Ailedhoo
wonderer
- Joined
- Mar 19, 2012
- Messages
- 7,811
No offense mate, but acting like you have this grand absolute authority just because you started the thread won't make people enthusiastic about the mod at all and may just kill it. I do object to the "Steal Plans", more on a pratical level than game balance because it would require Python to code and simpler is better when you are making stuff. I know this from my very limited understanding off mods, decent understanding of game design and early University level understanding of Software Engineering. Maybe when we get to a later stage where when we are confident we can actually work that stuff it would be a better idea. Anyway, Alied, all "vetoing" it and any discussion of it is just going to piss people off and make them less enthused about the game. Enthusiasm is all that's keeping this idea alfoat anyway.
We need a leadership to ensure this mod does not break up in the few days or worst linger. My veto etch was a stance on consideration that is necessary.
Good to be enthusiastic but there has to be some early notion, for a bad start is not going to mean a brilliant ending sometimes.
As for the Software Engineering: I think we should get organised our modders before we start seeing the boundaries. However this will require a leadership to help maintain...
We're not even IN quality control mode yet anyway. Ideas, even if they don't end up in the mod, are good, the more he better. Sorting those ideas come later. The only people who should have "veto" power should be the people actually coding the mod for stuff that is too difficult to make. And maybe, once we've play tested something enough we can determine it is unbalanced.
The modders will need power yes but so too the best of our writers (Thor, Tails, RC etch) for quality control and anyone else trusted with power.
Anyway; we have yet to get the word from the coders themselves.
As for the techtrees: let us have our modders speak.
And this mod should be made by all of us, all our ideas combined. Otherwise the mod wouldn't be made by us. The signups will be really helpful when we get to a later stage in the game, as it will save time on the planning aspect of the game.
So the modders should not have their veto then?
The IOT is meant to be about IOT yes? It was not talked about "being by all IOTers" per say darning our initial discussion. We area still in the beginning stage, so we need some ground rules set; are we setting from industrial or modern era onwards? We need to answer the questions.
But yeah the main objection I have Alied is your frankly rude talk to Omega, it was pretty harsh and does nothing but hurt the development of this mod. You should apologise IMO.
I am not apologising for calling out a bad idea like a balance breaking spy. This is not a hug box. Anyway criticism has to be applied if we to ensure this mod will not have IOT laughed at.
tl;dr Ailedhoo, waving around your "authority" like you were just then does nothing but harm.
If this mod dose not have a control mechanisms (like a senior council) we will not get anywhere and damage the mod greatly.
My stance is more of practical consideration. We need to first set who is in charge of editing and modding, along with the key writers.