The actions are not yet in. That part I still need to code.How will we we do the "butcher" outcome. I have the data and button but I am not sure how to activate it. The idea was for three types
- butcher in wild (ie not inside your cultural borders) where the result is the same as kill in combat
- butcher inside cultural boarders result = twice kill in combat plus money
- butcher in city result = twice kill in combat plus twice money.
But once they are in you will define actions and then link the action to an outcome list in the unit info. That means the outcomes define what the action will do on that unit.
To model the behavior you describe I also need to add the ability to restrict outcomes to inside/outside cultural borders and inside/outside of cities. That will be in the outcome types.