GeorgeOP
RF Bleachers
Land value fluctuates greatly in real life for no reason of the owners. My parents bought a house in 86 for $50K. I bought it from them in 03 for $120K. It has just been apraised for $154K. I did nothing to the land, it simply went up in value because of what the government has been doing in the area. The difference is that in cIV, I can look at a tile and I know exactally how much it will be worth after it is improved. Also, you don't get a bonus for it being worked. It costs an extra 100 gold to buy, but you don't get extra money for it. That was because those plots are so valuable already, I wanted a system that helped make it more expensive. It was cheap and easy for me to implement, but you see the problem with the easy meathod.Unfortunately, the land pricing system is designed for this type of manipulation. It is really great that you have created a method that values a flood plain more than a desert tile. But, the value of a tile changes over the course of the game without any intervention by the owner of that tile. It is further complicated by the fact that a tile improvement costs 100 gold if it is already built, but is free if built after purchase. Thus, the optimal strategy becomes to buy unimproved tiles and then get elected governor.
I didn't mean I would play two characters. I said since my character got deleted, I would create a new one that was different. I said I'd play a little of both, meaning I'd quest sometimes and be a hoarde other times, however I was feeling at the time. By hoarde, I simply meant someone who buys land and uses it to make money, never using their stats. Other people will want to quest and use their stats to gain money. We need to find someway to allow both, imho.