Thanks everyone for the valuable feedback you've given me. I'm eternally greatful. Hopefully these changes will make the scenario even more enjoyable. :)

Good luck, generals! Evil, evil Norway awaits her conquerer ;)


Units:
Units.gif




UPDATED MAIN FILES (v.2 and with sounds):
Scenario Files

voluntary DLL-FILES, for alternative in-game pictures:
*.dll Files
 
Very nice indeed! :goodjob:
 
Quite a masterpiece Eivind.

I played it a bit and it seems like a really solid scen.

I'll PM you a few notes on the scen.

BTW, could you also post the Sounds file? (It's not in the Downloads Collection either.)
 
Thank you, Yoshi, for your notes. I will take them into account for a future update. :)
 
The Norwegian Campaign updated! Download version 2 now.
Go to post #1 on the top of this thread to find the download link
 
Whats changed?
 
I updaed the scenario files in post #1 after I noticed some small bugs. Please download, and enjoy yourself! :)
 
Glad to see version 2. Some people were saying there was never going to be another good scenario released here at Civfan2. Did you manage to win? cause in the version i modified from yours, I always couldn't keep enough ships alive and if I kept the ships safe, there wasn't anyway to kick the British out. Looks like Germany never had a chance to invade England.
 
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